Like many CMDRS I was pretty excited for the Horizons release. That first time popping into glide mode towards a massive icy crater was just plain awesome. After about the 5th planet or so it was quickly apparent that we were still playing a beta style framework for features to come. Surface bases were just early 00's looking polygons with some silly "timed data relay race" minigames, and points of interest were anything but. Still in desperate need of a break from the normal combat/hauling grind I busted out the spreadsheets and started recording my material findings across the galaxy. It wasn't more than a few hours before I hit the 300/300 mark. I then had to make another spreadsheet that's sole purpose was to budget which materials I should keep and which I could toss. I now have enough Rare Materials to do just about any premium synthesis formula, but I don't really see a point for any of them!
Premium FSD: 100% Jump Distance - This really only saves you a single 10s jump! I understand that die-hard explorers will use it to cross into the unexplored fringe systems... but it is just plain not worth the harvest time for anyone else. I can only imagine the let down once you reach those fringe systems and find that it is just another single star possibly with some ice planets... and then have to use another several days worth of harvested materials to get back! Then another massive amount of hours before you can even try again. Just a big waste of time in general once you realize it's all basically the same anyway.
Premium Ammo: Full Refill + 30% Damage Increase - Even in the beta I was unsure if 50% damage increase would be worth the grind. I can absolutely assure you that 30% is not. Even with Railguns/Plasma the premium synthesis will only save you from firing 1-2 extra shots. The only weapon that really sees a benefit is the multi-cannon platform because of it's large ammo capacity, Rate of fire, and relatively easy to find materials. It is silly to use anything other than Standard Refill for all other platforms.
Premium AFM: 100% Repair Speed - Is there any real reason to use synthesis on this module at all? Do Frontier expect us to be using this in combat or something?
Premium SRV Fuel/Ammo/Repair - A waste of rare materials considering how easy it is to find the common materials. I accidentally hit Premium Repair for the SRV once and noticed very little change in damage reduction on a high gravity world. Goliath's are too rare and still aren't even worth engaging since there's no real payout.
Suggestions
1. Premium FSD: 100% > 1000% - 34ly would become 340ly which would open up some really fun opportunities for all players and professions. Even at this percentage it would still be more time efficient to jump normally... it would just be more fun! Less drone button push activity and more time spent exploring on planets!
2. Premium Ammo: Not sure about this one. It's kind of just a hopeless battle and will always be a gimmick because of the way PVP works in this game. Perhaps just lessen the amount of materials needed (Have you seen the requirements for Premium Explosives? Sheesh. Even with 100% damage increase they'd still be useless.)
3. AFM / SRV: Couldn't care less about these... as long as the basic ones continue to function. Maybe give us more challenging sentries to justify using over-repair? I don't know.
4. Big one here... Please give us a place to store/sell off materials! 300 storage is not enough for any activity. Even for explorers just trying to document their findings. I'm at the point where I have to toss out common & rare materials all the time! I've completely given up on surface exploring until we can either store/sell our rare materials. My Horizons experience has dwindled down to just dropping things off at surface stations and then leaving...
Premium FSD: 100% Jump Distance - This really only saves you a single 10s jump! I understand that die-hard explorers will use it to cross into the unexplored fringe systems... but it is just plain not worth the harvest time for anyone else. I can only imagine the let down once you reach those fringe systems and find that it is just another single star possibly with some ice planets... and then have to use another several days worth of harvested materials to get back! Then another massive amount of hours before you can even try again. Just a big waste of time in general once you realize it's all basically the same anyway.
Premium Ammo: Full Refill + 30% Damage Increase - Even in the beta I was unsure if 50% damage increase would be worth the grind. I can absolutely assure you that 30% is not. Even with Railguns/Plasma the premium synthesis will only save you from firing 1-2 extra shots. The only weapon that really sees a benefit is the multi-cannon platform because of it's large ammo capacity, Rate of fire, and relatively easy to find materials. It is silly to use anything other than Standard Refill for all other platforms.
Premium AFM: 100% Repair Speed - Is there any real reason to use synthesis on this module at all? Do Frontier expect us to be using this in combat or something?
Premium SRV Fuel/Ammo/Repair - A waste of rare materials considering how easy it is to find the common materials. I accidentally hit Premium Repair for the SRV once and noticed very little change in damage reduction on a high gravity world. Goliath's are too rare and still aren't even worth engaging since there's no real payout.
Suggestions
1. Premium FSD: 100% > 1000% - 34ly would become 340ly which would open up some really fun opportunities for all players and professions. Even at this percentage it would still be more time efficient to jump normally... it would just be more fun! Less drone button push activity and more time spent exploring on planets!
2. Premium Ammo: Not sure about this one. It's kind of just a hopeless battle and will always be a gimmick because of the way PVP works in this game. Perhaps just lessen the amount of materials needed (Have you seen the requirements for Premium Explosives? Sheesh. Even with 100% damage increase they'd still be useless.)
3. AFM / SRV: Couldn't care less about these... as long as the basic ones continue to function. Maybe give us more challenging sentries to justify using over-repair? I don't know.
4. Big one here... Please give us a place to store/sell off materials! 300 storage is not enough for any activity. Even for explorers just trying to document their findings. I'm at the point where I have to toss out common & rare materials all the time! I've completely given up on surface exploring until we can either store/sell our rare materials. My Horizons experience has dwindled down to just dropping things off at surface stations and then leaving...
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