I honestly wanted PP to be great because the IDEA was great. They completely botched the design and made it a tacked on RISK game when it could have been THE political powerplay aspect of the game.
So why do I think it has failed?
Apart from the powerplay paywall locked items and the generic aspects of the gameplay the greatest failure of PP was to have it SEPARATED from the politics in game and how faction and reputation works.
Separating PP factions from major factions becomes difficult when their ACTIONS influence major factions
The very NAME speaks about political strong arming, takeover and subterfuge of other nations but that should go BOTH ways and have CONSEQUENCES (Something very RARE in Elite...)
From the Wiki:
The Empire is a good example why this fails both in description and actions. Denton Patreus, an Imperial Senator and the Admiral of the imperial fleet. Then you have Arissa Lavigny Duval, the EMPRESS of the empire.
Powerplay World Police
So we have two PP factions, distinct from major factions. And yet, these PP factions are the EMPRESS and the highest ranking military officer of the imperial fleet who is also a senator. Whatever they THOUGH with PP they CANNOT make those two powers SEPARATE from the Empire simply due to the individuals POSITIONS.
Empire World Police should be a movie...
So when the Imperial Empress starts to send her agents (or Spanish Inquisition as I like to call them) and accuse a system of corruption AND then send her "Judge Dredd" police forces to essentially remove the local law enforcement and install her own...AND insert Imperial policy and laws we literally have a Major Galactic Power making a hostile takeover on another system.
And that becomes even worse if the admiral of the imperial fleet sends the empires own fleets to take over a system that is not IMPERIAL.
Powerplay needs the impact of DIPLOMACY
If it had been done RIGHT we should be neck deep in DIPLOMATIC powerplay as a Federation system or Alliance system would not allow that kind action to go unpunished and could even lead to all out WAR and not just a weekly counter tallying POINTS.
Not to mention that all minor factions in an area of influence would be affected as well depending on allegiance of each minor faction, an allegiance that can CHANGE due to their blundering.
http://elite-dangerous.wikia.com/wiki/List_of_minor_factions/A
Having Denton Patreus blundering in shooting up the local milita or the Empress shaking down the "corrupt" cops (who knows, it's PP so it can be planted fake evidence) would have minor factions business and security affected in a negative way, causing the empire to LOOSE reputation with these minor factions.
Making it right
While powerplay needs a LOT of revision the MOST important aspect is to allow PP to influence the GAME. Not merely as a gathering of CMDR bonuses but actually impact minor and major factions and not as a smeared layer of putrid bonuses that has no lasting impact.
- Make PP factions into MINOR FACTIONS that can control a system (Denton Patreus can use a fake corporate name and the Empress can have her secret police influence local government).
- Make other minor factions and major factions have an OPINION of these minor factions so they can loose systems just like regular factions.
- Stop making each PP factions get point for murdering other faction members WITHOUT REASON, it makes no sense that Zachary Hudson would have a problem with Aisling Duval since the Federation forbid slavery
- Make PP faction weapons available at a reputation RANK instead
- Make PP faction reputation give a straight mission bonus when taking missions from a minor faction in a controlled system
So why do I think it has failed?
Apart from the powerplay paywall locked items and the generic aspects of the gameplay the greatest failure of PP was to have it SEPARATED from the politics in game and how faction and reputation works.
Separating PP factions from major factions becomes difficult when their ACTIONS influence major factions
The very NAME speaks about political strong arming, takeover and subterfuge of other nations but that should go BOTH ways and have CONSEQUENCES (Something very RARE in Elite...)
From the Wiki:
The Empire is a good example why this fails both in description and actions. Denton Patreus, an Imperial Senator and the Admiral of the imperial fleet. Then you have Arissa Lavigny Duval, the EMPRESS of the empire.
Powerplay World Police
So we have two PP factions, distinct from major factions. And yet, these PP factions are the EMPRESS and the highest ranking military officer of the imperial fleet who is also a senator. Whatever they THOUGH with PP they CANNOT make those two powers SEPARATE from the Empire simply due to the individuals POSITIONS.
Empire World Police should be a movie...
So when the Imperial Empress starts to send her agents (or Spanish Inquisition as I like to call them) and accuse a system of corruption AND then send her "Judge Dredd" police forces to essentially remove the local law enforcement and install her own...AND insert Imperial policy and laws we literally have a Major Galactic Power making a hostile takeover on another system.
And that becomes even worse if the admiral of the imperial fleet sends the empires own fleets to take over a system that is not IMPERIAL.
Powerplay needs the impact of DIPLOMACY
If it had been done RIGHT we should be neck deep in DIPLOMATIC powerplay as a Federation system or Alliance system would not allow that kind action to go unpunished and could even lead to all out WAR and not just a weekly counter tallying POINTS.
Not to mention that all minor factions in an area of influence would be affected as well depending on allegiance of each minor faction, an allegiance that can CHANGE due to their blundering.
http://elite-dangerous.wikia.com/wiki/List_of_minor_factions/A
Having Denton Patreus blundering in shooting up the local milita or the Empress shaking down the "corrupt" cops (who knows, it's PP so it can be planted fake evidence) would have minor factions business and security affected in a negative way, causing the empire to LOOSE reputation with these minor factions.
Making it right
While powerplay needs a LOT of revision the MOST important aspect is to allow PP to influence the GAME. Not merely as a gathering of CMDR bonuses but actually impact minor and major factions and not as a smeared layer of putrid bonuses that has no lasting impact.
- Make PP factions into MINOR FACTIONS that can control a system (Denton Patreus can use a fake corporate name and the Empress can have her secret police influence local government).
- Make other minor factions and major factions have an OPINION of these minor factions so they can loose systems just like regular factions.
- Stop making each PP factions get point for murdering other faction members WITHOUT REASON, it makes no sense that Zachary Hudson would have a problem with Aisling Duval since the Federation forbid slavery
- Make PP faction weapons available at a reputation RANK instead
- Make PP faction reputation give a straight mission bonus when taking missions from a minor faction in a controlled system
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