Indeed - I have never had the pleasure. But given yours and Truesilvers comments I guess I have to stand corrected. But it does seem bizarre to me that previously, once a PP was shot out and after a short time while caps were drained, they would become effectively a sitting duck. This would seem to me to be the whole point of potshotting the PP. If it only goes to 40% production rather than zero then why don't they do something? fly away, supercruise out, get shields, or something. but no, they just sit there - which was what I was after of course. So there would seem to be an inconsistency surely - if they have power, even 40%, why don't they at least move. They act like they have zero power. Well - they used to. So which is it? If they have 40% power why aren't they at least moving? If they are dead in the water then surely they must have zero power? Doesn't quite add up somehow.
Sorry just to be pedantically accurate, it's actually 50% power if PP at 0%. The 40% output is reserved to malfunctions (counter-intuitive, perhaps).
But yeah, I agree. NPC behaviour at 0% PP seems somewhat binary. I don't do much PvE but the following seems to be a rough sequence, by versions of ED, starting with older:
- Originally, blown up (because 0% PP was death, same for players)
- Then, stopped dead, did nothing
- Then, programmed to reboot/repair asap
- Now, completely ignore but also sometimes reboot/repair
Anyway, like I said, roughly.
But ideally NPC behaviour and power priorities should scale by rank. I have no problem with a low-rank NPC basically having useless priorities so the whole ship shuts down.
An Elite NPC, imo, should immediately retract hardpoints and attempt to wake out (with priorities permitting this).
Others, somewhere inbetween.
I never have, so forgive this noob question - if PP is taken out, do you continue as normal until your distributor empties, or is it akin to when deploying hardpoints on a maxed PP and modules start powering down regardless of distributor status?
A distributor that is at 0% health, or even deactivated deliberately, does not lose its pips. Rather, the pips remain locked in their prior distribution.
So, if you have your distributor at 4-0-2 pips and switch it off, your Wep cap will still charge at 2 pips. You just can't move pips.
Where the problem comes in is that a Distro reduced to 0% health will almost certainly have suffered prior malfunction. Malfunction randomly re-distributes the pips. In other words, if your Distro goes to 0%, probably your pips will not only be locked but also locked in a random/useless config.
But answering your question directly, loss of PP does not directly affect the Distributor. It may switch it off via de-powering as above, but that is all.