Praising the Vulture and ED

The more I play Elite Dangerous the more I am enjoying and becoming addicted to it!
I have worked hard at trading in my T9 and can now afford any ship in the game, trading can be tedious at times, but it is the quickest way to make money, I have voice attack and a couple of add on voice packs installed and amuse myself with that as I trade, great fun.
I always trade in "open," I find it adds a bit of spice to trading i.e are you going to get interdicted by a pirate or worse still a gaming psychopath hell bent on killing anything that moves! If you play in "open" you have to expect anything and I like that, although it is a personal thing, I think the three modes are great as they cover all aspects of the way people want to play.

I have a Vulture as well, what a great ship, mine is armed with a single C3 beam laser and a C3 canon for taking down modules FSD, power plants ,etc etc. I like to fight in combat zones (plenty of targets) the Vulture makes short work of AI Pythons and Anacondas, fighting close up against those big ships, the graphics are awsome and I love the explosion that you get when blowing up an Anaconda!
I have got myself into a few dogfights with other players in combat zones, the Vulure up to now has reigned supreme! The last scrap was against two Vipers (real players) fighting as a team, I quickly took one down, his partner carried on the fight till I took his shields down, the big C3 beam laser started eating into his hull, he then bugged out into hyperspace, dont blame him, at least they fought it out and did not combat log.

Thank you Frontier for producing a game that is giving myself and many others, hours of entertainment.
icon10.gif
 
I tried the vulture, as A rated as it could get and i didn't enjoy it. I wonder if there's something wrong with me.
All the joy you mention I experience in a viper though
 
I tried the vulture, as A rated as it could get and i didn't enjoy it. I wonder if there's something wrong with me.
All the joy you mention I experience in a viper though

It's the same for me. Everyone is praising this ship, but I think it's boring. Don't know why.
 
I tried the vulture, as A rated as it could get and i didn't enjoy it. I wonder if there's something wrong with me.
All the joy you mention I experience in a viper though

Ah, don't A-Rate everything! It's low powered so you have to balance things a little, including power management.
I bought one myself yesterday and it's an absolute monster to play with in Conflict Zones - just spent 2 hours laying anything and everything to waste in a conflict zone! (Sosong)

I've decked mine out with:
C3 Beam Laser (Gimballed)
E3 Pulse Laser (Gimballed)
I0 Chaff Launcher
C0 Shield Booster
B0 Shield Booster
B0 Shield Booster

I1 Military grade composite bulkheads
A4 Power Plant
D5 Thrusters
A4 Frame Shift Drive
C3 Life Support
A5 Power Distributor
C4 Sensors
C3 Fuel Tank
A5 Shield Generator
D4, D2, D1 and D1 Hull reinforcement packages.

This is 'over-powered' - you have to turn off the cargo hold in power management, and set the FSD to lowest priority so that it switches off when weapons are deployed to free up some power. Obviously there's a small sacrifice on speed, sensors and life-support but so far it's not of concern, it's far more agile than my A-rated Asp, and frankly it feels like you could throw a planet at this ship and it'd just bounce off it! :D
 
Last edited:
Anyone know if hull reinforcement slows your manouvrebility in the vulture? I stuck in military and was sure the next conda I met was harder to manoeuvre around :/ Thanks
 
Anyone know if hull reinforcement slows your manouvrebility in the vulture? I stuck in military and was sure the next conda I met was harder to manoeuvre around :/ Thanks

Yes & yes. Any added weight will decrease maneuverability and hull upgrades are all about mass. To gain that back you can upgrade thrusters or change the grades of other systems. Sometimes the A grade weighs less than the B grade, but the C will be lighter than both of them and not as powerful. Sometimes a Class drop to higher grade is better than dropping too low in the recommended class. It's a lot of comparing when you're going to outfit and figuring out what flying style works for you. Penalties stack pretty high if you're above optimal mass and you'll see some returns in maneuverability if you are below optimal mass but that's sacrificing other systems for it.
 
Back
Top Bottom