Prison/detention center changes

When we commit crimes in Elite we can be sent to redeem to nearest detention center. In Odyssey we have got a very simplistic (but unique) concourse for detention centers/ships. I would like to make a suggestion to add more gameplay elements related to detention centers (as piracy and crime is imo big part of game lore).

Based on common sense sending a person to prison means that this person will remain there for some time. So I suggest the following - when someone is sent to a prison that person has to enjoystay certain time being imprisoned, like e.g. ~30 minutes to spend in a prison cell. But no one would enjoy this time just starring at 4 walls, right?

If one wishes to get out of there sooner there would be options
  1. they would have to pay more credits
  2. participate in some alternative gameplay loops.

E.g. one of your allied pirate factions members may attempt to help you flee out of a prison cell. You get a message and need to decide if they do make an attempt or not. You could get a gun from the bribed guard and need to find your way to landing pad, staying as far as possible from guards.

In addition directly from a prison cell there will be a set of missions available to complete via telepresence to redeem yourself (e.g. laser mining in an SLF, transporting goods in SLV in distant colony, etc). You may even get a mission for the faction you were fined by to restore reputation with that faction.

Not being in prison (or maybe sitting in next cell) one may get a mission from pirate or anarchy faction to help one of their leaders to flee/escape from the prison. So you will go to the prison, try obtaining access to its command center (by stealing clearance or hacking/breaking door locks). Find the cell and open it without raising an alarm. And help your mate to get to the landing pad alive.

Another gameplay loop could be that you may deliver collected escape pods from killed pirate ships to the detention center for extra reward. You may see criminals being "extracted" from the escape pods and then being escorted to the cells. You can help to escort them and this way sneak into the otherwise locked rooms.

There may be events such as prison riots, which would be a mixture of the on-foot combat zones and eliminate scavengers missions.

There could be a way to remove bounties or even notoriety by hacking a database of detention center, which would involve some stealth and action elements.

An armory room of detention center could be accessed illegally to obtain/steal some pre-upgraded on-foot gear (which could have permanent illegal status for its holder).

In-game emotes system would need to be extended to interact with NPCs like:
  • one could set a target contact in menu or directly pointing that person/NPC
  • use point emote to order target to follow pointed direction
  • add follow me emote to force target to keep distance and follow you (escort)
  • the weapon could have unholstered state and until used pointing down (could be legal in some places)
  • and emotes would have slightly different accent while person is holding a gun

To make most of these suggestions working the concourse of the detention center should be extended making it (in a way) more similar to the Odyssey settlements (e.g. in terms of ability to land without request). E.g. it could be a huge landing area (for visitors) everyone has access to. The ships can be sent and recalled from SC (as one can do from the planet surface). Or alternatively there could be possible to land without necessarily requesting for landing (imposing appropriate fines) using usual landing pads.


These internal rooms would have:
  • guards patrolling the concourse internal space and landing pads.
  • anti-personnel turrets installed in common areas.
  • alarms, security cameras and air/light control panels (one can interact with to turn off).
  • groups of guards escorting prisoners from landing pads to the prison cells and back (related and not to the missions).


What do you think? Do you have any ideas to add?
 
Send players to asteroid base detention centers where they can go into the mines to earn credits to pay out their punishment.....oh wait, already done!
 
Send players to asteroid base detention centers where they can go into the mines to earn credits to pay out their punishment.....oh wait, already done!
Not in this game :p

But regarding asteroid bases, I think it has some potential too - as you can do mining (almost) inside no-fire zone as nowhere else. So no need to jump anywhere to unload your cargo or restock limpets. I would like more of these bases, maybe to be deployed in hotspots. And mining missions via telepresence can be leveraged there by providing a ship with locked FSD, so the only realistic way to escape is to "mine" reputation.
 
20230501193143_1.jpg

I'd like to do some volunteer work to remove this 300cr fine instead of being send to closest detention center please :)

Btw the asteroid base is located in Soul Sector EL-Y d7 star system. Does anyone know if the closest "detention" center is closer than 4kLy?
 
View attachment 354464
I'd like to do some volunteer work to remove this 300cr fine instead of being send to closest detention center please :)

Btw the asteroid base is located in Soul Sector EL-Y d7 star system. Does anyone know if the closest "detention" center is closer than 4kLy?
In case someone needs to know what happens in this case - you will be sent in the closest detention center in ~6000ly in California Nebula :) The fastest trip in my entire ED experience :)
 
Another (smallish) suggestion related to the detention facilities.

As outlined above there are places in the galaxy which are "less suitable" for criminal activity - there are simply no places in the (relatively) close proximity from the inhabitable worlds to send criminals to.

So I suggest to add new module to fleet carriers to provide this type of service for money.

The module will сontain prisoners cells (same ones as detention center does, almost no modelling needed, just entrance/corridor). For each prisoner sent there FC owner will get a certain percent (~10%) of fines/bounties payed by prisoner.

Owner itself, pilots from their friend list, team/wing mates and squadron/faction members are exluded (cannot be sent to this particular detention center).

FC owner can go bounty hunt, destroy ships and collect escape pods (of these bounty holders) to bring them to own detention module. In addition the escape pods from the POIs on planet surface (the ones containing narcotics containers), after being scanned, can be brought to the FC detention module for additional reward.

The algorithm in the game will choose as a destination the closest place (either FC with that module or existing detention center) with small (random) chance if the distance is similar.
 
Still wayyy too easily exploitable for a player to bring an FC from an alt account (that they're not friends with) to whatever system they want to wreck, blow up a load of ships belonging to a specific faction to tank the influence while constantly handing themselves in at the fleet carrier to ensure their bounties don't show up on the local newsboard, leaving their misdeeds completely anonymous.
 
Still wayyy too easily exploitable for a player to bring an FC from an alt account (that they're not friends with) to whatever system they want to wreck, blow up a load of ships belonging to a specific faction to tank the influence while constantly handing themselves in at the fleet carrier to ensure their bounties don't show up on the local newsboard, leaving their misdeeds completely anonymous.
If you take into account a number of carriers around hotspots and threshold to something like "from 100 to 500ly" for the algorithm to choose, then it is highly unlikely one can exploit it. There are detention ships in the bubble anyway.
 
Look there are even fully working prisoner cells in settlements. Notice the large red button - it opens the cell. Why those cannot be used and one has to be sent 6kLy back to the bubble to redeem?

20230520212238_1.jpg
 
Back
Top Bottom