Then you think FDev should balance the mission based on the fact that ALL player should stack 20 mission at the same time?
And it is player's fault for those who doesn't relog and stack?
Let me say this slowly because you keep ignoring it.
Mission stacking is separate from re logging to refresh is separate from events effecting multiple missions.
Firstly: You are complaining about what other people do in their own games... so perhaps you should consider why that is. It's none of your business.
But beyond that.
If you don't want single kills to count to multiple missions: then complain about that and push to have kills applied to only one mission.
If you don't want people to take multiple missions with the same target, then complain about that and push to deny mission stacking.
If you don't want people to have more than one mission at a time, then complain about that and push to set the mission limit to 1.
But you don't want kills to count for multiple mission and so you are complaining about one of the several ways that mission boards refresh?
That makes zero sense.
Again: in case you missed it.
Relogging isn't stacking and stacking isn't single-kills counting to multiple missions.
You could remove relogging today and people would still be stacking missions and still getting credit on multiple missions for each kill. At the same time: you would remove the ability of people who just docked and found an empty mission list from mode-switching to get a new list of missions.
You would not fix your actual complaint, and at the same time would break several other things.
Also, again, how about you worry about things that actually affect *your* experience rather than what other people do?