PP v2.0 mechanics early review and thoughts

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a well made video, with a pinch of humor about some inconsistencies in the actual (test server) PP v2.0 mechanics.

Source: https://www.youtube.com/watch?v=PJ60BZjazhs


I would have preferred the option of playing a "low profile" agent, without having a sign saying "I am an enemy spy", with appropriate disadvantages, less merits or whatever.

The "open corporation war" is the chosen way by devs, instead of Mega Corporation "invisible war" with agents, and sporadic open conflict of small duration against other Corps.

btw, the new system has great potential but I think it will require a lot of adjustments.

a few days to "public" testing and tuning ;)
 
I would have preferred the option of playing a "low profile" agent, without having a sign saying "I am an enemy spy", with appropriate disadvantages, less merits or whatever.

Seems everyone has been to the James Bond school of spy craft
 
I would have preferred the option of playing a "low profile" agent, without having a sign saying "I am an enemy spy", with appropriate disadvantages, less merits or whatever.

Could add it as an option for PG/solo players :D

Runs away before Rubbernuke arrives or attracts the wrath of the mods :D
 
Seems everyone has been to the James Bond school of spy craft
More like Deux Ex, Cyberpunk style... as an optional playstile not mandatary.

as an example, atm you can do cover ops like "silent run" switch station/outpost banners, you complete it undetected but still get a fine, not fair :)

station, carrier and PP hunters attack you on sight but you can dock and no one is hostile inside station or at settlement.

at least they fix attacks while you land on planet for Exobio or just take a walk.
 
Runs away before Rubbernuke arrives or attracts the wrath of the mods :D
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