Hardware & Technical Processor good for ED

Hi Everyone,
Not sure if this is the right area to post,going to build a PC and move on from an OS X Machine.
Just wondering if there is any benefit going to an Intel 6800 or 6850 broadwell-e vs 6700 Skylake processor with the additional cores. This would more be for playing ED then anything else. Thanks in advance.
 
Money is better spent on a GPU upgrade.

For reference, my very very very old Intel Core 2 Quad Q6600 (@3.0ghz, brought in 2008ish), was still able to keep up with my AMD HD 6870, pretty much until Arma 3 came out, then it couldn't cope anymore.
Then i threw in an AMD FX 8320 I had laying around. All good!
However, my GPU is now getting far too old. Lol
 
Can confirm GPU is by far more important than any other component it seems. I came browsing the forums today, because I've reached a very frustrating point in my game. I'm about 2500 ly from the Great Annihilator with the intent of heading to Sag A* after I visit the Annihilator (first time I've headed out here) and the game becomes almost completely unresponsive when trying to calculate a route about 990 ly in the direction of the Annihilator. The game cannot calculate these routes, plain and simple. I'm in a supped up Anaconda, jump range with full tank of fuel is about 54 ly and I'm trying to take advantage of ever bit of it, calculating fastest route. Up until now, it's gone really smooth, but now, the game can't handle it. I keep saying "the game" because my i7 is running at 25% usage, my 16GB RAM is at 25% usage, my SSD usage (read/write from the game) is at 1% or less, my network usage is at 1% or less, my GTX 1070 is not stressed, running a cool 30 degrees C with less than 50% fan running on ultra game graphics settings (have tried reducing graphics settings and it makes no difference on route calculation. So...how is it that I have all this extra computational power in my computer, but this game cannot take advantage of it?? Poor programming is my only answer. The game is not programmed to take advantage of system resources above a certain level, so a more advanced CPU and extra RAM are useless for this game...it's a real shame not to mention extremely frustrating!!!
 
Can confirm GPU is by far more important than any other component it seems. I came browsing the forums today, because I've reached a very frustrating point in my game. I'm about 2500 ly from the Great Annihilator with the intent of heading to Sag A* after I visit the Annihilator (first time I've headed out here) and the game becomes almost completely unresponsive when trying to calculate a route about 990 ly in the direction of the Annihilator. The game cannot calculate these routes, plain and simple. I'm in a supped up Anaconda, jump range with full tank of fuel is about 54 ly and I'm trying to take advantage of ever bit of it, calculating fastest route. Up until now, it's gone really smooth, but now, the game can't handle it. I keep saying "the game" because my i7 is running at 25% usage, my 16GB RAM is at 25% usage, my SSD usage (read/write from the game) is at 1% or less, my network usage is at 1% or less, my GTX 1070 is not stressed, running a cool 30 degrees C with less than 50% fan running on ultra game graphics settings (have tried reducing graphics settings and it makes no difference on route calculation. So...how is it that I have all this extra computational power in my computer, but this game cannot take advantage of it?? Poor programming is my only answer. The game is not programmed to take advantage of system resources above a certain level, so a more advanced CPU and extra RAM are useless for this game...it's a real shame not to mention extremely frustrating!!!

agreed when in a dense star field like near the galactic core the map can grind to a halt I know there are 400 billion or so stars so a gpu can have its work cut out but that's the problem why is this game simply not using the resources available, the optimization of this game in some areas is for want of a better word non existent, you have a cpu that's practically idle they do realise it has a floating point unit higher maths calculations co processeor integrated into the cpu don't they?
time to hire the services of a computer programmer to work on the cobra engine as your artists sound and concept designers have done great work on that game engine but it needs more work desperately to detect and use a computers power and they need to stop treating a pc like an x box, but that's simply not going to happen is it.
I know it may be a long way down the line but after seeing the games con presentation of star citizen I know you wont be playing that on an xbox
and apon release I cant see myself playing this much tbh when that is available to play............................
when elite was released in 1984 it was not available on an atari
when frontier elite 2 was released in 1993 it was not available on Nintendo
when I heard that this game would be released on xbox my heart sank as all I could see were its limitations
at least peeps who have bought expensive machines for this game wont be disappointed when star cit make's full use of that capability
"they said they would make this game on xbox and I said no no NOOOOOOOOOOOOOOOOOO!"
still I do love this wide but extremely limited gem of a game and its not too late to ditch its x box anchor due to its modular design phases and how I would rejoice after horizons if they said support for x box has now ended as the direction the company wish to take the game is not possible on that machine to render atmospheric planets cityscapes on earth and the ist person aspect of the game................
but fd is a small company and that's part of the problem I think
 
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Doing intensive maths processing a modern GPU is much more powerful than the maths co-processor in the CPU's. Doing FFT's (Fast Fourier Transform) a GTX 670 is about 8 times faster than a i5 4690k.

And that is where the CPU version has been in use for ~20 years and is quite well optimised. While the GPU version has only been running about 4 years, and quite probably has the chance to have performance doubled as the programmers change the program from CUDA to OpenGL.
 
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I am still running a 2008 vintage i7 920 albeit overclocked somewhat.

It is still perfectly fine for playing Elite and doesn't bottleneck the GPU AMD RX480 which is able to reach 100% utilisation in elite.

IF you do want to get new cpu then if you can wait 6 months it may save you some money, as AMD may finally be getting a decent cpu out for the first time in years in the form of Zen. This I suspect will force Intel to lower their prices in order to prevent AMD from stealing a good bit of Intels market share.

Early test batches of ZEN show it is competitive with the fastest Intel 6900k processors which are $1k chips
 
Hi Everyone,
Thanks for all the feedback and insights. I decided to order a i7 6850k and a EVGA FTW 1080 so hopefully that takes me for a while.
Thanks again!!
 
Can confirm GPU is by far more important than any other component it seems. I came browsing the forums today, because I've reached a very frustrating point in my game. I'm about 2500 ly from the Great Annihilator with the intent of heading to Sag A* after I visit the Annihilator (first time I've headed out here) and the game becomes almost completely unresponsive when trying to calculate a route about 990 ly in the direction of the Annihilator. The game cannot calculate these routes, plain and simple. I'm in a supped up Anaconda, jump range with full tank of fuel is about 54 ly and I'm trying to take advantage of ever bit of it, calculating fastest route. Up until now, it's gone really smooth, but now, the game can't handle it. I keep saying "the game" because my i7 is running at 25% usage, my 16GB RAM is at 25% usage, my SSD usage (read/write from the game) is at 1% or less, my network usage is at 1% or less, my GTX 1070 is not stressed, running a cool 30 degrees C with less than 50% fan running on ultra game graphics settings (have tried reducing graphics settings and it makes no difference on route calculation. So...how is it that I have all this extra computational power in my computer, but this game cannot take advantage of it?? Poor programming is my only answer. The game is not programmed to take advantage of system resources above a certain level, so a more advanced CPU and extra RAM are useless for this game...it's a real shame not to mention extremely frustrating!!!

Tried and trusted method from reddit and I have used it myself at the core to find optimal jump range for route planning. Copied and pasted below with link. With the right input routing just takes a few seconds.


[FONT=verdana, arial, helvetica, sans-serif]If you've ever been within 6000 ly or so of Sagittarius A*, you know routing suddenly comes to a halt and you sit staring at 98-99% for potentially a very long time. There's a trick that, once mastered, allows you to make such routes in seconds and you never have to wait again.[/FONT]I didn't come up with this trick originally, but from experience I refined the technique a bit. Credit to discovering the basics of this goes to whomever came up with it first (don't know who).
There's a bit of math involved but nothing difficult. As an example, I will use a jump range of my Anaconda,39.21 ly. Substitute with your jump range below.

  • First calculate the maximum number of jumps you can do in 1000 ly. For me this is: 1000/39.21 = 25.503698. Discard the decimal points and we end up with the remaining integer 25.
  • Multiply your jump range with the number you got in the previous step: 39.21*25=980.25
  • Subtract some arbitrary amount from this maximum. This is where the trial an error comes in. It depends on how far you're jumping (i.e for a 200ish ly path you subtract less than for a 980 ly jump). In this case, I'd say about 12-15 ly is a good approximation. Let's start with 12, which leaves us at 968 ly.
  • Find a star approximately 968 ly away. SELECT IT (this is super important). Try routing.
  • If the route worked within 3 seconds or so, you're done.
  • If the route didn't work and you get the "galaxy map lag" immediately close the galaxy map. Use a key binding since it's nearly impossible to get button presses to register.
  • Open the map again. Since you selected the star in a previous step, you know where you last tried. Find a nearby star, adjusting the distance from you up/down slightly. This is the trial and error step.
  • Repeat the last few steps until you find your sweetspot. Once you have a sweetspot you typically find any future jumps in 0-3 failed attempts.
If you have to wait more than 3-5 seconds, TRY AGAIN. This is key. There's zero reason to wait long using this method. You need to select the star, and you need a galaxy map key binding, and a bit of trial and error. That's it.
Note, the DISTANCE you're jumping DOESN'T matter. If you try to make a 45 ly jump, you will fail. In that case, make two manual jumps. If you need to jump any other distance, you need to repeat the steps replacing the 1000 with whatever distance you need.
Enjoy your instant core travels.
Edit: One more tip. When you go to the "Navigation" tab, be sure to uncheck both Economical and Fastest routes. Then you don't get the incredibly annoying (in the core especially) spiderweb of jumps. Also speeds things up.


Link https://www.reddit.com/r/EliteDangerous/comments/36ast4/psa_routing_near_the_core_almost_instantly
 
Can confirm GPU is by far more important than any other component it seems. I came browsing the forums today, because I've reached a very frustrating point in my game. I'm about 2500 ly from the Great Annihilator with the intent of heading to Sag A* after I visit the Annihilator (first time I've headed out here) and the game becomes almost completely unresponsive when trying to calculate a route about 990 ly in the direction of the Annihilator. The game cannot calculate these routes, plain and simple. I'm in a supped up Anaconda, jump range with full tank of fuel is about 54 ly and I'm trying to take advantage of ever bit of it, calculating fastest route. Up until now, it's gone really smooth, but now, the game can't handle it. I keep saying "the game" because my i7 is running at 25% usage, my 16GB RAM is at 25% usage, my SSD usage (read/write from the game) is at 1% or less, my network usage is at 1% or less, my GTX 1070 is not stressed, running a cool 30 degrees C with less than 50% fan running on ultra game graphics settings (have tried reducing graphics settings and it makes no difference on route calculation. So...how is it that I have all this extra computational power in my computer, but this game cannot take advantage of it?? Poor programming is my only answer. The game is not programmed to take advantage of system resources above a certain level, so a more advanced CPU and extra RAM are useless for this game...it's a real shame not to mention extremely frustrating!!!

As long as it runs on a console they don't give a toss about further optimisation.
 
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