Probably not returning

I played this around when it launched - even joined the beta group because I was so excited to get stuck into it. Grew tired of it after a few months and even the thought of returning now makes me immediately remember these things which discourage me from committing to the download:

  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.
  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.


I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring! So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?
 
I've scratched a few replies to this so this is the simple one.
I think if you can't get the hang of approaching a station without overshooting every time then you are missing something.
Either learn* how to do it or find an easier game.
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* Throttle back to 6 or 7, that's all I'm going to say.
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... try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.

I'm confused... Why would you expect the game to improve that situation. Trying the same thing over and over and expecting it to change for you seems a little odd... Why not investigate why it's happening and adjust what you do? In almost every case (there are some exceptions that might cause overshoot) it's possible to slow down early enough and avoid the overrun. If you do overshoot, it's down to physical reasons. I'm not sure how the game should improve that for you, really.

  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.


I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring! So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?

Yes. Space is big.

However, there are community goals and community led events where CMDRs will gravitate.
 
I played this around when it launched - even joined the beta group because I was so excited to get stuck into it. Grew tired of it after a few months and even the thought of returning now makes me immediately remember these things which discourage me from committing to the download:

  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.
  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.


I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring! So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?

Not really sure why you are posting this.. Basically you are saying you don't like space games (?)
 
There was a post on the Newcomers forum the other week debating what ship to get next, an Anaconda or Corvette! Newcomers forum!

Trust me credits aren't that hard to come by nowadays.

If you're overshooting your target then you've got throttle set to max. When in SC throttle up to start off then move the throttle back to the middle of the blue zone and it'll handle the speed so you're going slow enough to get the safe disengage when you reach the target.

Try a CG in open or mobius group you'll see plenty of people if it's a popular CG.

Of course if the game's not for you then walk away.
 
Some people like to have freedom of choice while others prefer to be part of a heard - perceived safety in numbers gives a sense of security.

As for over shooting the station... If you keep the throttle in the blue zone you don't have this problem 99% of the time, it really is that easy. Just as easy as pressing F to get in a car in GTA and pressing WASD until it's time to press F again - stunningly deep gameplay! :D
 
  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
it's all already been done online, search for "elite trade tool" and you can find systems to tell you the most profitable trades, set up entire multi-hop routes or even just rares runs - you can make millions with legal trades without ever resorting to the darker side of slaving or contraband which can be even more profitable. you just need nudging the right way and you'll be fine, you've probably gotten better at it than most with the hard won practise the tough way
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.
just throttle back to 50% when it claims you're 18s away (time not distance) and your ship will almost always be able to get it back under control. when approaching stations with letterbox docks they always face the orbitted body, so aim between the two and turn back towards the station when you've slowed right down and you'll pop out right there.

there should be a trainer for that. it's very frustrating until you're shown
  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.
Totally depends on where you are and what you do, but it's not entirely unfair either which is why I wish people would put more effort into making open play appealing rather than forcing it to be as hardcore as they want. Their few islands of violence put people off but there's a lot of great play out there - check out our grade A pirate _Fissure's thread - but as with everything you gotta go hunt it I guess

Hope you don't give up though, the more the merrier and lots left to find and do
 
I played this around when it launched - even joined the beta group because I was so excited to get stuck into it. Grew tired of it after a few months and even the thought of returning now makes me immediately remember these things which discourage me from committing to the download:

  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.
  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.


I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring! So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?
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Not much to say here, but personally I found the most interesting ships to fly are the smaller ones anyway (I have one of each now). Pace-wise, yes, it is not quick, but it is not a race either. Enjoy your break (I've had a few months off too), but when you come back just play to enjoy it, the credits will come eventually. Try rare-trade routes for quick early credits, or possibly shadow runs if you are in something fast and good at avoiding scans.
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Overshooting is easily avoided as Nick Sticks mentioned but I'll elaborate... Set a button to 75% throttle. As you approach your destination, hit the 75% button at around 10 seconds out. you will slow down and approach at a steady 6 seconds to target (ish). While at this slower speed, get between the target station and whatever it is orbiting, then you will drop out facing the station entrance (roughly anyway, not relevant for outposts).
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If you want to meet people, take part in the Community Goals in open. There will be other commanders around although some of them will just want to shoot you but evidently we all love that aspect of player interaction.

I hope you come back and enjoy it again.
 
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I played this around when it launched - even joined the beta group because I was so excited to get stuck into it. Grew tired of it after a few months and even the thought of returning now makes me immediately remember these things which discourage me from committing to the download:

  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.
  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.


I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring! So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?

If anything credits are far to easy to get hold of these days. You can go from Sidewinder to an Annaconda in a day if you want to.

If you keep overshooting the station then you are doing something wrong. i still do overshoot my destination, but it is very rare, and only when i'm not paying atttention. There are plenty of tutorials out there, not that I ever needed one. Was a simple case of trial and error.

Go to Community goals, you will find lots of players there, with bigger rewards if credits is the highlight of the game for you.

Good luck.
 
I played this around when it launched - even joined the beta group because I was so excited to get stuck into it. Grew tired of it after a few months and even the thought of returning now makes me immediately remember these things which discourage me from committing to the download:

  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.
Join an active player group! We are recruiting and have folks winging up doing all kinds "stuff" everyday. We also use Discord for text chat, so you can still be "in the game", so to speak, when you are not.
 
I played this around when it launched - even joined the beta group because I was so excited to get stuck into it. Grew tired of it after a few months and even the thought of returning now makes me immediately remember these things which discourage me from committing to the download:

  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.
  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.


I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring! So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?

I think the main issue is you just aren't very good at the game. The first means you just haven't worked it out yet are just want an uber-ship really quick. The second means you haven't sussed the control or paid any attention to the many many many many many many help threads on this topic. The third means that either A: you are out in the sticks where no-one is playing so should try asking where the core systems are, B:You have network issues and are effectively playing Solo, or C: Your are actually playing Solo having not read the manual.
 
Pfff, see you in May. We can all say that "I'm not returning to this garbage game", but we will get back when 2.1 strikes, all of us.
 
Hi all!!!! I just bought a bag of pistachios. Yummy pistachios. They can be a pain to get out of the shells, but boy, are they tasty.

Thought you would like to read something you could care about.

Leave if you must, but don't expect to be begged to stay.

k0gHbXg.gif
 
I'm sorry that your experiences have led you to not want to continue playing.

Seriously though, we just don't need to know. These kind of posts are just attention seeking, IMO.

I played this around when it launched - even joined the beta group because I was so excited to get stuck into it. Grew tired of it after a few months and even the thought of returning now makes me immediately remember these things which discourage me from committing to the download:

  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.
  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.


I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring! So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?
 
I have recently become bored, so I have flown off to the center of the galaxy. I might return when something new comes out.
 
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I'm surprised you played for a few months and didn't work out at least a few profitable trade routes, ditto on overshooting space stations - yes I still do this, but not often.

I normally don't like this line but, if you don't like the immensity of space (in a space sim) and how it makes you feel like a tiny spec (and I very much do), and would rather be in tightly packed groups of other players, then I'm guessing that Elite, and definitely NMS (as there is no means to recognise a human player), are not for you.

Perhaps have a look at Infinity Battlescape instead?
 
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[*]Design requires too much time in any particular career path to get decent coin to then get into more interesting ships.

These days people can get from a Sidewinder to a Vulture in just a few days. And after that a ship like the FDL or Python can be acquired in no time.
So it is far to easy to make money and buy the "interesting ships".
You really haven't kept track of the game.

I remember barely making a profit after repairing my ship.

Repairing your ship is far too cheap now. It is negligible.
So again, you have not kept track of the game.

I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took.

If you can't bother, you can't bother. Don't blame the game.
There are things I don't bother with either. My choice, my responsibility.


[*]Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation.

The game does not need to improve.
You need to improve!
The problem you describe is one that is called: lack of skill.
Overshooting is totally unnecessary if you know how to fly. Dozens of fellow CMDRs, including me, are willing to give you tips if you need them.
Personally I like overshooting and I also use it to diminish the risk of interception in certain situations.

Which would be more bearable if there was a decent reward after each mission - see previous point.

Some missions pay well, others don't. I choose the missions that pay well.
Many players seem to focus on earning as many credits in the shortest possible time.
Personally I don't understand the attitude at all.
There certainly is stuff I would like to see changed where missions are concerned, but in general the pay outs are fine.
I would like to see increased stackability for example. This would make low paying missions more interesting too.

[*]Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.

The galaxy is a monstrously large place. That simply is a fact that cannot be changed.
It is not difficult to find busy areas where you will meet other humans regularly, if that is your thing.
There are other ways too like playing with friends, joining groups, doing CG's, getting involved in PP etc.

I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring!

It is not boring to me. Not at all. I even prefer an off line game to be honest, but it is what it is and I regularly encounter other players in Open. Just enough to keep me on my guard.
Star Citizen's universe is much smaller. It is only a tiny fraction of a tiny fraction of a tiny fraction of the Elite galaxy.
Perhaps that is the game for you?

So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?

I agree with that, but for different reasons. I do not give a toss about naming anything, even if the whole world knew about it. It just is not important to me.



In short:
It is fine if this is not your type of game, but your reasons are mostly nonsense.
You are out of touch with the game. That much is clear.
 
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dont see a point in making a topic about it without good arguments. its not like we have a shortage of negative people here...

if you dont enjoy the game thats fine, this issnt for everyone.
 
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