Newcomer / Intro Prepping for Felicity Farseer

Ok so have built up a fair bit of rock chomping mullah and thanks to some rather helpful commanders, I think I already have a couple of great ships that will benefit from some engineering.

I come to you guys having done a bit of research... so does this sound like a bit of a plan?
I ought to get a cheaper ship to practice landing and SRVing about the place rather than risking my AspX or Python? What are good recommendations?
I believe the easiest option is to fly to Maia to see if I can buy the meta-alloys before heading to Farseer’s planetary base? Again the AspX feels like the best bet for this?
Any other advice very welcome....
 
You could try the DBX as it's relatively cheap and has good range even unengineered. As long as the ship can fit an SRV bay though, for practice anything is fine. Cobra?

When I went for meta alloys, I went to Darnielles and bought it iirc and did that without fuel scooping as I wasn't any good at it. Fuel scooping is an almost mandatory skill though.
 
You could try the DBX as it's relatively cheap and has good range even unengineered. As long as the ship can fit an SRV bay though, for practice anything is fine. Cobra?

When I went for meta alloys, I went to Darnielles and bought it iirc and did that without fuel scooping as I wasn't any good at it. Fuel scooping is an almost mandatory skill though.
Adept at the old scooperoo so that shouldn't be an issue... and have both types of Cobra parked up in LP 355-65. Was thinking of leaving the Python at Borann for now and jumping in my Uber-Adder to get back to base and then pick up something to have a bit of practice for sure - was watching a tutorial that did suggest practicing - but a lot of the tutorials were from a while back so will look for more recent ones as well.

I just fancy a bit of a change from the rock-chomping and I got my invite a while back so don't want to upset the old duck. Also got Tod's invite too.... Seems like a good point to jump into summat a bit different for a while as well as giving my Viper Mk III a bit of love and attention to improve combat skillz....
 
Honestly, landing on a planet is not that dangerous. I have lost a ship to crashing into the surface of a planet only once (if you discount the deliberate kamikaze ones to return to Ray Gateway faster) and then it was in FA off after returning into darkness after being logged out and misreading the visual input of night vision - somehow I thought up was down and my desperate thruster corrections were accelerating me towards the surface instead of away from it ... but that is another story. As long as you have a couple of rebuys available, don't sweat it (and start with low-G planets).

Edit: That being said, a smaller ship like the DBX is going to have an easier time finding a good parking spot simply by the fact that it requires a smaller flat area to land on.
 
Honestly, landing on a planet is not that dangerous. I have lost a ship to crashing into the surface of a planet only once (if you discount the deliberate kamikaze ones to return to Ray Gateway faster) and then it was in FA off after returning into darkness after being logged out and misreading the visual input of night vision - somehow I thought up was down and my desperate thruster corrections were accelerating me towards the surface instead of away from it ... but that is another story. As long as you have a couple of rebuys available, don't sweat it (and start with low-G planets).
heheh - virtual beer in its way to hear THAT story... yeah I think I might jump into the Cobra - so how do you identify low G planets in partic? It's more to practice running about in an SRV, I saw stuff about dismissing your ship and then recalling it... I see a day of just practicing around this and then maybe fitting out the AspX for the real deal. I watched a vid that also recommended a couple of SRVs... it's all new. I left the game having pre-bought Horizons (hence gaining a Cobra Mk IV) but now seems the perfect time to reconnect with Space!
 
so how do you identify low G planets in partic?
The gravitational field of a planet or moon is listed in the information on the system map or in the FSS (unless you want to generally search for one, then use EDDB, where it is also listed).
Once you start your planetary approach, the gravitation will also be in the lower right part of the HUD (there are three numbers there, the first are longitude and latitude, the last is gravity - it will say something like 0.06G, where 1G would correspond to Earth gravity) so you can abort the landing if you are uncomfortable with a very high gravity.
 
Maybe I did my tutorials using Elite Dangerous and not Horizons in the starting launcher - but did they not include any tutorials to practice (in which case most definately choosing a Cobra as a cheap ship to practice with!)
 
Just don't descend too steeply or too fast and you should be fine. If you have a target site to land at, start by keeping it just short of the horizon on approach and keep the time-to-target around 15 s to start with. Once you enter glide mode, aim slightly above the target to drop out of glide as close as possible. When you are comfortable with this, you can start pushing the limits on speed and angle of approach.
 
You won't blow up if you get it wrong. you just crash out 50km above the planet surface, so you have to fly back up and start again. The actual landing is straightforward. Put your landing gear down, make your ship horizontal, then gentle bursts of vertical thrust to bring your ship down. When you get to within say 20m look at the landing circle under your ship and reposition using side thrusters and throttle until it's blue, then drop the last bit. If you're really worried, use strong shields, though unless the gravity is more than 0.5g that's not really necessary.

Like Orodruin says, during the approach, you have to be careful on the throttle because the gravity pulling you to the planet goes up and down. You'll be keeping the timer at a fixed level, then it'll go down suddenly, so be ready to reduce throttle. If you keep the timer at 15 secs or above, you shouldn't have any trouble.After a couple of times, you can go down to about 10 secs.
 
Last edited:
Thanks folks... just landed at my base and equipped up the Cobra and also took the time to quickly check the controls ... plenty of suitable landing planets around, and even a base or two so should be able to get some practice in.
 
Bob Lighthouse's beginner loop for getting G5 FSD with mass manager:
1st stop: Davs Hope.
Shopping List: Chemical Processors x 20 Chemical Distillery x 10 Chemical Manipulators x 10 Galvanizing Alloys x 3

2nd Stop: Bug Killer
Trade from Bug Killer mats: Phosphorus x 10 Manganese x 10 Arsenic x 10 Atypical Disrupted Wake Echoes x 20 (+ 5 for Mass Manager) Strange Wake Solutions x 10 Eccentric Hyperspace Trajectories x 10 (+ 1 for Mass Manager) Datamined Wake Exceptions x 10

3rd Stop: Darnielles Progress in Maia
Shopping list: 1 Meta Alloy 4th stop: material traders (depends on what you have and need to trade for)

Last stop: Deciat to unlock farseer and get G5 FSD with mass manager
 
Thanks folks... just landed at my base and equipped up the Cobra and also took the time to quickly check the controls ... plenty of suitable landing planets around, and even a base or two so should be able to get some practice in.
When you get out near Maia and want landing practice on a heavier planet find Ceres Tarn a planetary base in HR 1185 and land there, I suggest the first time you do so fit a docking computer and visit the base then try it manually in a cheap ship. Why because it is over four times Earths gravity 4.12g which is more than enough for things to get interesting.

Note the further from the planet the lower the gravity so the reading on the HUD will increase during your approach.
 
OK so after a couple of tries I manage to land (despie having made glide mode and then just adjusted trajectory too much so it aborted glide and I had to basically surf onto the planet using just thrusters. Then took the scarab out... and after a LOT of skedaddling about like a drunken learner driver, I managed to get back in my ship before it auto-pilotted itself away!
 
Bob Lighthouse's beginner loop for getting G5 FSD with mass manager:
1st stop: Davs Hope.
Shopping List: Chemical Processors x 20 Chemical Distillery x 10 Chemical Manipulators x 10 Galvanizing Alloys x 3

2nd Stop: Bug Killer
Trade from Bug Killer mats: Phosphorus x 10 Manganese x 10 Arsenic x 10 Atypical Disrupted Wake Echoes x 20 (+ 5 for Mass Manager) Strange Wake Solutions x 10 Eccentric Hyperspace Trajectories x 10 (+ 1 for Mass Manager) Datamined Wake Exceptions x 10

3rd Stop: Darnielles Progress in Maia
Shopping list: 1 Meta Alloy 4th stop: material traders (depends on what you have and need to trade for)

Last stop: Deciat to unlock farseer and get G5 FSD with mass manager

ok so back round we go - today was all about not faceplanting on a planet .... ummm... so there was this ONE time that I flunked glide school and almost collided with Deciat after avoiding an interdiction, but let's gloss over that shall we.

Time to check out Dav's Hope and Bug Killer tutorials next!
AspX still the best ship for this chasing?
 
You can land much bulkier ships than an AspX at both Dav’s and the Bug Killer.

In flattish terrain there are no downsides to your ship dismissing itself or being dismissed by you, and when you are in an environment with hostile around it can be an advantage. When you call it back it will usually land perfectly safely, on the most inaccessible place it can find, even if you are down a canyon it will usually land on the top nowadays rather than crash itself into the canyon wall most of the time.
 
My Phantom twice managed to "almost " land, wide open spaces, but it managed to put a landing strut on a large rock so i couldnt redock with the srv, after twice i just blew mysaelf up
 
My Phantom twice managed to "almost " land, wide open spaces, but it managed to put a landing strut on a large rock so i couldnt redock with the srv, after twice i just blew mysaelf up
If you had dismissed your ship and moved the srv a klick or so, you could have recalled your ship to a more suitable landing site.Also, (i don't know this about other ships, but it's certainly true of the DBX) you don't need to access from the rear only.But terrain can be a problem.
 
You can land much bulkier ships than an AspX at both Dav’s and the Bug Killer.
........

I like taking a Cobra (either model) to Dav's and parking it smack in the middle of the main drag (central "road") - they fit nice.


dav park 2.jpg
 
Last edited:
Back
Top Bottom