(Probably) Another "How long in VR is healthy for you", or bad

Now the CV1 has been out a while I was wondering what is a healthy/reasonable gameplay time in vr for ED, Does having a different HUD colour help extend playing time (I still have the garish Orange) I know everyone is different and tollerences vary but is their a basic guide anywhere or rule of thumb.
I find I can play (comfortably) for between 60 to 90 minutes before having to take a break.
Thanks in advance.
 
I think it really does depend on the individual. I can play for hours without problem and have never actually come out because I felt ill or otherwise affected. However some people seem to only be able to last 15 minutes and come out all sick and dizzy.
 
Very much depends on the person. Some people can only play for 30-60 minutes before they need a break. I've done some 5-6 hour sessions without any problems.
 
When I first started using the Vive, I could only stand about 30mins before my eyes would start to hurt but I eventually got used to it. These days, it's fairly common for me to log 2 or 3 hours in the Vive playing ED. However, a do take the headset once in a while, long enough to get a drink or check the laundry, etc.
 
As much as you enjoy is good.

If you start feeling uncomfortable, or tired. Take a break.

I can do sessions of more than 6-10 hours in elite.
But most often it's about an hour or two of play a day.
Honestly no different from regular gaming really.

A lot of various conditions can apply as well.
If I haven't hadmuch to eat that day and down a bag of gummy bears before playing. I'm probably not going to feel too hot after a few minutes.
But I wouldn't feel any better if I was just watching tv.
 
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Apart from the first day or two since I got my CV1 I've had no issues spending hours in VR. Although I do stop for a hot beverage or food every now and then. I actually really enjoy hurtling along in my SRV in VR. Even so, I'm still cautious as I hear VR sickness is terrible and can last for hours.

One thing of note is that my eyes actually feel really good with my headset on, whilest in the real world they're often tired, sore or sensitive. And VR is much easier on my eyes than hardcore monitor sessions which often leave me with a tension headache.
 
generally about an hour unless you got pimax 4k headset which has much better resolution and less straining on the eyes :p
 
One thing of note is that my eyes actually feel really good with my headset on, whilest in the real world they're often tired, sore or sensitive. And VR is much easier on my eyes than hardcore monitor sessions which often leave me with a tension headache.

That's one unexpected benefit for me. On long sessions you tend to look around a lot whereas in a long monitor session you have your neck fixed in one place so I can last hours in VR without any neck/shoulder muscle issues. I can also spend hours in VR but afterwards my eyes do feel slightly wierd but nothing that puts me off using VR. Interestingly in real life I never get seasick at all and have never been car sick etc. in Elite as a pilot I am also fine but in the SRV I do feel a bit queasy. its the first time I've ever experienced it. I have tended to go back to a normal monitor for SRV sessions but I wonder whether a buttkicker might help with the feeling of the SRV moving ?
 
Interestingly in real life I never get seasick at all and have never been car sick etc. in Elite as a pilot I am also fine but in the SRV I do feel a bit queasy. its the first time I've ever experienced it. I have tended to go back to a normal monitor for SRV sessions but I wonder whether a buttkicker might help with the feeling of the SRV moving ?

Yeah, the SRV started to bother me too, but not a queasy sort of way. I felt like it was going to give me a headache. But what really helped me out, is that there's a setting in the graphics options to lock the vehicle view to the horizon, instead of the cockpit. So the view of the terrain outside the vehicle is stable, and the SRV rotates around you. I found this to be a lot easier to work with, especially on rough terrain.

EDIT: Fixed typo
 
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I'm good in the Rift for as long as I want really, normally have a couple of hour session then a little break but only as that's what I'd do normally on a screen anyway.
The only time I did get headaches was when my Rift side straps were a little tight, as soon as I loosened them a little though never been a problem and luckily I have a good stomach for VR so can bomb around in the SRV till my hearts content.

Like GMANTOR I've also been wondering how effective them Butkickers are?
I've been looking for some sort of rumble chair but there doesn't seem to many on the Market.
 
Yeah, the SRV started to bother me too, but not a queasy sort of way. I felt like it was going to give me a headache. But what really helped me out, is that there's a setting in the graphics options to love the vehicle view to the horizon, instead of the cockpit. So the view of the terrain outside the vehicle is stable, and the SRV rotates around you. I found this to be a lot easier to work with, especially on rough terrain.

I didn't much like the feeling in the SRV. After about 10 minutes I started feeling a bit funny and dizzy so quit for the night. Normal flying seems fine though. I will have a go at changing the setting as described and see if that makes much of a distance.

CMDR Flaxton
 
I really had a lot of eye fatigue and nausea when using a GTX 970 in medium settings and HMD quality of 1.0. I had to stop after two to three hours. Now i use a 1080ti and full ultra settings at HMD quality of 1.5 and i show no signs of eye fatigue or nausea at all. I can play for hours and sometimes even forget, that i am wearing an HMD.
So for me, healthy usage is very dependent on decent framerate and sharp image quality. The new graphic hardware really did the thing for me.
 
Will nearsightedness become a problem from extended use of VR I wonder? Staring at a computer screen in work is bad enough, to add more hours of staring at a screen cm's away from your eyes can't help.

Maybe being sure to focus on the horizon or distant objects for an amount of time would negate any ill effects.
 
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Will nearsightedness become a problem from extended use of VR I wonder? Staring at a computer screen in work is bad enough, to add more hours of staring at a screen cm's away from your eyes can't help.

Maybe being sure to focus on the horizon or distant objects for an amount of time would negate any ill effects.
If you have problems ehen working on a screen it's because it's a small part of your fov and most likely too bright compared with your surrounds.
Current LCD monitors are now practically capable of eye searing levels of light output, so turn that backlighting down to maybe 20% of normal.

VR this is not a problem since it fills nearly all of your fov, and the natural responses of the eye can fully work.

Reason for example of why for so long people, have been told to not watch tv in the dark. Is that the screen is so small its not large enough to trigger the responses in the eye that when adjusted to the dark, to deal with the brightness of the small screen.
Again if the screen goes big enough your eyes will adjust naturally and this has the added effect of increasing immersion for movie watching tenfold.

Now for this to truly work you probably need a screen larger than 65" and closer to it than 3m.
 
Indeed. I keep trying to explain to my friends and family that VR has one big problem: You have to deal with an unnaturally 3D world, when you remove the headset. :)

I sometimes get a reality depression.
I got my hotas setup tucked inside a corner, away from my screen etc, and when I take the rift off I find myself squashed in with just this dirty, really boring wall.

Going from the view of a totally awesome spaceship to that reality can sometimes be hard.
 
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Will nearsightedness become a problem from extended use of VR I wonder? Staring at a computer screen in work is bad enough, to add more hours of staring at a screen cm's away from your eyes can't help.

Maybe being sure to focus on the horizon or distant objects for an amount of time would negate any ill effects.

My eyesight actually got better. I improved by 1/2 diopter in each eye (twice) in 18 months. Seems like it might be good eye exercise. I play almost daily. ymmv
 
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