Botting is undefeatable in principle as the machine can and will surpass human intelligence, except two cardinal ways, that is by using another AI or empowering human with external processing to bump him on an AI's level.
For all I know, Unit01 can be my next president.
For a case of this game, I myself can automate every aspect of it, given how simplistic they are, despite being a mediocre programmer.
Any preventive measure will only stall bot creators. If you can come up with any which can principally check-mate this problem(not just delay), I would like to hear it. So far I've seen none that even I could not overcome.
Main reasons for bot affects being so severe in this game is that bot has more time to function than an average player. And as well as the fact that, with the help of the bots, one person can affect the state of things as hard as ten people do.
Thus...
the only way to principally defeat this issue is to add bots in-game.
In form of NPCs which you can provide with ships to do stuff for you. So everyone would be empowered to protect his or community's interests. From bots.
Breaking point to understanding this notion is the fact that again, the main limitation of player, again, is the time available to play.
Worthy to mention that I understand that bots can enter the new level to become a virus which attacks PP or BGS and buys new ships [and uses them to attack PP or BGS and to buy new ships]. A reasonable limit on NPC controlled ships number per account, about ten, will fix it. No less than five (kills empowerment part) but no more than twenty (I dunno). Accounts cost money. Moreover, people could be able to apply to FDev to be approved for a personal increase of the limit and exclusive functionality for voluntary game moderation purposes.
Thing is, having just mentioned voluntary moderators is sort of enough and is more productive than giving everyone 15 ships. But FDev might experience quite an excessive amount of applications for this position. I myself have interest in such position, and by all means, I would never abuse it for stupid things like arranging 50x50 pink Imperial Cutter battles for the glory of the spectacle, which I would not make a Youtube video of, with the addition of the famous "It's ok to be Imperial" military march.
On the more serious note, please refrain posting any objection which contains notions on "removing" PP or BGS. And refrain from posting replies with keywords such as "flying your own ship" and "this game is not for you" without providing any other solution to the problem in them.
This suggestion is a highly theoretical one. Exept maybe moderation part.
Game have a long way to ge before this game will be able to support such functions. Yet again, if this game will never have all of those things, it would mean that it will die earlier.
Main problem of Garrisons in WoW is not them themselves, but the fact that they were implemented in such way that it this made feel Darksouls-y, as if other players are no more than NPCs. And notions of this are already in the game, given amount of Admirals, which command nothing but their Rear.
For all I know, Unit01 can be my next president.
For a case of this game, I myself can automate every aspect of it, given how simplistic they are, despite being a mediocre programmer.
Any preventive measure will only stall bot creators. If you can come up with any which can principally check-mate this problem(not just delay), I would like to hear it. So far I've seen none that even I could not overcome.
Main reasons for bot affects being so severe in this game is that bot has more time to function than an average player. And as well as the fact that, with the help of the bots, one person can affect the state of things as hard as ten people do.
Thus...
the only way to principally defeat this issue is to add bots in-game.
In form of NPCs which you can provide with ships to do stuff for you. So everyone would be empowered to protect his or community's interests. From bots.
Breaking point to understanding this notion is the fact that again, the main limitation of player, again, is the time available to play.
Worthy to mention that I understand that bots can enter the new level to become a virus which attacks PP or BGS and buys new ships [and uses them to attack PP or BGS and to buy new ships]. A reasonable limit on NPC controlled ships number per account, about ten, will fix it. No less than five (kills empowerment part) but no more than twenty (I dunno). Accounts cost money. Moreover, people could be able to apply to FDev to be approved for a personal increase of the limit and exclusive functionality for voluntary game moderation purposes.
Thing is, having just mentioned voluntary moderators is sort of enough and is more productive than giving everyone 15 ships. But FDev might experience quite an excessive amount of applications for this position. I myself have interest in such position, and by all means, I would never abuse it for stupid things like arranging 50x50 pink Imperial Cutter battles for the glory of the spectacle, which I would not make a Youtube video of, with the addition of the famous "It's ok to be Imperial" military march.
On the more serious note, please refrain posting any objection which contains notions on "removing" PP or BGS. And refrain from posting replies with keywords such as "flying your own ship" and "this game is not for you" without providing any other solution to the problem in them.
This suggestion is a highly theoretical one. Exept maybe moderation part.
Game have a long way to ge before this game will be able to support such functions. Yet again, if this game will never have all of those things, it would mean that it will die earlier.
Main problem of Garrisons in WoW is not them themselves, but the fact that they were implemented in such way that it this made feel Darksouls-y, as if other players are no more than NPCs. And notions of this are already in the game, given amount of Admirals, which command nothing but their Rear.
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