Update 6 months later:
I am still continually annoyed at getting minor faction bounties for killing clean power ships. It was not a crime in PP1, so why now? I don’t see the logic for the lore change nor a gameplay benefit.
Also RIP rare goods meta, please never return. At least now merits mostly depend on operating locally which is great. I don’t know if that’s the intention but it should be.
The more merit gain requires being in the target system, the better. Because that’s more chances for interaction with both the opponents and your own power. It also makes the fight for each system more varied which is critical for holding player interest long term.
Lastly and related to the topic of crimes, it’d be nice to know what the design philosophy is with regard to power play interacting with BGS. Some decisions like getting rid of the ethos system and putting salvage and bounties inside the power contact suggest a desire to disconnect PP from BGS. But then you have crimes causing a big impact (mostly from odyssey data farming these days) without much offsetting that. Donations seem to have little bgs impact possibly due to a bug, but that’s good because otherwise it’d tank the controlling faction. Trade presumably works positively for the controller, but the 40% profit threshold makes it rarer than data farming. In short, the inconsistency with PP influencing bgs makes it very unclear what the designers intended. Let’s start with clear design goals and build from there.
Thanks for reading my once a year shout into the void about this game.