PowerPlay Triggers Advice

Below is an example of a system that is under expansion. Maybe just too thick to play PP, or just cant see the wood for the trees.
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triggers.jpg
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The expansion trigger has been reached. So do we need to keep expanding above the 1035 trigger point?
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The opposition is hot on our heals, so how do you deal with them to stop them reaching there trigger point. Do you keep increasing our trigger point or do you have to fight against them.
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How do you find out who the opposition is and how to counteract it?
 
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Below is an example of a system that is under expansion. Maybe just too thick to play PP, or just cant see the wood for the trees.
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How do you find out who the opposition is and how to counteract it?
And how do you fight people that play in solo/private groups?
 
And how do you fight people that play in solo/private groups?

You can't directly.
You need to do your separate tasks, and whoever has the highest percentage wins.
There is a bar on the right hand side to show whos winning.
The pic in the OP would be 700% to 100%, so winning easily so far.
 
If your task has reached the trigger point is that it. So you cant really do anything but hope the other sides don't reach there trigger point.
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Also is there no point in going over the 1035. Is it just a waste of resources in grand scheme. Although it benefits each person in gaining cc.
 
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Viajero

Volunteer Moderator
If your task has reached the trigger point is that it. So you cant really do anything but hope the other sides don't reach there trigger point.
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Also is there no point in going over the 1035. Is it just a waste of resources in grand scheme. Although it benefits each person in gaining cc.

Not exactly no. In Expansion you need to BOTH go beyond your trigger and beat the opposition effort. The trigger is just a minimum requirement in the expansion effort. The expansion effort ALSO needs to beat the opposing effort.

Same in Preparation. The interesting thing to note in Preparation is that there can only be one Control System within a given 15 LY radius sphere. So although different Powers may be preparing different systems, if those systems hapen to be nearby within a 15 LY radius then only one of them can be successful at the end of the cycle. That with the most amount of effort. So it is worth to check out each Power´s activity to ensure successful preparations.

In the case of Fortifying/Undermining it works slightly differently in that both efforts can cancel each other if they both pass their own trigger. In those cases it is indeed useless to go farther beyond the trigger. The interesting thing to know is that the trigger levels can vary depending on your Power Ethos and the targeted control system (and its exploited systems) government type.

It is also worth to note what are the three possible outcomes in an Undermine/Fortify struggle:

1- If Fortify passes the trigger and Undermine does not, then the control system will cost 0 CC upkeep to maintain next week cycle.
2- If Fortify and Undermine both pass their respective triggers then the control system will cost its default CC upkeep to maintain next week cycle (let´s say it is 40 CC default upkeep cost)
3- If Undermine passes the trigger and Fortify does not, then then the controlling system will cost a significant amount of CC over its default upkeep cost to maintain next week cycle (let´s say 150).
 
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At the moment whilst I am trading and at same time I use some of the profits to buy up to 60 expansion vouchers.
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As such will just keep doing it as long as it is within my trading route. If it helps my faction or not, so be it..
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Maybe actually come of PP for a while and go exploring for a few months. Have a re-look at it at a later date.
 
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simply put

The trigger is irreverent in expansions. last cycle proved that. in expansion its the higher % .. iF the expansion reached higher % they expand to that system. if the opposition reached higher % no one take that system
 
Think the penny just dropped.
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So even if the opposition reach there trigger in expansion as long as we have a larger number percentage we gain the system for the next stage.
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Kind of thought you could see who was undermining you so you could just go and attack them, destroy there ships to stop them increasing percentage.
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So it is possible that way but only when the task instructions specify that is the method requirement.
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"You should know this Rodney. Your the one with the GCES."
 
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Think the penny just dropped.
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So even if the opposition reach there trigger in expansion as long as we have a larger number percentage we gain the system for the next stage.
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Kind of thought you could see who was undermining you so you could just go and attack them, destroy there ships to stop them increasing percentage.
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So it is possible that way but only when the task instructions specify that is the method requirement.
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"You should know this Rodney. Your the one with the GCES."

Yes the larger number wins no matter which side...
and even if u knew who is doing it it might not be one faction it might be all of them at once.
besides you cant destroy the "Solo" ppl .. they can still undermine your system in solo..

To be honest i wished it wasnt done this way.. i wish expansion and wars were much direct. like face to face in a warzone .. 1000 vs 1000 ships and whoever last to the end wins the system.
or maybe one faction has stations to defend and the other faction should attach and destroy them.. it would be much more exciting
 
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Thanks folks. Hope 'Warlock' is a bit more enlightened now as well.
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Why don't they have something like that flow chart in game. You can click into it and be part of the PP console and would be highlighted at each box as the stages progress.
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Appreciate some people will grasp straight away the concept and what is required and you wouldn't need to use it.
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But maybe good for people new to the game. Or maybe I am just overthinking this whole issue.
 
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