PP2.0 Ship Commissions

I am fielding this "far fetch" suggestion on the concept to expand the incentives of the rank progression. Accessibility to all modules is good, and it's a nice hook, however, there needs to be something else. Something more unique.

[Suggestion]

PP 2.0 Ship Commissions that are unlocked at Ranks 50/100 respectively. These are ships commissioned by the faction for the player's loyalty; and therefore, accessible similar to the pre-built method for delivering ships to players directly. What are these commissions? A grant of usage by the faction pledge. They're respectively a "free" ship that is unique in appearance and design to represent each individual faction that become unlocked to the appropriate faction rank.

These ships are on commissioned to the player by the faction, so these ships are "temporary" in ownership, so long as the player remains pledged to the faction. Addressing when players drop or change their faction pledge simply means the "temporary" ship is returned to the faction owner: Removed from their shipyard roster of available ships and returned to the last successful docked space station on instances where the pledge change occurs while piloting the commissioned ship.

The "far fetch" means that FDevs would have to design a couple dozen ships (or ship kits applied to existing ships) to distinguish them from any other faction. At level 50, the faction grants a commission for a medium class ship. At level 100, the faction grants a commission for a large class ship.

These ships are treated the same as others, in context, to upgrading modules, customizing hardpoints and optional internals, to personalize these ships. However, CAUTION should be disclaimed that any engineered or installed modules will become forfeited at the time when the terms of usage (e.g. faction pledge) is cancelled.

This would be a notable incentive for veteran players to join and participate in PP 2.0 that offers them something unique for their continued loyalty to progress and maintain high faction ranks while representing their chosen faction in game play.

Discuss!
 
I would settle for like unique PP faction specific ship skins/kits/decals, for reaching certain goals. Maybe specific ship discounts too, like fed ships with discounts if you pledge to a fed PP faction and so on. Frontier, can make a lot with the new system.

But i would not discard your idea either.
 
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While I support unlocking cosmetics, or, ships/gear, if you spent dozens, if not hundreds, of hours unlocking something in the game, it should be avaiable to you forever.
This, btw, is the biggest flaw with how pp modules work now, and will keep on working in a couple of days.
 
Apart from the loss of any modules you engineered I quite like this idea, though exactly when and how the repomen take the ship back could be an issue.

I suggest the ship reverts the next time you dock at a station with shipyard and outfitting facilities and modules you have engineered are stored. If outside the bubble the. It should be a station where you have a ship stored.
If the ship is destroyed while you are avoiding the repomen then it isn’t available to rebuy.
 
Apart from the loss of any modules you engineered I quite like this idea, though exactly when and how the repomen take the ship back could be an issue.

I suggest the ship reverts the next time you dock at a station with shipyard and outfitting facilities and modules you have engineered are stored. If outside the bubble the. It should be a station where you have a ship stored.
If the ship is destroyed while you are avoiding the repomen then it isn’t available to rebuy.
The installed modules would be forfeited at the time the player cancels their pledge. However, similar to deciding to scrap a purchased ship, the player could remove the engineered modules before canceling or changing their faction pledge. You could edit or add to the popup notice that notifies the person the currently installed modifications, upgrades and modules on the commission ship will be forfeited to the faction. Please visit the outfitter to reclaim the modules, hardpoints, etc. that you wish to retain before cancelling or changing your pledge (of those purchased). A 'lock' symbol would identify which of the modules were originally issued at the time of the ship's delivery to the player.

IF the ship was destroyed while piloting the ship would be available for rebuy at the %cost of the whole ship. The faction would simply "replace" the ship under the commission terms and agreement e.g. validating the player has or achieve the unlock accomplishment to receive the ship again. The player menu dialogs would be identical to the ones for privately owned ships that happened to blow up while piloting.
 
So something like a pre-kitted ship?
You could go this route that is interconnected with the PP faction. It may be the simplest way using a preexisting mechanism to implement the ship's commission. The FDevs would have a better idea how they could implement it.

I raised the suggestion because ships, cosmetics, ship kits are valid hooks for veterans than credit boosts on activities that offers them a reward goal for the 10x, 100x hours spent participating in the PP 2.0. Another layer with tangible benefits and allows them show off their commission ship, as a mark of prestige, for their faction loyalty.
 
Well how about we see how the new PP goes before we start changing it?
I am not suggesting changing what's planned for Oct 31st. I am only raising a suggestion to add-on to it. I mean, the reception received when the new ships were announced speaks for itself on how much their players like new ships or ship kits. Plus, it signals the players that the game still has life, it still has an active development team. Those signals translate into ARX point purchases and sales.
 
While I support unlocking cosmetics, or, ships/gear, if you spent dozens, if not hundreds, of hours unlocking something in the game, it should be avaiable to you forever.
This, btw, is the biggest flaw with how pp modules work now, and will keep on working in a couple of days.
If you keep the ship forever, then this would be just module shopping 2.0 since you'd be able to collect one, change pledge to another, collect it from the other power and so on. And no longer would it be possible to associate that ship as exclusive to the Power.
 
If you keep the ship forever, then this would be just module shopping 2.0 since you'd be able to collect one, change pledge to another, collect it from the other power and so on. And no longer would it be possible to associate that ship as exclusive to the Power.
Oh, I do apologize for the missunderstanding. That was me telling you your idea was bad.
 
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