private mode

Just wondering when the xbox one elite players will get the group play that the pc players have this will eliminate the problems that griefers cause and veterans will be able to fly with newbies helping them with starting play without having griefers shooting the poor inexperienced players down ... hope it comes soon guys
 

Robert Maynard

Volunteer Moderator
It is being worked on, ETA as yet unknown:

From the desk of Michael Brookes:

"As well as the 1.5 release for Xbox One we’re working on the First Discovered By, Private Groups, DLC (such as paint jobs) features, as well as Horizons of course! We’ll provide more details on all these as we approach their release."
 

Deleted member 110222

D
When they come, and if they work like they do on PC, I'll see if I can't host a Mobius-esque group for Xbox.
 

Gary Richards

Executive Producer
Frontier
We are working on them, and they'll work in a similar way to how they do on PC, but (it shouldn't come as a surprise) they won't be cross-platform so you'll only be able to join Private Groups set up on and which contain Xbox players.
 
We are working on them, and they'll work in a similar way to how they do on PC, but (it shouldn't come as a surprise) they won't be cross-platform so you'll only be able to join Private Groups set up on and which contain Xbox players.

Any chance of them becoming cross platform in the future?..
 
:) Private Groups are a contentious feature in an open world game with valid arguments on both sides.

People only want private groups because of the lopsided dynamics of the game. The cost of losing your ship because someone in a bigger and much more powerful ship fancies RP-ing a "Murderer" is excessive compared to the penalties handed down to the "Murderer" himself.

If you fixed that by removing the need to lose your entire ship because you are a few credits short of the rebuy cost (i.e, you just pay the insurance premium, maybe at a higher rate) or (preferably) you increase the penalties for playing the murderer (higher bounties for murder and much more aggressive NPC rozzers).

In other words, you need to level the playing field.


Fix that and there won't be a need for private groups, or even a solo mode.

It will also reduce the "combat logging" problem. "Victims" will feel less inclined to "log" when forced into a PvP they can't win, and it would certainly be possible to introduce a feature where anyone logging when attacked by NPC law enforcement loses their ship (because it doesn't depend on a P2P network)
 
Please not more agressive NPCs... hard sure agressive... c'mon now.. as powerplay hasn't made them agressive enough.


It will also reduce the "combat logging" problem. "Victims" will feel less inclined to "log" when forced into a PvP they can't win

I don't think that will happen though.
 
Please not more agressive NPCs... hard sure agressive... c'mon now.. as powerplay hasn't made them agressive enough.


I don't think that will happen though.

Maybe not, but it will reduce the desire to log. As for more aggressive cops? If you are RP-ing a mass baby murderer (about the only legitimate RP the recent newb griefer can claim), then you must expect the biggest and baddest cops to be after you.
 
I dont think that the rebuy costs play any role when it comes to this unsportsman like behaviour called "combat outlogging". Most players doing that have big ships and millions more to cover the costs. It's about to not give the winner of the fight the satisfaction of having beaten their opponents, thus destruction of their ships. Good sportsmanship is rare in today's societys.
 
I dont think that the rebuy costs play any role when it comes to this unsportsman like behaviour called "combat outlogging". Most players doing that have big ships and millions more to cover the costs. It's about to not give the winner of the fight the satisfaction of having beaten their opponents, thus destruction of their ships. Good sportsmanship is rare in today's societys.

Well, I think there are two reasons why people "combat log". One is, as you say, pure, simple, unsportsmanlike behaviour. Particularly those who go out of their way to pick a fight and "log" when they realise they aren't going to win. These people could be tackled by more aggressive NPC law enforcement, which grows more aggressive as their murder count increases. If they also lost their ship when they log, if tackled by an NPC cop, all the better.

The other is when people who have no real interest in PvP get attacked by one of the above, usually in a much more powerful ship and don't want to play that game. Those people would be much less likely to "log" if the penalty for losing their ship, particularly in a no-win situation, wasn't so steep.

This is why I said, earlier, that the need for private groups, or even solo mode, was linked to the imbalance between the penalties dished out to the murdered and murderer. Currently the penalty for being murdered is worse than that for being a mass murderer. That is wrong, IMO.
 
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People only want private groups because of the lopsided dynamics of the game. The cost of losing your ship because someone in a bigger and much more powerful ship fancies RP-ing a "Murderer" is excessive compared to the penalties handed down to the "Murderer" himself.

If you fixed that by removing the need to lose your entire ship because you are a few credits short of the rebuy cost (i.e, you just pay the insurance premium, maybe at a higher rate) or (preferably) you increase the penalties for playing the murderer (higher bounties for murder and much more aggressive NPC rozzers).

In other words, you need to level the playing field.


Fix that and there won't be a need for private groups, or even a solo mode.

It will also reduce the "combat logging" problem. "Victims" will feel less inclined to "log" when forced into a PvP they can't win, and it would certainly be possible to introduce a feature where anyone logging when attacked by NPC law enforcement loses their ship (because it doesn't depend on a P2P network)

Level the playing field by fixing combat logging. Then the bigger ships stand to lose a lot more than their smaller prey.
 
Yes it can. Not on a technical basis. But it can be fixed by providing a deterrent strong enough that the logger wouldn't dream of doing so.

No, it really can't.

FD won't risk a single "false positive" punishment. The bad PR would be insurmountable, let alone any legal implications.

Then there is the problem that it is technically feasible to fake someone "combat logging".
 
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