Jack Booted Thug posted this great video of the Zelada Space Port space station.
I wonder if those surface details are procedurally generated? Or are they hand modeled? I mean not just different station modules mixed together but the detailed stuff on surface. Would be nice to get some dev info.
It looks great either way but it would be a great example of how procedural generation creates really nice and interesting details on large structures in comparison to hand modeling
EDIT: It looks the surface of the Coriolis station isn't randomized so never mind, question answered ^^
I wonder if those surface details are procedurally generated? Or are they hand modeled? I mean not just different station modules mixed together but the detailed stuff on surface. Would be nice to get some dev info.
It looks great either way but it would be a great example of how procedural generation creates really nice and interesting details on large structures in comparison to hand modeling
EDIT: It looks the surface of the Coriolis station isn't randomized so never mind, question answered ^^
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