Pre-Built AX ships

With the announcement of prebuilt ships coming to the game, I have noticed that the AX one was stated to be an alliance chieftain for titan combat.
Those two do not go together well unfortunately, as titan combat requires the use of either human enhanced ax weapons or 20% Damage reduction guardian weapons. Both of which aren't the best for the Chieftain.

The Chieftain, whilst one of the best for solo ax combat, struggles in other aspects due to many reasons. These reasons include:

  • The Chieftain can only mount gauss effectively due to the hardpoints, as only small gauss is a good small guardian weapon. Small modshards and modplasmas (and their regular counterparts)
  • Enhanced AX multicannons are only good in class 3 (with a few exceptions) as the class 2s are lacking in damage output. The Chieftain can only mount 2 large and 1 medium which exerts a basi in 70s on the first heart.
This means that as a titan build, it is highly unoptimal and won't let you do much of use. You would not get very far with it.

I propose that fdev instead use a Krait MK2 due to its ability to mount 3 large eaxmc, and 2 medium eaxmc. Or another good combo is 3 large eaxmc and 2 medium eaxmr. It can also mount 3 large shards with the agf protection engineering and still get good damage, whilst having a long range Thermal vent beam or 2.

I can provide build links too, depending on the level of engineering wanted or ship wanted. But the AXI discord will also help with the builds.

The reason I say this is because I do not want people to waste their money on suboptimal and downright not good builds.

Source: I am a Mentor in AXI
 
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I wouldn't expect to find top-tier meta builds in the store, at least not yet. They're more likely to be something aimed at people wanting to dip their toes in an activity, before dedicating time to doing things the old-fashioned way if the bug bites.

As someone who has avoided all AX activities, at first on moral grounds (I was really hoping for a Thargoid-friendly route through the lore) then later due to lack of time, I might actually give this a go while there are still Thargoids to mop up, provided the costs are reasonable. I doubt it'll draw me in enough to want to build a custom AX ship, but I like the idea of having tried everything if and when the game is eventually shuttered.
 
This means that as a titan build, it is highly unoptimal and won't let you do much of use. You would not get very far with it.
This was my initial reaction too, which lead to the horrible realization that they might be tempted to add some sort of horrible unique pre-engineering to make the ships they build viable.

That alone wouldn't be bad - unique ships with unique strenghts/weaknesses that they can balance with the unique engineering. But the microtransaction/p2w elements ruin it.

There's also the question of the FSD - do you want a SCO drive in the prebuilt ship or not - it might not even be able to reach some titans a SCO drive and it migth be an unbearably long trip with a normal one...
 
Titan build?

Why bring axmc at all?


Anyways do not expect the ax builds to cover a certain activity. It wil ljust be a basic ax ship. likely for killing a few scouts.
In the post it stated that an example for the ax build would be for people to take part in titan combat. Therefore axmc would be needed. I doubt they're gonna include it with guardian tech at all, and even if they do it'll have to be gauss at a low damage due to 20% damage loss with the Anti agf engineering. And gauss won't be the most new user friendly

The chief wouldn't even be good as a basic ax ship for scouts. The damage is so poor that even for that it'd be suboptimal and not worth any money. And I cannot bear to see people waste real money and arx on bad ships
 
This was my initial reaction too, which lead to the horrible realization that they might be tempted to add some sort of horrible unique pre-engineering to make the ships they build viable.

That alone wouldn't be bad - unique ships with unique strenghts/weaknesses that they can balance with the unique engineering. But the microtransaction/p2w elements ruin it.

There's also the question of the FSD - do you want a SCO drive in the prebuilt ship or not - it might not even be able to reach some titans a SCO drive and it migth be an unbearably long trip with a normal one...
I think to make the chief worth it at all to buy would be for any pre engi guns that we can't normally get. For example eaxmc that have higher damage and more module damage (for hearts) or whatever. Maybe even double engineered thrusters

And even then it'd only be good for buying and stipping down for another better ship like a krait
 
I think let them sell whatever they want, and if you don't want to buy it, you don't have to.

Source: I am a Consumer on Earth
I would agree, however I mainly find issue that people are gonna see an official ship from fdev and think its good, buy it, and fond our they just lost like 16k arx or whatever
 
You definitely should not be using a basilisk for comparison purposes. If you are buying a pre-built ship, you are a brand new player, and at most you might be expecting to kill a cyclops.

The real way these builds will be helpful is more as a guide, rather than as any real resource savings. Many new players get overwhelmed with the number of modules they need to purchase in order to succeed. Having an in-game resource that gives them a bare-bones idea of what they need could make the game a lot more accessible to a certain subset of the player base.

As far as savings are concerned though, these days you can make like 2 billion credits per hour. Even the most expensive ship you're going to buy likely won't cost more than 100 million, so you are effectively saving yourself about 5 minutes of effort.
 
You definitely should not be using a basilisk for comparison purposes. If you are buying a pre-built ship, you are a brand new player, and at most you might be expecting to kill a cyclops.

The real way these builds will be helpful is more as a guide, rather than as any real resource savings. Many new players get overwhelmed with the number of modules they need to purchase in order to succeed. Having an in-game resource that gives them a bare-bones idea of what they need could make the game a lot more accessible to a certain subset of the player base.

As far as savings are concerned though, these days you can make like 2 billion credits per hour. Even the most expensive ship you're going to buy likely won't cost more than 100 million, so you are effectively saving yourself about 5 minutes of effort.
i don't think you know that's true at all. I haave 2500 hours and would gladly pay $20-$30, maybe more depending on the ship kit, for a fully engineered ready to kill basilisk ships.
hell, half the reason I barely play these days is because i don't like building ships for every single damn activity. like, i have an AX chieftain, but I screwed up and put the modified guardian gauss (burst fire ones) and they over heat my ship and seem really hard to do well with, rather than change them out, i stopped playing.
 
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