Procedural Gen of systems question

I know this is a slightly off topic flippant comment but does anyone else picture Michael Brookes standing at the stellar forge with a big hammer, beating it into shape whilst sparks fly everywhere, occasionally dousing ED in a bucket before returning it to the anvil?

I refrain but must admit we are out of our mind. :D Btw anyone know which star represents the Sun of our solar system in game?
 
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or perhaps the ability to view your mission locations in the map.
There is already the request to allow the galaxy map to be available directly from the missions screen in Starport Services. Would be super nice if any mission location was clickable and would go straight into the galaxy map with the location selected.

Without this, it's hard to know if you should even take up the mission. So you end up have to go back and forth between two screens seperated by a reasonable number of key strokes and travel time.
 
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There is already the request to allow the galaxy map to be available directly from the missions screen in Starport Services. Would be super nice if any mission location was clickable and would go straight into the galaxy map with the location selected.

yes that would be useful too, anything to prevent me from having to rely on my feeble memory. :D
 
Is the procedural generation of systems accurate to scientifically accepted planet formation models? What I mean is that if a star is randomly generated as a yellow dwarf, like our Sun, will it be more likely to have small rocky inner planets and large gas giants further out.

Or if the star of a system is generated as a young blue star like Vega, will it have just proto-planet objects within the system.

So as an explorer, looking at the galaxy map, and studying the star type/spectrum, we can make assumptions as to what type of system is likely to be there and plan our journey accordingly?

It would be a shame if the PG system just randomly cooks-up planet models without taking into account star-type, age, etc.

its NOT random, however humans know only about 160 000 star systems and all rest are our scientific guesses.

Every dot on the vast cosmic starscape of the Milky Way is a star system and within are an amazing mix of planets, moons, asteroid belts, rings, comets or cosmological marvels waiting to be discovered. The Milky Way galaxy features 400 billion star systems; each one can be explored and they are all moving correctly; spinning, orbiting each other. And you will be able to select stars to jump to directly from the night sky.
To achieve this, frontier started out with the precise locations all the known stars, exo-planets, celestial bodies and phenomena. Beyond that, procedural techniques are used in conjunction with real, ‘hard’ physics to model the other hundreds of billions of star systems.
Never before has the beauty and scope of our galaxy been so accurately mapped and so completely realized in a virtual world. Every single one of the stars in the real night sky is present in the virtual one.
In elite we have some 150,000 star systems visible from Earth in real life; in the game this will be backed up with billions more that will be scientifically accurate in terms of how they formed. They will be generated procedurally to fit the observational data as best as possible, as most of these systems are not individually visible from Earth, even with Hubble.
Each of these will include stellar systems with different types of planets, gas giants, rocky moons, asteroid fields and so on. One great side effect of this is the night sky is “correct” when viewed from Earth and changes gradually as you travel to nearby systems. The constellations gradually become unrecognisable as you move further from Earth
 
Is the procedural generation of systems accurate to scientifically accepted planet formation models? What I mean is that if a star is randomly generated as a yellow dwarf, like our Sun, will it be more likely to have small rocky inner planets and large gas giants further out.

The great thing about FD that I have found is that they like accuracy. I have watched a lot of the development diary's (I really need to get fully caught up) however from those I have seen FD have shown they are trying to make ED as realistic as possible. There is an article in a newsletter describing the stellar forge and how this works.

Another great feature is the artificial gravity. They have applied thought and the rules of physics to create gravity inside the stations which I think is great. Some parts of the game may be un-realistic but then again we do live in our current age and certain technology hasn't fully been discovered yet but yes. It's realistic enough for me :D
 
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