When we commit crimes in Elite we can be sent to redeem to nearest detention center. In Odyssey we have got a very simplistic (but unique) concourse for detention centers/ships. I would like to make a suggestion to add more gameplay elements related to detention centers (as piracy and crime is imo big part of game lore).
Based on common sense sending a person to prison means that this person will remain there for some time. So I suggest the following - when someone is sent to a prison that person has toenjoystay certain time being imprisoned, like e.g. ~30 minutes to spend in a prison cell. But no one would enjoy this time just starring at 4 walls, right?
If one wishes to get out of there sooner there would be options
E.g. one of your allied pirate factions members may attempt to help you flee out of a prison cell. You get a message and need to decide if they do make an attempt or not. You could get a gun from the bribed guard and need to find your way to landing pad, staying as far as possible from guards.
In addition directly from a prison cell there will be a set of missions available to complete via telepresence to redeem yourself (e.g. laser mining in an SLF, transporting goods in SLV in distant colony, etc). You may even get a mission for the faction you were fined by to restore reputation with that faction.
Not being in prison (or maybe sitting in next cell) one may get a mission from pirate or anarchy faction to help one of their leaders to flee/escape from the prison. So you will go to the prison, try obtaining access to its command center (by stealing clearance or hacking/breaking door locks). Find the cell and open it without raising an alarm. And help your mate to get to the landing pad alive.
Another gameplay loop could be that you may deliver collected escape pods from killed pirate ships to the detention center for extra reward. You may see criminals being "extracted" from the escape pods and then being escorted to the cells. You can help to escort them and this way sneak into the otherwise locked rooms.
There may be events such as prison riots, which would be a mixture of the on-foot combat zones and eliminate scavengers missions.
There could be a way to remove bounties or even notoriety by hacking a database of detention center, which would involve some stealth and action elements.
An armory room of detention center could be accessed illegally to obtain/steal some pre-upgraded on-foot gear (which could have permanent illegal status for its holder).
In-game emotes system would need to be extended to interact with NPCs like:
To make most of these suggestions working the concourse of the detention center should be extended making it (in a way) more similar to the Odyssey settlements (e.g. in terms of ability to land without request). E.g. it could be a huge landing area (for visitors) everyone has access to. The ships can be sent and recalled from SC (as one can do from the planet surface). Or alternatively there could be possible to land without necessarily requesting for landing (imposing appropriate fines) using usual landing pads.
These internal rooms would have:
What do you think? Do you have any ideas to add?
Based on common sense sending a person to prison means that this person will remain there for some time. So I suggest the following - when someone is sent to a prison that person has to
If one wishes to get out of there sooner there would be options
- they would have to pay more credits
- participate in some alternative gameplay loops.
E.g. one of your allied pirate factions members may attempt to help you flee out of a prison cell. You get a message and need to decide if they do make an attempt or not. You could get a gun from the bribed guard and need to find your way to landing pad, staying as far as possible from guards.
In addition directly from a prison cell there will be a set of missions available to complete via telepresence to redeem yourself (e.g. laser mining in an SLF, transporting goods in SLV in distant colony, etc). You may even get a mission for the faction you were fined by to restore reputation with that faction.
Not being in prison (or maybe sitting in next cell) one may get a mission from pirate or anarchy faction to help one of their leaders to flee/escape from the prison. So you will go to the prison, try obtaining access to its command center (by stealing clearance or hacking/breaking door locks). Find the cell and open it without raising an alarm. And help your mate to get to the landing pad alive.
Another gameplay loop could be that you may deliver collected escape pods from killed pirate ships to the detention center for extra reward. You may see criminals being "extracted" from the escape pods and then being escorted to the cells. You can help to escort them and this way sneak into the otherwise locked rooms.
There may be events such as prison riots, which would be a mixture of the on-foot combat zones and eliminate scavengers missions.
There could be a way to remove bounties or even notoriety by hacking a database of detention center, which would involve some stealth and action elements.
An armory room of detention center could be accessed illegally to obtain/steal some pre-upgraded on-foot gear (which could have permanent illegal status for its holder).
In-game emotes system would need to be extended to interact with NPCs like:
- one could set a target contact in menu or directly pointing that person/NPC
- use point emote to order target to follow pointed direction
- add follow me emote to force target to keep distance and follow you (escort)
- the weapon could have unholstered state and until used pointing down (could be legal in some places)
- and emotes would have slightly different accent while person is holding a gun
To make most of these suggestions working the concourse of the detention center should be extended making it (in a way) more similar to the Odyssey settlements (e.g. in terms of ability to land without request). E.g. it could be a huge landing area (for visitors) everyone has access to. The ships can be sent and recalled from SC (as one can do from the planet surface). Or alternatively there could be possible to land without necessarily requesting for landing (imposing appropriate fines) using usual landing pads.
These internal rooms would have:
- guards patrolling the concourse internal space and landing pads.
- anti-personnel turrets installed in common areas.
- alarms, security cameras and air/light control panels (one can interact with to turn off).
- groups of guards escorting prisoners from landing pads to the prison cells and back (related and not to the missions).
What do you think? Do you have any ideas to add?