I am fielding this "far fetch" suggestion on the concept to expand the incentives of the rank progression. Accessibility to all modules is good, and it's a nice hook, however, there needs to be something else. Something more unique.
[Suggestion]
PP 2.0 Ship Commissions that are unlocked at Ranks 50/100 respectively. These are ships commissioned by the faction for the player's loyalty; and therefore, accessible similar to the pre-built method for delivering ships to players directly. What are these commissions? A grant of usage by the faction pledge. They're respectively a "free" ship that is unique in appearance and design to represent each individual faction that become unlocked to the appropriate faction rank.
These ships are on commissioned to the player by the faction, so these ships are "temporary" in ownership, so long as the player remains pledged to the faction. Addressing when players drop or change their faction pledge simply means the "temporary" ship is returned to the faction owner: Removed from their shipyard roster of available ships and returned to the last successful docked space station on instances where the pledge change occurs while piloting the commissioned ship.
The "far fetch" means that FDevs would have to design a couple dozen ships (or ship kits applied to existing ships) to distinguish them from any other faction. At level 50, the faction grants a commission for a medium class ship. At level 100, the faction grants a commission for a large class ship.
These ships are treated the same as others, in context, to upgrading modules, customizing hardpoints and optional internals, to personalize these ships. However, CAUTION should be disclaimed that any engineered or installed modules will become forfeited at the time when the terms of usage (e.g. faction pledge) is cancelled.
This would be a notable incentive for veteran players to join and participate in PP 2.0 that offers them something unique for their continued loyalty to progress and maintain high faction ranks while representing their chosen faction in game play.
Discuss!
[Suggestion]
PP 2.0 Ship Commissions that are unlocked at Ranks 50/100 respectively. These are ships commissioned by the faction for the player's loyalty; and therefore, accessible similar to the pre-built method for delivering ships to players directly. What are these commissions? A grant of usage by the faction pledge. They're respectively a "free" ship that is unique in appearance and design to represent each individual faction that become unlocked to the appropriate faction rank.
These ships are on commissioned to the player by the faction, so these ships are "temporary" in ownership, so long as the player remains pledged to the faction. Addressing when players drop or change their faction pledge simply means the "temporary" ship is returned to the faction owner: Removed from their shipyard roster of available ships and returned to the last successful docked space station on instances where the pledge change occurs while piloting the commissioned ship.
The "far fetch" means that FDevs would have to design a couple dozen ships (or ship kits applied to existing ships) to distinguish them from any other faction. At level 50, the faction grants a commission for a medium class ship. At level 100, the faction grants a commission for a large class ship.
These ships are treated the same as others, in context, to upgrading modules, customizing hardpoints and optional internals, to personalize these ships. However, CAUTION should be disclaimed that any engineered or installed modules will become forfeited at the time when the terms of usage (e.g. faction pledge) is cancelled.
This would be a notable incentive for veteran players to join and participate in PP 2.0 that offers them something unique for their continued loyalty to progress and maintain high faction ranks while representing their chosen faction in game play.
Discuss!