PROBLEM: Landing on the rescue ship Cornwallis

When you arrive at the rescue ship Cornwallis, there is no landing queue system. Players are waiting to land at the same time, making landing requests every second, hoping their request will be accepted before the others. Sometimes it takes 3 minutes, other times 15 or 20 minutes of nonstop requests. It makes no sense. Today, the Cornwallis is the focus of the problem. Tomorrow, in the next event, the bottleneck that will affect the gaming experience will likely be another ship or another spaceport.

Suggestion:
- Implement a LANDIG QUEUE SYSTEM so that upon arrival, we can get an idea of when it will be our turn.​
 
Opening the 'contacts\rescue_ship\request_landing' menu is a mechanic. Smashing the mechanic for 2, 5, or 10 minutes is not a 'mechanic'.

'Play solo'... No. The multiplayer mode exists, and if it didn’t, I would never play the game. I see no problem or inconsistency with the Elite Dangerous universe in having to wait 20 minutes because an entire system needs to be evacuated and we are overwhelmed. Just give me a well-made mechanic.
 
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Opening the 'contacts\rescue_ship\request_landing' menu is a mechanic. Smashing the mechanic to the edge of epilepsy for 2, 5, or 10 minutes is not a 'mechanic'.

'Play solo'... No. The multiplayer mode exists, and if it didn’t, I would never play the game. I see no problem or inconsistency with the Elite Dangerous universe in having to wait 20 minutes because an entire system needs to be evacuated and we are overwhelmed. Just give me a well-made mechanic.
Solo really is the logical choice in this situation. Open will still exist and you can relog to it whenever you like. :)
 
This is a suggestion/proposal to improve the multiplayer gaming experience in a very specific situation through a technical change. It’s up to the developers to decide whether or not to consider it. Another colleague has proposed a simpler solution to the problem: more rescue ships.

To the rest: Do you have anything to add, or are you just here to show off how smart you think you are?

It’s amazing.
 
When you arrive at the rescue ship Cornwallis, there is no landing queue system. Players are waiting to land at the same time, making landing requests every second, hoping their request will be accepted before the others. Sometimes it takes 3 minutes, other times 15 or 20 minutes of nonstop requests. It makes no sense. Today, the Cornwallis is the focus of the problem. Tomorrow, in the next event, the bottleneck that will affect the gaming experience will likely be another ship or another spaceport.

Suggestion:
- Implement a LANDIG QUEUE SYSTEM so that upon arrival, we can get an idea of when it will be our turn.​
The issue with this as was stated is that you will only get an indication of your progress through the queue not how long it is going to take as I might be ahead of you and am slow to navigate through the menus or there might be an AFK @#£&* ahead of you or it could be a bunch with only a couple of passengers and you will be number one for docking before you have time to read the number on your ticket.

It might be a useful indicator but I am not sure it is going to help anything but our keyboards.
 
The issue with this as was stated is that you will only get an indication of your progress through the queue not how long it is going to take as I might be ahead of you and am slow to navigate through the menus or there might be an AFK @#£&* ahead of you or it could be a bunch with only a couple of passengers and you will be number one for docking before you have time to read the number on your ticket.

It might be a useful indicator but I am not sure it is going to help anything but our keyboards.
Well seen. It’s true that the wait time can’t be calculated, but the queue position can, which would be helpful when there are 15 or more player ships waiting. The sequence of actions would look like this:

arrive -> request_landing -> request_denied -> in_queue -> request_accepted -> land

This way, you would only need to send the request once. If landing is denied, you go into the queue, and when you are first in line and a landing pad becomes available, your landing request is automatically accepted.
 
Over 22 billion people to evacuate.

One rescue carrier, parked in an asteroid field.

Yep, everything checks out.
I did suggest FDev give us the ability to carry passengers on Fleet Carriers in another thread, but maybe adding a Rescue module would be good in addition, that way missions can just specify 'take us to any rescue carrier' as well. I'd imagine the rescue rate would definitely take a pretty substantial upswing if so.
 
You'll get a number with no way of knowing if the players on the pads are having a break for dinner without login out.
Switching to solo during the evacuation might be the best solution, even with a queue system.
Even in solo you have to wait to land. Strangely enough.
 
When you arrive at the rescue ship Cornwallis, there is no landing queue system. Players are waiting to land at the same time, making landing requests every second, hoping their request will be accepted before the others. Sometimes it takes 3 minutes, other times 15 or 20 minutes of nonstop requests. It makes no sense. Today, the Cornwallis is the focus of the problem. Tomorrow, in the next event, the bottleneck that will affect the gaming experience will likely be another ship or another spaceport.

Suggestion:
- Implement a LANDIG QUEUE SYSTEM so that upon arrival, we can get an idea of when it will be our turn.​
I am literally waiting at Cornwallis right now, while browsing the forums.
I have been spamming the docking request for at least 5ish mins..

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