Prevention of Famine State

I have a faction I'm trying to prevent going into the famine state that's being predicted on the system's faction summary. The faction does not own any stations, and it's isolated into a single system. If I sell large quantities of Food commodities at the local station, will this prevent the Famine state even though the faction doesn't control the station?

Alternatively, if I can't stop the famine state, can I reverse it by selling Food at the local station, even if the faction doesn't control it, or do I have to do specific food delivery missions from that faction to reverse the famine?
 
I have a faction I'm trying to prevent going into the famine state that's being predicted on the system's faction summary. The faction does not own any stations, and it's isolated into a single system. If I sell large quantities of Food commodities at the local station, will this prevent the Famine state even though the faction doesn't control the station?

Alternatively, if I can't stop the famine state, can I reverse it by selling Food at the local station, even if the faction doesn't control it, or do I have to do specific food delivery missions from that faction to reverse the famine?

Once a state goes pending, it cannot be stopped. You can end it quickly by doing like what LL has said; running food fetch missions etc., though there is a minimum period it will run for (2 or 3 days iirc).

Also echoing LL, Famine is actually a fairly good state for a faction to be in, whether you're motivated by the BGS and want to raise the faction's influence via the missions (LOTS of similar missions to source food), or make some scratch (boosted market prices for food or again, many missions)
 
Once a state is pending you can't prevent it.
Why would you want to prevent it anyway?

Once it is active you can reduce its duration by fullfilling fetch missions.
Constantly working for a faction usually prevents famines and such states.

Selling food at a station that is not owned by the faction doesn't help, afaik.
 
Because I'm trying to get them to start a war with another faction, and if I understand the BGS correctly, then the famine has to end before a war can start. Unless that's incorrect.

Also, I already know about missions ending a famine state. Can I end a famine state without doing missions, and only selling commodities at a station that's not owned by the faction under famine? There's a reason I'm doing things a particular way, so I need that particular point cleared up.
 
Because I'm trying to get them to start a war with another faction, and if I understand the BGS correctly, then the famine has to end before a war can start. Unless that's incorrect.

Also, I already know about missions ending a famine state. Can I end a famine state without doing missions, and only selling commodities at a station that's not owned by the faction under famine? There's a reason I'm doing things a particular way, so I need that particular point cleared up.

That's incorrect, at least, slightly incorrect.

Only one state can be active at a time. *however* you can still get war queued up while the Famine is active, in fact, war will override the Famine (to paraphrase a dev, a starving population is one thing, but if that population were also fighting a war for their very survival, that would take precedence over trying to get food... no use eating if you're shot dead). So it shouldn't interfere with your ability to trigger war (unlike other conflict states, i.e if you're war pending in one system, you cannot get war/civil war/election pending in any other system until the conflict is over and cooldown expired). The BGS guide thread has more detail, but IIRC conflict states override all others, but cannot override other conflict states.

Ending the famine quickly without missions entirely depends on if the faction in famine has any station assets with commodities markets. If they do, you can sell food on the markets.

I can (probably) understand why you might not want to run missions to end the famine, if you're trying to queue a war you don't want to overshoot the target faction, but again that shouldn't be a problem when it's just a famine state. There's no real way to end the famine that doesn't cause an increase in influence to the faction in famine, except waiting for it to finish on it's own.
 
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The only way that I know of to end a state like famine or outbreak, without missions or selling to the faction's stations, is to take the right sort of passenger missions from nearby systems that have this faction as the destination. I'm not certain which passenger types help with famine though.

edit - I'd hazard a guess at Aid Workers, or maybe Science Teams.
 
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The only way that I know of to end a state like famine or outbreak, without missions or selling to the faction's stations, is to take the right sort of passenger missions from nearby systems that have this faction as the destination. I'm not certain which passenger types help with famine though.

edit - I'd hazard a guess at Aid Workers, or maybe Science Teams.

Yup, aid workers. But because of how passenger missions work, doing them would be functionally identical to just taking the famine missions in system...faction in famine 'receives' the aid workers causing reduction in famine and a gain in influence for both the source and destination factions.
 
Because I'm trying to get them to start a war with another faction, and if I understand the BGS correctly, then the famine has to end before a war can start. Unless that's incorrect.

Then just try to equalise and create a pending conflict. This will end the famine when the conflict goes active. :)

The famine during the pending conflict will allow you to support your faction through missions more easily.
Then you already have a lead when the conflict starts.
 
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