Can confirm GPU is by far more important than any other component it seems. I came browsing the forums today, because I've reached a very frustrating point in my game. I'm about 2500 ly from the Great Annihilator with the intent of heading to Sag A* after I visit the Annihilator (first time I've headed out here) and the game becomes almost completely unresponsive when trying to calculate a route about 990 ly in the direction of the Annihilator. The game cannot calculate these routes, plain and simple. I'm in a supped up Anaconda, jump range with full tank of fuel is about 54 ly and I'm trying to take advantage of ever bit of it, calculating fastest route. Up until now, it's gone really smooth, but now, the game can't handle it. I keep saying "the game" because my i7 is running at 25% usage, my 16GB RAM is at 25% usage, my SSD usage (read/write from the game) is at 1% or less, my network usage is at 1% or less, my GTX 1070 is not stressed, running a cool 30 degrees C with less than 50% fan running on ultra game graphics settings (have tried reducing graphics settings and it makes no difference on route calculation. So...how is it that I have all this extra computational power in my computer, but this game cannot take advantage of it?? Poor programming is my only answer. The game is not programmed to take advantage of system resources above a certain level, so a more advanced CPU and extra RAM are useless for this game...it's a real shame not to mention extremely frustrating!!!
agreed when in a dense star field like near the galactic core the map can grind to a halt I know there are 400 billion or so stars so a gpu can have its work cut out but that's the problem why is this game simply not using the resources available, the optimization of this game in some areas is for want of a better word non existent, you have a cpu that's practically idle they do realise it has a floating point unit higher maths calculations co processeor integrated into the cpu don't they?
time to hire the services of a computer programmer to work on the cobra engine as your artists sound and concept designers have done great work on that game engine but it needs more work desperately to detect and use a computers power and they need to stop treating a pc like an x box, but that's simply not going to happen is it.
I know it may be a long way down the line but after seeing the games con presentation of star citizen I know you wont be playing that on an xbox
and apon release I cant see myself playing this much tbh when that is available to play............................
when elite was released in 1984 it was not available on an atari
when frontier elite 2 was released in 1993 it was not available on Nintendo
when I heard that this game would be released on xbox my heart sank as all I could see were its limitations
at least peeps who have bought expensive machines for this game wont be disappointed when star cit make's full use of that capability
"they said they would make this game on xbox and I said no no NOOOOOOOOOOOOOOOOOO!"
still I do love this wide but extremely limited gem of a game and its not too late to ditch its x box anchor due to its modular design phases and how I would rejoice after horizons if they said support for x box has now ended as the direction the company wish to take the game is not possible on that machine to render atmospheric planets cityscapes on earth and the ist person aspect of the game................
but fd is a small company and that's part of the problem I think