Priority choices of ED development

That there's no point in adding things like first person and planetary landing without first adding depth to the game. If there's nothing to do while walking around and landing on planets then there's no point to the shinies.

you mean deph like thargoids and space features ?

i said it

Edit: it's obvious that we all want depth, there's no point of saying it
 
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They've built the house but instead of moving the furniture in they've been busy building a tennis court and a conservatory. Whilst these are great things to have I need somewhere to have a damn shower after I've played some tennis.

I bought in at premium beta from a lot of research, a bit of nostalgia and mainly the 96 page ddf pdf filled to the brim with sources from the ddf and design videos. That's the game I paid in to and I'm not seeing any headway in to that direction.

After wings they should have worked on npc wing men, group missions and content, improvements to the overall mission system and work on the and economy, all fundamental aspects of the game. Instead they chucked in a bolt on board game with fixes that broke as much stuff as they fixed.

The other problem is the devs don't seem to know what's in the game. We had Mike Evans tell us he didn't know the overcharged weapons were removed from the game. Today I had Michael Brooks tell me there's always been a cargo limit in place since beta . . . If the devs don't know their own game and in the case of the 20t limit which broke pvp piracy they don't even know how players are playing the game, it doesn't give me much hope for the future.

I've paid for expansions and ship skins already. I'm locked in, there's no way I can withhold my support as a customer. Whilst I've had a lot out of the game it seems to get further away from the original vision with every new release. At this point I wish I had waited, not bought the expansions in advance and bought in at mercenary level or started today in the steam sale with the discount.

In regards to content I'm an open pvp player. If I'm frustrated by the lack of direction and content I can't imagine what it must be like for some of the pve/solo style players doing their thousandth "deliver 5t of veg" mission.
 
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In regards to content I'm an open pvp player. If I'm frustrated by the lack of direction and content I can't imagine what it must be like for some of the pve/solo style players doing their thousandth "deliver 5t of veg" mission.
I'm an explorer. It is only bloody mindedness that keeps me going.
 
They've built the house but instead of moving the furniture in they've been busy building a tennis court and a conservatory. Whilst these are great things to have I need somewhere to have a damn shower after I've played some tennis.

I bought in at premium beta from a lot of research, a bit of nostalgia and mainly the 96 page ddf pdf filled to the brim with sources from the ddf and design videos. That's the game I paid in to and I'm not seeing any headway in to that direction.

After wings they should have worked on npc wing men, group missions and content, improvements to the overall mission system and work on the and economy, all fundamental aspects of the game. Instead they chucked in a bolt on board game with fixes that broke as much stuff as they fixed.

The other problem is the devs don't seem to know what's in the game. We had Mike Evans tell us he didn't know the overcharged weapons were removed from the game. Today I had Michael Brooks tell me there's always been a cargo limit in place since beta . . . If the devs don't know their own game and in the case of the 20t limit which broke pvp piracy they don't even know how players are playing the game, it doesn't give me much hope for the future.

I've paid for expansions and ship skins already. I'm locked in, there's no way I can withhold my support as a customer. Whilst I've had a lot out of the game it seems to get further away from the original vision with every new release. At this point I wish I had waited, not bought the expansions in advance and bought in at mercenary level or started today in the steam sale with the discount.

In regards to content I'm an open pvp player. If I'm frustrated by the lack of direction and content I can't imagine what it must be like for some of the pve/solo style players doing their thousandth "deliver 5t of veg" mission.


Well said! While i only bought in for $60 and all I have to show for it is a s-s-s-stuttering p-p-p-political mess is very much a bummer. Expectations lowered, high hopes dashed, only remaining hope is that the game becomes playable again so I can at least go out into the galaxy and play with myself...... roleplay that is..
 
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Pecisk, this is the first post of yours I can consider to take seriously.
I even read it all!
If you could weed out the still ongoing torment of making excuses for FD repeatedly saying what FD needs or needs not (like you would know that or they would care), we could really see and discuss what you have in mind.
Unfortunately I can not comfortably say that you'll get your answers from FD which makes your position even more complicated but I'll now pay more attention to what you say with great interest :)
 
Its disappointing that although the Kickstarter was used to bootstrap the whole project, delivering the vision that was sold back then has clearly become a long-term aspiration rather than what we thought we were buying into.

Assuming that E3/XBO has been the target for the past 12 months or so, the change in direction since post-Alpha makes more sense - the console market can probably tolerate (noisily) a less complete experience since this is a new experience for many. Maybe the VR angle is more significant than we anticipate too (having seen the realism of a crappy rift dev-kit inside a station, next gen might be looking for some good proof points).

Maybe the pace of feature development will pick up going forward - if the underlying engine and flows are solid, with some of right hooks in place. Starting to add more depth to what is there already might not take all that much longer, and will be needed to keep the interest long enough to justify people staying in for the paid upgrades.

My real concern is the level of design detail - at the level of impacting on gameplay, is way past what most people can comprehend - let lone want to be trying to make sense of in their down-time. I dread opening the outfitting dialogue every time I feel I have too many credits. Un-picking this with some clear in-game graphics would be my most critical hygiene factor - without loosing the elegance of the design.
 
Late to the party as usual. Everyone who was onboard since early beta and before probably has their own pet portions of the DDF that they were hoping to see put in. For me it is exploration and that's one genie that cannot be crammed back in the bottle. I'm the first discoverer of several thousand objects by now, but so what? Until you go there, too, you'd never know it, and until I go there again, I'll never remember I was there before. I spent several weeks trying to help the 2,000 people in the Tyerisu system kick out some evil criminals from the one platform by hauling in tons of supplies, killing hundreds and hundreds of criminal faction ships, and doing missions for them, but you'd never know it. The galaxy is static and so homogenous that even Power Play can only add a curiously disconnected layer on top of it. The gee whiz payoff of grinding incessantly for a faction leader is the ability to grind a larger volume at once.

At the risk of sounding like I want to be a special snowflake in the storm...well, guilty as charged to a small degree. The game badly, direly needs an NPC presence and feedback, because right now NPCs are just hordes of goofy named pirates for me. I have no connection to anything, and I like to think my imagination stretches as well as the next person's.
 
I think it would do frontier a world of good if they just release a board list of features with a board time,
Like this

Asteroid stations- 2015 - PC/Mac
Comets - 2015 - PC/Mac
CQC- 2015 - Xbox One
Close Quarter First Person Combat Arena - 2016 - PS4
Orrery - Will come no date.
AI control support ship - no date
Planetary Surface - 2016/17 - All Platforms at once

Some of these could have a extra bit of information like, internal prototype, internal Alpha, internal Beta, internal Q&A, beta testing.

Imagine the buzz Frontier would generate as they switch s feature from one to the next, may be even some external press coverage.
 
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It shows that they cannot be trusted to deliver what they promised in their kickstarter for the amount of money they were asking for. They either lied to us by saying that £1M-1.5M was enough to make the game they had envisioned, or they were VERY naïve about the whole thing.

It's likely neither. Game development is mostly creative work, really really hard to put numbers to. Once creative people get stuck, you can't just tell them to go screw a muse and come back enlightened in the morrow. If they're not in the zone and make little progress, or the idea everyone thought would be awesome just plain isn't on screen ... well. That's that. There goes your milestone. Crunch like merry hell or cut stuff.

FD probably ran into some major obstacles somewhere along the line and exceeded their contingencies.

In regards to content I'm an open pvp player. If I'm frustrated by the lack of direction and content I can't imagine what it must be like for some of the pve/solo style players doing their thousandth "deliver 5t of veg" mission.

Splendid, absolutely splendid. Witcher 3, that is.
 
I suspect that FD has also ran out of low hanging fruits. For everything else to deliver they need visual damage for big ships (it's partially done for Anaconda, and we don't know about anything else), 2nd tier persistent NPCs (web of contacts) and NPC dialogs, and etc.

At this point they just don't have anything else to add. Everything else is in development. And they don't talk about things in active development yet.
 

rootsrat

Volunteer Moderator
I suspect that FD has also ran out of low hanging fruits. For everything else to deliver they need visual damage for big ships (it's partially done for Anaconda, and we don't know about anything else), 2nd tier persistent NPCs (web of contacts) and NPC dialogs, and etc.

At this point they just don't have anything else to add. Everything else is in development. And they don't talk about things in active development yet.

These additions would definitely add more depth and flavour to the universe and made the game world more believable and immersive place, especially 2nd tier NPCs, ability to interact with them in some way. A good example of this kind of thing is the new GalNet newsfeed - it was a massive boost to immersion IMHO.

I can think of another really small change that would add to this in great deal. To me - replacing a spinning ship with an actual loading screen with an image depicting a scene from Elite with some lore information on it would be awesome. IMHO stuff like that helps the player believe in the game world, it makes the setting a real place. Imagination is good and all that, but a little visual help can do miracles.
 
These additions would definitely add more depth and flavour to the universe and made the game world more believable and immersive place, especially 2nd tier NPCs, ability to interact with them in some way. A good example of this kind of thing is the new GalNet newsfeed - it was a massive boost to immersion IMHO.

I can think of another really small change that would add to this in great deal. To me - replacing a spinning ship with an actual loading screen with an image depicting a scene from Elite with some lore information on it would be awesome. IMHO stuff like that helps the player believe in the game world, it makes the setting a real place. Imagination is good and all that, but a little visual help can do miracles.

They could add Elite in-world encyclopedia (or at least start working on one on their site). But in a way everything significant - which are not tweaking rules or improving spawning NPCs around me - will take some time to get delivered.
 
Backgound: Bought the game with expansion pack, haven't played, haven't posted in a while, but keeping taps till....

Personally think FD is following standard development strategies, which in this case is really top-down.

Do the big platform and network stuff, basic gameplay, background simulation, and high-level change mechanisms like community goal system and power structure.

Hopefully, they will be able to get to the next level of depth soon.

Roadmap would be great, but it can be a double-edged sword. So it's actually safer not to publish.

We'll just have to rely that DB's vision for ED will be realized and wait.

For whatever it's worth, my last big project took about 5 years to ge to a mature state with momentum gaining after 18 months.

I suspect and hope that we will be happier comes Christmas season. Thay when I would have planned for the next big release with greater depth like tier 2 npcs and associated interactions.
 
Do the big platform and network stuff, basic gameplay, background simulation, and high-level change mechanisms like community goal system and power

We're still missing a lot that was planned for the ingame economy. Watching last years e3 stuff with DB he mentioned a scenario beginning with a political change, leading to higher paid miners, leading to higher prices for metals, leading to higher prices for ships. We have nothing like that.

This year he mentioned powerplay and said if you dont want to get involved with it, it wont affect you. But it should affect you- the whole reason for pp should be that it affects things ingame- prices, policies, behaviours of npc's. You should know who's territory you're in without ever having to open the pp map. It's frustrating to hear comments like that because it feels as though the devs aren't interested in joining the dots, preferring these little pockets of gameplay suited to peoples particular playing styles. Consequence free is another term for meaningless.
 
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