Procedural Planets, Clouds, Mountains... Frontier Should Hire THIS Guy!

"Nova Voyager will be released in the 2015 for iOS platforms (iPhone and iPad) then will follow the MacOSX version."

Based on that alone, I'm pretty confident E: D will look better. :D

Engine aside, that is pretty neat for a 1-man project - Then again, that's the nature of procedural generation.
If I recall correctly, No Man's Sky is made by 4 guys last I checked.
 
No offence, but that stuff is very unimpressive!

Heck.. you can get random generators that do better texturing.

E.G. World Machine

I dont think ED Dev producing far better terrain graphics will be an issue.
 
No offence, but that stuff is very unimpressive!

Heck.. you can get random generators that do better texturing.

E.G. World Machine

I dont think ED Dev producing far better terrain graphics will be an issue.

I actually think this project is very impressive since it has achieved a seamless real distance interplanetary travel with procedural generated planets where you can land on and not an instanced one like ED handles it. The matter of texture details is a very easy thing to improve.
The point is to have the right design as a base , thing that novavoyager got as a start and ED didn't focusing more on graphics than actual physics (there's no gravity in ED) and the scene isn't rendered seamlessy at long distance travel but it's cell/instanced.
 
Is it time to mention 'SpaceEngine' in this thread yet? :)

+1 on this my only problem though with it is that the transition from pretty marble on the screen to a full on landscape with mountains is still not completely seamless. You can see stuff being generated as you get closer which I think would need to be sorted out before something like that is implemented in say ED. Still though brilliant simulator I literally spend hours just flying about and the soundtrack is spot on. Unlike horror survival type games SE is a joy to play with the lights off for the full immersion.
 
It looks okay. Not breathtakingly impressive though.

Also, space engine is, i think, the one ED will have to go up against and surpass ;)
 
I expect nothing less than Outerra quality or better from ED, which is far beyond anything I've seen in those Novavoyger screenshots!

https://www.youtube.com/watch?v=iNgWwvSaTZ0

Spectacular! but honestly that level of detail is only going to kill framerate on a lot of machines and really for the scope of the game may be a tad overkill. Space Engine type of detail is plenty good enough no need for cinematic quality stuff. As long as the space to planet to space transition is seamless details can be more approximative if performance otherwise would suffer.

I would like to know on the inhabited planets how settlements and buildings will work with a procedurally generated planet. Will their planet builder have the ability to spawn cities, stations, spaceports etc? or will they have to manually create the locales after the planet has been generated?
 
I've run the Outerra demo on my computer and it works very smoothly (same framerate as ED). I have a AMD Phenom 940 4x 3GHz and a GeForce 560 Ti.
 
screenshot69.png

I-Novae is also something I hope FD will come close to or surpass :D
 
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