Prize Ship

Combat where you are the one attacked and not the attacker. Instead of blowing the attacking ship up assuming you can, maybe force the commander out in an escape pod after disabling the power plant and then tow the ship to a safe place for repairs and refit. Possibly hiding it on a planet somewhere while you go get the modules to repair it then auto pilot it back to a station. You now have a prize ship you can add to your fleet or sell for profit. Would this add to game play? Wonder how difficult it would be to add those mechanics to the game?
 
Do we get a letter of marque and reprisal?
Can we sell captured vessels to a dodgy dealer? (Lookin' at you Lori Jameson!).[arrrr]
 
I guess that would have to be something automatic once you seize control so you have documentation that it is a legally captured prize ship. Since we can't sell ships to each other you'd have to sell it back to a station if you just wanted the monetary reward instead of the ship.
 

Lestat

Banned
I have to say no on the idea. It would not be hard for a wing smaller ships to take out a Large Ships and add it to their fleet and when they are done that wing will have a wing of Large ships.
 
It'd mostly be used to instantly grief CMDRs. So I'd say no to such mechanics for PvP.

However, If you could do it to NPC's, we'll find a meta to steal everything. Which isn't necessarily a bad thing.

In X3:R (and others) you had a chance an NPC would eject leaving the ship empty for the taking, heavily damaged, but empty. You'd simply transfer over and fly it home to repair and sell or utilise. It was quite balanced, but you could still make more money from ship theft than most other things . Lol

For it to work in ED, you'd somehow "hack" the ship to allow control, after the NPC ejects(which would be exceptionally rare), then I guess send a crew member over to pilot it. (send them via limpet or something...?. Lol).
You'd then need to get it in as good working order as possible with repair limpets.
Once done, you can order your NPC to fly to a specific starport, only a few would accept stolen ships, and the cops would be after both you, and your stolen ship and crew. Loss of the ship is also loss of that crew member, and only Dangerous+ crew members can actually be ordered to steal a ship (reason to keep them, and added risk).
Assuming you get it back to base safely, you can then sell it for a fraction of its original value, or simply fly it, with a permanent wanted tag and no rebuy.
Shady places will allow you to outfit it and repair it, at an additional cost, but they can never be replaced via the rebuy screen.

You could also do this to abandoned ships you stumble across, which would be super rare, but far more legal, providing you dock it and register the ship for a large fee. But then it's perfectly legal.
 
I have to say no on the idea. It would not be hard for a wing smaller ships to take out a Large Ships and add it to their fleet and when they are done that wing will have a wing of Large ships.

That's where only the attacker can lose the ship part comes into play. If a wing attacks a large ship then the prize ability is removed. If the large ship attacks and loses the battle then the large ship can become the prize, or just blown up.
 
It'd mostly be used to instantly grief CMDRs. So I'd say no to such mechanics for PvP.

However, If you could do it to NPC's, we'll find a meta to steal everything. Which isn't necessarily a bad thing.

In X3:R (and others) you had a chance an NPC would eject leaving the ship empty for the taking, heavily damaged, but empty. You'd simply transfer over and fly it home to repair and sell or utilise. It was quite balanced, but you could still make more money from ship theft than most other things . Lol

For it to work in ED, you'd somehow "hack" the ship to allow control, after the NPC ejects(which would be exceptionally rare), then I guess send a crew member over to pilot it. (send them via limpet or something...?. Lol).
You'd then need to get it in as good working order as possible with repair limpets.
Once done, you can order your NPC to fly to a specific starport, only a few would accept stolen ships, and the cops would be after both you, and your stolen ship and crew. Loss of the ship is also loss of that crew member, and only Dangerous+ crew members can actually be ordered to steal a ship (reason to keep them, and added risk).
Assuming you get it back to base safely, you can then sell it for a fraction of its original value, or simply fly it, with a permanent wanted tag and no rebuy.
Shady places will allow you to outfit it and repair it, at an additional cost, but they can never be replaced via the rebuy screen.

You could also do this to abandoned ships you stumble across, which would be super rare, but far more legal, providing you dock it and register the ship for a large fee. But then it's perfectly legal.
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Lestat

Banned
That's where only the attacker can lose the ship part comes into play. If a wing attacks a large ship then the prize ability is removed. If the large ship attacks and loses the battle then the large ship can become the prize, or just blown up.
Still say no. I can still see a group of players not in a wing still be able to take a large ship. Also, a small Engineered player would have an unfair advantage.
 
I have to say no on the idea. It would not be hard for a wing smaller ships to take out a Large Ships and add it to their fleet and when they are done that wing will have a wing of Large ships.


FYI: when you say no to an idea your supposed to list reasons why that isn’t a good idea. What you describe actually sounds amazing, fun, and hilarious.
 

Lestat

Banned
FYI: when you say no to an idea your supposed to list reasons why that isn’t a good idea. What you describe actually sounds amazing, fun, and hilarious.
FYI: I already posted a few reasons. Maybe what you need to do is instead going it a great idea. Look for problems with an idea.
 
FYI: I already posted a few reasons. Maybe what you need to do is instead going it a great idea. Look for problems with an idea.

That’s the problem, all your reasons sound more fun than trouble. Small ship wings forming a temporary pirate Armada out of stolen big ships does indeed sound fun. Besides if some of the big ships are stolen because engineering is a factor then they wouldn’t make great prizes in the first place, since their outfitting would already be terrible to begin with.

A better objection IMO would be the technical challenge of even programming this.
 
A better objection IMO would be the technical challenge of even programming this.

That would be a pretty big hurdle trying to integrate it into the existing code. Not impossible of course but with the size of the development team it might take a while and they have their hands full at the moment trying to iron out the beta bits for a live release.
 
I have to say no on the idea. It would not be hard for a wing smaller ships to take out a Large Ships and add it to their fleet and when they are done that wing will have a wing of Large ships.

And we all know where that leads... insurrection!
or perhaps something something even more sinister[woah]


:eek: Reavers !!!
 
Combat where you are the one attacked and not the attacker. Instead of blowing the attacking ship up assuming you can, maybe force the commander out in an escape pod after disabling the power plant and then tow the ship to a safe place for repairs and refit. Possibly hiding it on a planet somewhere while you go get the modules to repair it then auto pilot it back to a station. You now have a prize ship you can add to your fleet or sell for profit. Would this add to game play? Wonder how difficult it would be to add those mechanics to the game?

So win one combat and get a reward that may have a value of nearly 1bn Credits?

I presume you also expect the insurance to pay out and replace the ship that was taken?

so you now have a very creditable method of gifting big ships to noobs.
and of course, sell that ship and the new player has 1bn credits...

you just created an internal market for credit transfer and thats pretty much a no-no

whilst the idea may sound like 'fun' to the cmdr doing the attacking, you have to consider game balance issues.
 
So win one combat and get a reward that may have a value of nearly 1bn Credits?

I presume you also expect the insurance to pay out and replace the ship that was taken?

so you now have a very creditable method of gifting big ships to noobs.
and of course, sell that ship and the new player has 1bn credits...

you just created an internal market for credit transfer and thats pretty much a no-no

whilst the idea may sound like 'fun' to the cmdr doing the attacking, you have to consider game balance issues.

He never said it would be a permanent addition or that it could sell for 1 billion.

You’re adding that ‘1 billion credits fast’ and ‘gifting full ship to noobs’ into his proposal to make it look extreme.

Hypothetically he could be wanting a system where a stolen ship is a ‘use until rebuy’ as it can’t be insured due to being ‘stolen’ and ‘hot’. IMO what would be manageable is making it so that stolen ship can either be sold at a fraction of the value, used till it explodes with no outfitting options and limited port access (essentially wanted everywhere but anarchy), or perhaps made ‘legal’ at a cost that is almost the purchase value of the outfitted ship in question.

So long as the value of stealing ships remains under Wing Missions it wouldn’t break the game balance anyway. This is a way more convoluted and slower way of giving credits than wing missions anyway.

(Though I don’t see the proposal ever happening for technical reasons anyway. I don’t think FDEV could program that idea into the game)
 
He never said it would be a permanent addition or that it could sell for 1 billion.

You’re adding that ‘1 billion credits fast’ and ‘gifting full ship to noobs’ into his proposal to make it look extreme.

Hypothetically he could be wanting a system where a stolen ship is a ‘use until rebuy’ as it can’t be insured due to being ‘stolen’ and ‘hot’. IMO what would be manageable is making it so that stolen ship can either be sold at a fraction of the value, used till it explodes with no outfitting options and limited port access (essentially wanted everywhere but anarchy), or perhaps made ‘legal’ at a cost that is almost the purchase value of the outfitted ship in question.

So long as the value of stealing ships remains under Wing Missions it wouldn’t break the game balance anyway. This is a way more convoluted and slower way of giving credits than wing missions anyway.

(Though I don’t see the proposal ever happening for technical reasons anyway. I don’t think FDEV could program that idea into the game)

Thank you for putting the negative 'exploitatation' post to bed without resorting to flames,

+1 virtual rep there, for highlighting some of the problems of swiping someone's ship, just like the real world it's a bit difficult getting insurance on a car you just carjacked,
Thinknig deeper, if and when you finally face the rebuy screen I imagine that your links to the stolen ship might be a serious fine and some time away from home rather than a new freeby!
 

Lestat

Banned
So win one combat and get a reward that may have a value of nearly 1bn Credits?

I presume you also expect the insurance to pay out and replace the ship that was taken?

so you now have a very creditable method of gifting big ships to noobs.
and of course, sell that ship and the new player has 1bn credits...

you just created an internal market for credit transfer and thats pretty much a no-no

whilst the idea may sound like 'fun' to the cmdr doing the attacking, you have to consider game balance issues.

Good point. I was just starting to look into how it could be exploited. You hit the nail on the head.
 
Combat where you are the one attacked and not the attacker. Instead of blowing the attacking ship up assuming you can, maybe force the commander out in an escape pod after disabling the power plant and then tow the ship to a safe place for repairs and refit. Possibly hiding it on a planet somewhere while you go get the modules to repair it then auto pilot it back to a station. You now have a prize ship you can add to your fleet or sell for profit. Would this add to game play? Wonder how difficult it would be to add those mechanics to the game?

not a bad idea at all, and its on the concept art book. and yes it could be a good way of profit, we really need more profit career choices.
 
First, you'd have to win the battle and be the one initially attacked. This might give someone second thoughts about going on the attack since there is the risk of losing their ship. Then there would be no insurance claim on the ship by the loser since the ship was not destroyed. It would also have to be a 1 on 1 fight so if your friend joined in to ward off the attacker then all you can do is destroy the ship at that point. You can't sell or gift ships to anyone now so that wouldn't change and no credit transfer either. Then to add an additional risk, if the attacking commander is wanted and is forced into an escape pod you can capture him or her and turn them in for a bounty. It would be a lot of work for the winner that was initially attacked with capturing the commander and working with the disabled ship. Maybe you'd have to decide on that, capture the commander OR capture the ship without knowing which reward was the greatest until you decide. You'd get a letter of marque and reprisal so the ship, if you chose that, is legally yours to dispose of as you see fit be it from sales or inclusion into your own fleet or target practice. It would not be a stolen ship. Or, if you choose to capture the commander for the bounty then the ship self destructs. I believe this would add a bit more game play other than boom, here's your reward. Probably too much in the way of game mechanics anyway to introduce something like this into the established game code. I think it might be more suited for new game development and it be part of the core functions. I should look into that... yes I code.
 
Combat where you are the one attacked and not the attacker. Instead of blowing the attacking ship up assuming you can, maybe force the commander out in an escape pod after disabling the power plant and then tow the ship to a safe place for repairs and refit. Possibly hiding it on a planet somewhere while you go get the modules to repair it then auto pilot it back to a station. You now have a prize ship you can add to your fleet or sell for profit. Would this add to game play? Wonder how difficult it would be to add those mechanics to the game?

FDev will never go for it given how often Eagles and Vipers blow up Corvettes an Cutters. FDev is not going to allow any CMDR to get hold of a billion credit ship while risking a ship that costs only 44,800.

Also, say a wing of 2, 3 or 4 Eagles defeats a Cutter . . . who gets the prize?
 
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