Engineers Problem with over heating on Corvette

Hey guys!

so im having a little issue with overheating on my Corvette while in combat and was wondering if i could get some advice.

in a test while using 2 boost and holding down my fire button i got to 100% heat!!! in 15.6Secs!
now 2 boost while holding down the fire button is not even close to what happens in a real fight!
i actually got it up to over 200% in over 30 sec of boosting and shooting.


now that seems a little high! , I am Using a G5 overcharged power plant!
would getting a G3 ( cause i can spare the power) help increase that time? im not exacly sure how the heat works in this game :S

and yes i have Heat sinks to lower my Heat but i like to keep does for my shield cell banks.
 
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What is the heat coefficient of that G5 powerplant? 0.9 or sth?

I run a 5x eff beams + 2x MC setup on both my Vettes and DD3/5 thrusters but got no such problems. The powerplant model is crucial, though. C models are cookers.

O7,
[noob]
 
my weapons:

2 HUGE Pulse Laser
- one has rapid fire
- one has Over charge

1 Large , 2 Mediums and 2 small Multi-cannons with efficiency Grade 5.

8a over charged G5 power plant.

i dont even have Dirty Drives yet
 
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FWIW, I run a G4 overcharged 8A pp on one of my Vettes (don't have access to the other one right now) that yields 43.8MW and has a heat efficiency value of 0.5. That is much already, the unmodified value would be 0.4. 8C would start at 0.6.

And 7A DD4 thrusters only on this one (so I will have to visit Palin again sometime soon) but my current ones have a thermal load of 2.3/s which is nearly twice the default already.

Hm. I would check the huge pulses first, I think. If funds allow, fit unmodified ones for sake of comparison and see how that performs. Overcharge can affect thermal load, depending on the grade. Beams, though, should be much worse, and 2 of my beams are huge. I had to mod them to be efficient, but have nearly constant firing capability without heat problems now.

EDIT: The other Vette only has a G1 overcharged 8A pp and a heat efficiency factor 0f 0.4, yields 42.5 MW still and that's sufficient. Otherwise, both Vettes have a similar setup, the only difference would be details in engineering.

O7,
[noob]
 
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What PD are you using? I matched my 8a OC PP (output 50+) w/ a 8a CE PD.

I think that the the huge lasers are a large part of your overheating. The MC's shouldn't be an issue.

Do you run any peripherals, like a KWS, at the same time? May have an effect.

Have you set your power priorities in the right hand HUD? Armament, power related components and shields are ones, everything else is five in mine.

My Corvette runs cool with one exception. If I hurry firing the secondaries (2 rails on the ones, one plasma on the large), I can get a heat spike but rapidly cools. My primaries, 2 MC's gimbals on the huge and 2 MC turrets on the mediums are low heat and w/ HICAP mags, provide continuous fire for a quite while.

The DD5's don't appear to be a heat issue w/ my setup.

PS:

Never use heat sinks.
 
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Firstly check the heat efficiency of your power plant. You most likely rolled a very high power gain but with a very high heat efficiency penalty.

Second, boosting while spamming huge non efficient lasers is going to get you hot. I have the same problem on my FdL in conflict zone CGs when I am pursuing runners. Have to load up on extra heatsinks specially for the occasion.

Consider rolling some huge efficient beams with thermal vent, that should cool things down.
 
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my weapons:

2 HUGE Pulse Laser
- one has rapid fire
- one has Over charge

1 Large , 2 Mediums and 2 small Multi-cannons with efficiency Grade 5.

8a over charged G5 power plant.

i dont even have Dirty Drives yet

Now that is as wrong as can be.

Lasers, especially huge ones run hotter than kinetics anyway. Also they have damage falloff after 500m already. So you don't overcharge or rapid fire them, you long range them. Brings heat down and DPS up at average combat distances. especially on a slow ship like the Vette.

Multicannons are among the coolest running weapons anyway, so never ever efficient them. Their falloff only starts after 1800m however, so those are the ones you overcharge.

And you might want to consider switching to lasers in the lower class slots and multicannons in the higher class. Lasers suffer no damage penalty vs. shields regardless of size, multicannons do against hull.
 
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Now that is as wrong as can be.

Subjective and reductive.

Also they have damage falloff after 500m already. So you don't overcharge or rapid fire them, you long range them. Brings heat down and DPS up at average combat distances. especially on a slow ship like the Vette.

Long Range does nothing for heat, and doesn't even match rapid fire/OC DPS until about 1300m, which is about my limit for bothering to fire with gimbals. "Average combat distance" is again subjective.

Multicannons are among the coolest running weapons anyway, so never ever efficient them.

Ever tried running multiple Incendiary mods? GL on OC and especially rapid fire. Efficient still has a solid place in the game for multicannons.

And you might want to consider switching to lasers in the lower class slots and multicannons in the higher class. Lasers suffer no damage penalty vs. shields regardless of size, multicannons do against hull.

Can agree about the breach values, however the huge slot is the most efficient. As the huge hardpoints make up roughly half the 'Vette's DPS, it's more efficient to put the thermals on the huge hardpoints and fit the kinetics to the rest if you want a 50/50 thermal/kinetic split. Marginally lower dps, especially if you're running corrosive, but more efficient on heat and dsitributor.



OP, I'd recommend looking into the efficient mods for your thermal weapons. It boosts damage by a little, substantially lowers heat and distributor draw, and has no negative effects, even at G5. I would have thought the 'Vette could handle modded pulses, but perhaps, as mentioned, you got a god awful roll on the PP efficiency. Certainly, unless you need the extra power, I wouldn't go above G3, and even then I prioritised efficiency when I rolled mine (barely enough power, but got a 0.42 coefficient). Once you get to a baseline, you can look at good to god rolling things and getting your heat low enough to roll higher DPS mods.
 
Subjective and reductive.

True, just my personal opinion

Long Range does nothing for heat, and doesn't even match rapid fire/OC DPS until about 1300m, which is about my limit for bothering to fire with gimbals. "Average combat distance" is again subjective.

Overcharged runs hotter, so switching to long range instead does reduce thermals and more importantly distributor draw.

Ever tried running multiple Incendiary mods? GL on OC and especially rapid fire. Efficient still has a solid place in the game for multicannons.

Agreed, this is the exception from the rule. But you usually don't run incendiary multis and lasers together.

Can agree about the breach values, however the huge slot is the most efficient. As the huge hardpoints make up roughly half the 'Vette's DPS, it's more efficient to put the thermals on the huge hardpoints and fit the kinetics to the rest if you want a 50/50 thermal/kinetic split. Marginally lower dps, especially if you're running corrosive, but more efficient on heat and dsitributor.

I debate that. My own Vette is a nearly exact 50/50 split against highly and equally resistant shields, but a massively higher thermal shield damage against unengineered ships, with even more massively higher kinetic damage against hull: https://eddp.co/u/P9Lwz6B7
As you can see, I've set that ship up exactly how I laid it out.
 
my weapons:

2 HUGE Pulse Laser
- one has rapid fire
- one has Over charge

1 Large , 2 Mediums and 2 small Multi-cannons with efficiency Grade 5.

8a over charged G5 power plant.

i dont even have Dirty Drives yet
an OC PA is a no go with dual PA on the vette.

got for 1 rapid fire and the other EFFg5.

then you can make all the MCs OC.
 
4KM in and the beams are already on you.
As you get closer, MUAR BEEEEMS, and I'm getting plenty of ToTy.
It's at this point that you get to start shooting your gimbled peevy pea shooter.
Meanwhile: Beams; rails, beams.
You get closer: Beams; Plasma. Beams, rails, beams, plasma.

TURNING!

Beams, rails, plasma, beams, plasma. MISSILES, MISSILES, MISSILES! FIRE EVERYTHING!!!

heat_problem.jpg
 
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thanks forr all the help guys!!!

the big problem was i think my OVER CHARGED G5 power plant!

and the way i was using my guns ( a little )

fix the problem by managing to get a G1 Over charged power plant with a perfect roll! :p
im at 99% power just right! hehe

thanks again!
o7
 
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