Premature feed-back on visitor sounds (based on YouTube Let's Play)

Rudi Rennkamel was one of the YouTubers featuring the brand new animal reveals:

In contrast to any other stream I've watched so far, he stopped to voice-over the video and just played along.
This was the first time, I could listen to the original game sounds in detail - and I am truely impressed! The gharial's movement sounds in the water, the sound muffeling when the camera dived under the water's surface, the rain, the animal's snorts/screams/tones ... very well done! :)

One thing irritated me, though: The all to ubiquitous human squeaks of excitement and awe.
Don't get me wrong, the sound itself is well done and I do understand the purpouse: an audible feed-back for our visitors' enjoyment.
For my personal taste though, it was a little bit (well, actually way too) dominant and frequent.
So frequent that it got on my nerves even by watching the stream.

As I've wrote multiple times already, I don't own Planet Coaster. However, I guess that there is lots of joyfull creaming going on by all those people riding the coasters.
This creates the atmosphere of an amusement park very well and also serves as feed-back.
I think that the underlying idea of those audible feed-backs was transfered to Planet Zoo almost 1:1.

The thing is: all this screaming is real in amusement parks.
In zoos, however - while occasional expressions of awe can certainly be heard (and are a nice addition to Planet Zoo) - the constant sighing is too frequent, too loud. Simply too much!

This is my personal impression, of course and you are more than welcome to disagree.
What is your feeling on this topic?
 
Last edited:
Well. Honestly, people tend to be pretty loud in zoos as well.
But something that is annoying in real life shouldn't necessarily be translated as something annoying in the game.
So while I don't think it's unrealistic, I wouldn't mind if it will be taken down a notch so we can observe our animals in peace ;)
 
I wouldn't mind an audio slider that lets you turn 'guest voices' down without changing the volume of the other ambient sounds :)
In busy zoos it absolutely is that noisy 😂 I think the fact that it is repetitive makes it harder to listen to in PZ, but obviously they can only have so many sounds that the guests make.
 
Exactly. It's the repetitiveness in conjunction with the very prominent character of those "Awww!"s that makes it so ... noticeable.
I wouldn't mind the visitor's noise, if it were more of an constant mumbling, the blend of a thousand happy conversations. As I wrote above, I wouldn't mind (and actually wellcome) some less frequent screems of awe and admiration scattered in between.

An audio-slider is obviously the most reasonable/likely solution, though. Most games have separate sliders for music, ambiance and spoken text. Different volumes for animal and visitor sound effects might be in the realm of possibility.
 
Last edited:
I wouldn't mind an audio slider that lets you turn 'guest voices' down without changing the volume of the other ambient sounds :)
In busy zoos it absolutely is that noisy 😂 I think the fact that it is repetitive makes it harder to listen to in PZ, but obviously they can only have so many sounds that the guests make.
Like most games.. I'm sure they'll have an option for that.. :) I'd be surprised if they didn't.
 
Back
Top Bottom