Powerplay Progress bar of powerplay don't move from 04.01.2025

Progress bar of powerplay don't move in system V2151 Cygni I see what progress bar stop 04.01.2025 around 250-300k newest controlpoint, now we have 660k new CP but progress bar don't move. According to our calculations it must be somewhere in middle of fortifield field. https://issues.frontierstore.net/issue-detail/70912
Sirius have farest position of progress bar with 590k new CP from zero last week. In V2151 Cygni we start around 200k and get in this week 660k new CP its almost 900k CP and have same position of progress bar, its looks like 300k of CP don't count(it's almost half of Fortifild bar). Maybe this is just visual issue, if not I hope Frontier will add missing CP after restart, because a lot of people work on it and don't want their efforts are waste.
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There is a limit to how far you can move a system each cycle (to stop Exploited systems being converted straight into Strongholds), so you may have hit the cap for how far into Fortified you can make an Exploited system.

Of course, if there was suddenly to be a few hundred thousand points of undermining, your extra score would mean you didn't lose strength until all the spares were cancelled out.
 
Sirius and V2151 Cygni seem to be capping at the same distance through Fortified - Sirius just started lower in Exploited.

I've definitely seen a mention somewhere in the documentation about only being able to promote (or demote) one level at a time, but I can't remember where right now.
 
in codex I see what state can change step by step something like this, but nothing about cap like 25% of state or other cap. if its realy cap not issue, frontiers must add in codex what any change state have cap 25% or how much is it. And why it must be a cap I dont truly understand? Why 20-25% not 100% of state cap?
I would understand if it was 100% cap without explanations, it fit in the description of codex.
 
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I've definitely seen a mention somewhere in the documentation about only being able to promote (or demote) one level at a time, but I can't remember where right now.
Based on my understanding, systems can only change state once per weekly cycle. But any control points over the threshold will still carry forward (except for acquisition). There wasn't any mention of a cap for control points when reinforcing hmmm
 
Based on my understanding, systems can only change state once per weekly cycle. But any control points over the threshold will still carry forward (except for acquisition). There wasn't any mention of a cap for control points when reinforcing hmmm
I suppose the question is how far into the next band you can push it. I'd previously been interpreting it as being able to push an Exploited system to one point short of Stronghold, but it looks like the actual limit might be somewhat lower than that.
 
In addition to the statement that you can only advance one level per cycle, the documentation also mentions that you cannot advance above an upper limit. I think on Thursday we will know if that cap is 25% of fortify and the rest of the CP above that may be lost.

If that's really the case, we've all learned something from it. But it doesn't make sense to ask yourself why there is such an upper limit or why it is at what percentage. The only important thing is to know that they exist and to plan for them in the future.
 
I'd like to add my observation that the bars are certainly not linear and hard to interpret. I'd also like to see the absolute system control points for each side, not only the contribution this cycle..
 
I'd like to add my observation that the bars are certainly not linear
They're linear within each band, which allows you to get good enough measures of the absolute score once you know how wide the bands are.
Exploited: 333k
Fortified: 667k
Stronghold: 1000k

In Acquisition, it's 35k to the first marker, another 85k from there to the second marker, and then another 280k from there to the top of the bar (though that of course only matters in heavily-contested acquistions)
 
I would also like to add that we had a frozen control score in a system for an entire cycle starting the day after the cycle began.

  • Cycle started with system in exploited
  • Began putting in effort
  • Hit ~1500cp and score stopped moving
  • Stopped participating
  • Cycle ended with the system uncontrolled but with no undermining listed up to the most recent refreshes before the tick.
 
They're linear within each band, which allows you to get good enough measures of the absolute score once you know how wide the bands are.
Exploited: 333k
Fortified: 667k
Stronghold: 1000k

In Acquisition, it's 35k to the first marker, another 85k from there to the second marker, and then another 280k from there to the top of the bar (though that of course only matters in heavily-contested acquistions)
Is it possible to clarify this a little for one of the slower kids in class?

Does this mean it’s takes 1000k CP to take a system from the point of becoming exploited to Stronghold, and if so is that the beginning or maximum of Stronghold? Or does it mean that those figures are required for each of those bands - requiring 1’100’000 CP to go from newly exploited through to Stronghold?

Thanks
 
Does this mean it’s takes 1000k CP to take a system from the point of becoming exploited to Stronghold, and if so is that the beginning or maximum of Stronghold? Or does it mean that those figures are required for each of those bands - requiring 1’100’000 CP to go from newly exploited through to Stronghold?
Beginning of. So the cumulative CP (assuming no opposition) from a completely blank system.
- 35,000: reach contested threshold
- 120,000: acquire system, becomes zero-strength Exploited next week (spare merits after this are only useful to improve the chances of winning a contestable acquisition)
- 453,333: reinforce to minimum Fortified
- 1,119,999: reinforce to maximum Fortified
- 1,120,000: reinforce to minimum Stronghold
- 2,120,000: reinforce to maximum Stronghold

These CP have to be delivered over at least four separate weeks as you can only change the system by one level a week.
 
Beginning of. So the cumulative CP (assuming no opposition) from a completely blank system.
- 35,000: reach contested threshold
- 120,000: acquire system, becomes zero-strength Exploited next week (spare merits after this are only useful to improve the chances of winning a contestable acquisition)
- 453,333: reinforce to minimum Fortified
- 1,119,999: reinforce to maximum Fortified
- 1,120,000: reinforce to minimum Stronghold
- 2,120,000: reinforce to maximum Stronghold

These CP have to be delivered over at least four separate weeks as you can only change the system by one level a week.
So a few wakes scan then?!

Thank you for breaking that down.

I’m currently working with another Cmdr to take a system into Stronghold purely to enable us to Aquire another we’d like to work in. This process will clearly take some time. At least now I can work out what is a reasonable amount of time/merits for each step.

Thanks again
 
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