So far, I've had only two occasions where the landing (recalled) Ship screwed up badly.
(note that the AI of the Ship lands with 4/2/0 Pips for all I know)
1) docked at Farseer Base, deployed SRV from small ship to see where it would end up on one of the extended Platforms far above the ground of the Canyon
- ending up magically at the bottom of Canyon, I recalled the Ship - which decided to crash above the Canyon surface (common NPC issue) instead. Shields gone, 60% Hull left
2) "aborted" landing of already recalled Ship due to erroneous "Landing gear blocked" Message (I was well clear and >150m away)
- 2nd recall made the Ship appear within less than 10sec, but it decided to hit the ground at fairly high speed... Luckily Shields took most of the impact at the low G Planet.
Very rare occasions though, I don't get to see these issues often.