Problem with shield cells

Hello all,

After looking in to few videos on youtube, noticed one thing about shield cells.

For example in video where one CODE member fighting another ROA member, python vs python I noticed one of them used 6 or 7 shield cells but by using shortcut on keyboard or button binding or whatever bind/shortcut. I could not see shield packs maped on his screen and he never changed fire group to group with shield cells , so it is triggered by shortcut.
So 6 or 7 means he have more than one shield cell pack installed.

I have 2 packs installed but noticed when I trigger shield cell pack by shortcut on keyboard (mouse & keyboard setup) it use one cell from each pack I have installed. So at the end I should have 6 cells to use, since each pack have 3 , but I am left without cells after 3rd use. Noticed that in my last night fight against ROA , hehehe. After fight I did test and it uses one cell from each pack with one trigger.

Where is mistake, on my side.
 
Hello all,

After looking in to few videos on youtube, noticed one thing about shield cells.

For example in video where one CODE member fighting another ROA member, python vs python I noticed one of them used 6 or 7 shield cells but by using shortcut on keyboard or button binding or whatever bind/shortcut. I could not see shield packs maped on his screen and he never changed fire group to group with shield cells , so it is triggered by shortcut.
So 6 or 7 means he have more than one shield cell pack installed.

I have 2 packs installed but noticed when I trigger shield cell pack by shortcut on keyboard (mouse & keyboard setup) it use one cell from each pack I have installed. So at the end I should have 6 cells to use, since each pack have 3 , but I am left without cells after 3rd use. Noticed that in my last night fight against ROA , hehehe. After fight I did test and it uses one cell from each pack with one trigger.

Where is mistake, on my side.

Activate / deactivate second cell using right hand panel?
 
Yeah, SCBs, unlike say chaff, do that. Not sure how the guy was making it not so unless he had a high-class high-rated SCBs (6A have 5 charges I think) or powering each SCB module on/off in power management.
 
Yea you can assign a key, switch or button to the shield cells like I have, with the heat-sinks, chaff and shield cells. I use 2 A6 shield cells at 3.5 mill each on a Python and the second one has to be turned off in the modules section and then activated after you deactivate the first after it is empty of it's 6 cells chap.
It does help if you have a HOTAS with spare shiny red buttons or nice chrome switches to work these nice gadgets but a keyboard will do the same job much cheaper, though hunting for keys in a battle is not as quick as a button under your throttle or a switch next to your thumb.
 
The python can power multiple SCBs at once if you have low draw weapons or lose a booster. I didn't know only one active bank would fire off per use though, that could come in handy.
 
I would ban shield cells, not sure why they exist.

What is CODE. Ive been asked that a few times in game.


CODE is clan in game , they are alliance followers. Well I would ban shield cells as well, but they are there, so we going to use them well.

- - - Updated - - -

Yea you can assign a key, switch or button to the shield cells like I have, with the heat-sinks, chaff and shield cells. I use 2 A6 shield cells at 3.5 mill each on a Python and the second one has to be turned off in the modules section and then activated after you deactivate the first after it is empty of it's 6 cells chap.
It does help if you have a HOTAS with spare shiny red buttons or nice chrome switches to work these nice gadgets but a keyboard will do the same job much cheaper, though hunting for keys in a battle is not as quick as a button under your throttle or a switch next to your thumb.

yea I know , I do use key assignment , but when I hit that key it uses one cell in each cell pack I got installed. As I have two packs installed, each have 3 cells, after once pressing that key I em left with 2 cells in each pack. So it is some bug or whatever.

I do not have HOTAS yet, my going to arrive in few days and I cant wait for day when it comes to my hands.
 
yea I know , I do use key assignment , but when I hit that key it uses one cell in each cell pack I got installed. As I have two packs installed, each have 3 cells, after once pressing that key I em left with 2 cells in each pack. So it is some bug or whatever.
Only cell banks that are powered will be activated with the keyboard shortcut. A common tactic is to have multiple shield cell banks, keep only one powered, and when it's used up, power it down and power up the next one.
 
Only cell banks that are powered will be activated with the keyboard shortcut. A common tactic is to have multiple shield cell banks, keep only one powered, and when it's used up, power it down and power up the next one.

I agree that is the way to do it. It also has the advantage of not using the power demand of the second shield cell. So more power available to your weapons.
 
I would ban shield cells, not sure why they exist.

They exist because it's a functional tool that exists in the game. It doesn't throw combat out of balance because your shields must be up in order to even use them - it doesn't save you from a near-death (unless, of course, your hull was extremely low, your shields activated, and you then used a shield cell bank. From a lore perspective, if we are able to create shields that stop thermal and kinetic weapons, we would have also been able to create a way to regenerate those shields. Your dislike of them is no reason for banning. The only thing I wish they would add to the game would be modules for damage multiplication - if we have shield cell banks to regenerate shields, and we have hull plating to increase armor values, it would be nice for the Commanders who don't want to fly as a "tank" to have an option to fit into their internal components that would increase firepower.

What is CODE. Ive been asked that a few times in game.

A clan, in game, that typically blockades CG locations under role-playing pretenses. It's pretty neat, but since they're mostly all in top-of-the line ships, I'm too chicken to bring my C/D-rated Python into Open for CGs, lol.
 
Last edited:
Would be useful if the batteries shut off automatically once empty. That way you could set up stages that go by themselves. As soon as the higher priority is empty, it turns off and powers up the next one.


I know a lot of people hate on scb but I actually enjoy how they extend a fight. And it's always fun to watch the panic rise as the scb amount lowers.
 
Before scb and shield cells most fights could be won by the first person to shoot. If someone can take down your shields before you even know they are attacking you, your fight is over.

Now combat takes longer. I prefer it.
 
Last edited:
Would be useful if the batteries shut off automatically once empty. That way you could set up stages that go by themselves. As soon as the higher priority is empty, it turns off and powers up the next one.
Some people like triggering multiples at once. It allows them to use smaller-class, lower-power cells that take up a couple of the smaller module slots instead of one of the large ones.
 
Some people like triggering multiples at once. It allows them to use smaller-class, lower-power cells that take up a couple of the smaller module slots instead of one of the large ones.

I prefer having the option of firing in singles or multiples. There could be a setting that lets you choose manual selection or auto select the next one but I get by without this option at present.

Afaik most people who don't like scb or cells are the ones who attack first and therefore benefit most from being able to take down shields on the first pass.
 
Last edited:
Before scb and shield cells most fights could be won by the first person to shoot. If someone can take down your shields before you even know they are attacking you, your fight is over.

Now combat takes longer. I prefer it.

Afaik most people who don't like scb or cells are the ones who attack first and therefore benefit most from being able to take down shields on the first pass.

If you can take down shields before your opponent can respond, SCBs don't matter.

The extreme alpha damage setups that are still rather prevalent came to be favored because of SCBs, not the other way around.

SCBs only matter if you have sufficient situational awareness and base shield strength to use them at least five seconds before your shields collapse. The sort of scenario you imply is precisely what can negate SCBs, not what justifies them.
 
Shield Boosters mean you can avoid the initial wiping out of your shields. The Shield Cells enable you to charge them up again (before they go down).

You can activate a shield cell as soon as you are attacked (if you have weak shields compared to your attackers dmg output). Depending on your ship type, that can be the difference between fighting with no shields or not.

People were already using 'extreme alpha damage setups' long before the shield boosters and cells were introduced.

Boosters and Cells can also be the difference between a trader surviving long enough to run too (against npcs and players).
 
Last edited:
Shield Boosters mean you can avoid the initial wiping out of your shields. The Shield Cells enable you to charge them up again (before they go down).

That is what they are for, ideally.

People were already using 'extreme alpha damage setups' long before the shield boosters and cells were introduced.

Shield cells have been around since beta 2, and many people changed their weapons to compensate for them. I went to a quad fixed beam laser setup on my Viper so I could drop shields before most had the opportunity to use an SCB...a setup I probably would not otherwise have favored, even if I did grow to like them.
 
There should be weapon like EMP to disable all electronic gear in opposite ship so they cant trigger shield cell :p
 
Back
Top Bottom