Inspired by a post I made in another thread, it's everyone's favourite topic: the difference between Open and PG/Solo! Don't y'all love me <3
Okay so srs bsns time: I have a reputation for being spicy but if this thread takes on any conversation I will make it clear I'm dropping all pretense of said spiciness and would appreciate the same courtesy in return. This is an honest and unbiased proposal. Any mob mentality or dragging the conversation to outright Open/solo arguments, or worse PvP/PvE arguments, and I'll request those posts are removed. I see this as a worthy topic and am passionate enough about this to request open, straight conversation here.
Previously there have been proposals that PG/Solo work shouldn't influence the PP BGS. That's not this discussion. I am strictly advocating changes that don't affect the CMDR's personal reward, and don't actually change the base mechanics, so that all players may still contribute.
The proposal, in simple: players working in PG/Solo receive merits that give the CMDR the same personal reward/progression with power, but in terms of power progression, have reduced influence.
This results in - among others - more dynamic gameplay, more interesting team play, stronger role playing, and the potential de-stagnation of power competition.
FD's stance thus far - undecided (thanks for this quote, Rob):
Sandro Sammarco, Live Stream 6th December 2016
"I was musing out loud about potentially Open Play Powerplay having some benefit to success over and above Private Groups and Solo - I just want to reiterate that was just me musing, we're not going to do that at the moment, there are no plans to do it, but it is still an interesting thought, nothing's ever completely off the table but nothing to announce at the moment."
The explanation (complete with anecdote): I would argue that all PP has done is remove from the game experience, not add to it. At least before PP the bounties weren't so localised that they became irrelevant; now CP is in part drastically required because there's no consequence the moment you do a single hyperspace jump.
But PP itself hasn't actually brought anything to the game to justify that. Take a moment to look at what the mechanics naturally support. A lot of the methods of supporting a power are conflict based - not just in pew-pew terms, but in that they are meant to be competitive.
In the current climate that competition is too easily enacted through a PvE grind. Consequently those that wish to actually support their power do so via a PvE grind. But does the game really, really need more of that? Where is the difference between fighting in an expansion conflict zone, and fighting in a normal conflict zone, other than that one gives you direct credits and another gives you power merits?
Well I can tell you what the difference should be. Playing in Open in my iCutter, in the only available CZ system for an expansion, I had one chap in opposing power come to stop me and fail. He was doing sweeps of the CZs for CMDRs from my power to halt. But after I rekt him (enjoyable fight) he came back with a wing (and not the kind soft enough to best in a 1-on-3 when they all had feedback rails), shooed me off, and after which they all continued to patrol the system.
I could have jumped in PG and farmed BAU. But I didn't because that there is the difference between PP and a standard CZ; there is supposed to be a concerted effort to compete for a system, and it only gains flavour and dynamics when that competition meets head on.
So instead I jumped in my iCourier, ran between the several CZs there, and if the patrol were to jump in I'd harass them before leaving for a new site. So already, PP has taken on flavour in three potential ways; to support my power I have to compete with others, it encourages team playing, and I am in a small ship I didn't intend to be in so I can zip between sites to fight and harass-instead of sitting in my iCutter butchering NPCs by holding the trigger and moving a bit. Basically I went from mindless farming...to roleplaying.
The condition: This has to absolutely not affect solo/PG rewards for the CMDR itself. the only thing that would change is how much they progress the power. The beauty of this being that consequently PvE guys get to fill their boots still and support their power, but anyone up for PvP or intense power progression instantly gains more meaningful gameplay. And isn't PvPers having something to do what both sides of the community want? There's no good telling them to stop pew-pewing everyone and making players content if players refuse to actually give them any content to do, on the basis it hurts some sense of being entitled to absolutely everything.
...
Go.
Okay so srs bsns time: I have a reputation for being spicy but if this thread takes on any conversation I will make it clear I'm dropping all pretense of said spiciness and would appreciate the same courtesy in return. This is an honest and unbiased proposal. Any mob mentality or dragging the conversation to outright Open/solo arguments, or worse PvP/PvE arguments, and I'll request those posts are removed. I see this as a worthy topic and am passionate enough about this to request open, straight conversation here.
Previously there have been proposals that PG/Solo work shouldn't influence the PP BGS. That's not this discussion. I am strictly advocating changes that don't affect the CMDR's personal reward, and don't actually change the base mechanics, so that all players may still contribute.
The proposal, in simple: players working in PG/Solo receive merits that give the CMDR the same personal reward/progression with power, but in terms of power progression, have reduced influence.
This results in - among others - more dynamic gameplay, more interesting team play, stronger role playing, and the potential de-stagnation of power competition.
FD's stance thus far - undecided (thanks for this quote, Rob):
Sandro Sammarco, Live Stream 6th December 2016
"I was musing out loud about potentially Open Play Powerplay having some benefit to success over and above Private Groups and Solo - I just want to reiterate that was just me musing, we're not going to do that at the moment, there are no plans to do it, but it is still an interesting thought, nothing's ever completely off the table but nothing to announce at the moment."
The explanation (complete with anecdote): I would argue that all PP has done is remove from the game experience, not add to it. At least before PP the bounties weren't so localised that they became irrelevant; now CP is in part drastically required because there's no consequence the moment you do a single hyperspace jump.
But PP itself hasn't actually brought anything to the game to justify that. Take a moment to look at what the mechanics naturally support. A lot of the methods of supporting a power are conflict based - not just in pew-pew terms, but in that they are meant to be competitive.
In the current climate that competition is too easily enacted through a PvE grind. Consequently those that wish to actually support their power do so via a PvE grind. But does the game really, really need more of that? Where is the difference between fighting in an expansion conflict zone, and fighting in a normal conflict zone, other than that one gives you direct credits and another gives you power merits?
Well I can tell you what the difference should be. Playing in Open in my iCutter, in the only available CZ system for an expansion, I had one chap in opposing power come to stop me and fail. He was doing sweeps of the CZs for CMDRs from my power to halt. But after I rekt him (enjoyable fight) he came back with a wing (and not the kind soft enough to best in a 1-on-3 when they all had feedback rails), shooed me off, and after which they all continued to patrol the system.
I could have jumped in PG and farmed BAU. But I didn't because that there is the difference between PP and a standard CZ; there is supposed to be a concerted effort to compete for a system, and it only gains flavour and dynamics when that competition meets head on.
So instead I jumped in my iCourier, ran between the several CZs there, and if the patrol were to jump in I'd harass them before leaving for a new site. So already, PP has taken on flavour in three potential ways; to support my power I have to compete with others, it encourages team playing, and I am in a small ship I didn't intend to be in so I can zip between sites to fight and harass-instead of sitting in my iCutter butchering NPCs by holding the trigger and moving a bit. Basically I went from mindless farming...to roleplaying.
The condition: This has to absolutely not affect solo/PG rewards for the CMDR itself. the only thing that would change is how much they progress the power. The beauty of this being that consequently PvE guys get to fill their boots still and support their power, but anyone up for PvP or intense power progression instantly gains more meaningful gameplay. And isn't PvPers having something to do what both sides of the community want? There's no good telling them to stop pew-pewing everyone and making players content if players refuse to actually give them any content to do, on the basis it hurts some sense of being entitled to absolutely everything.
...
Go.
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