General preset the FC commoditys Markup prices to 40% locked

preset the market for fleet carriers so that they cannot try to rip people off.with stupidity prices. i saw one to day selling indite for 22 million cr. when the Avg is at 3000 cr.

put a percentage mark up the price to All commodities. say a 40% lock on all. excepted for the rarest commodity.
like Tritium, and other required by Fc's.

this is not the only FC kiddy carrier that doing it.this will protect new players from been ripped off and losing the will to continue to play.

Fair price all lose you FC.
 
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preset the market for fleet carriers so that they cannot try to rip people off.with stupidity prices. i saw one to day selling indite for 22 million cr. when the Avg is at 3000 cr.

put a percentage mark up the price to All commodities. say a 40% lock on all. excepted for the rarest commodity.
like Tritium, and other required by Fc's.

this is not the only FC kiddy carrier that doing it.this will protect new players from been ripped off and losing the will to continue to play.

Fair price all lose you FC.
Just don't buy it at that price. Go to a station that sells it at the galactic average.
 
I don't I just saying that the private Fc carriers mainly are abusing the commodities market to booster their own prices so they don't lose their precious carrier.there should be a locked percentage for private carriers .and squadrons have a choice on doing wing missions for loads of CR's.
this is to protected solo transporter players,that unwitty buy without checking sell prices.
 
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Besides new players wouldn't be able to afford the ludicrous prices in the first place.
And how is it that it's abusing the commodities market when FDev have intentialy left it that way. With the high prices you get the information of the galactic average as well so you can make an informed decision as to purchase or not and not get ripped off.
 
new players can afford it if they do the many tutorials on yt .and abusing it means they can adjust the prices whenever they want for squadron members & solo players at their convenience, it doesn't take long to make a bot for it.

i'm a new player. it may say i brought the game in 2016.doesn't mean i played it since then. my CR is 100+ million since then i also can do wing missions for extra cash.
 
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On the contrary, allow players to set prices manually for anything, also allow them to sell engineered module and fully engineered ships. On top of that, allow them to trade materials for materials, or for credits at any ratio they want.
 
You can only set a price up to 1000% of galactic average on the FC commodity market (or 500, I'm just getting that verified) so they'd only be able to sell it for 30k (or 15k)
 
I mean the only time I could see this even remotely being an issue is if a new player takes a mining mission for something like indite, or a source and return mission? And they would have to miss “mine” in the mission name, not know that commodity markets exist, or not have alarm bells go off when they see a 22,000,000 commodity required for a mission rewarding something like 100K credits? With the in game starter area, tutorials, and out of game resources it just seems really, really unlikely that a new CMDR would get trapped by this.
 
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