Projectile Lifespan

Well there are a lot of writers and Elite fiction buffs here who really love to delve into the inner workings of the universe. That's great, but can be a double edged sword for sure. :) Better to have too much interest in your universe than no interest at all.

Now if only we could explain away this speed limit....:p
So, should we then need justification for instances in the fiction? You have to draw the line somewhere.

I agree that the speed limit may need some justification, but projectiles / debris / cargo flying about forever is something that the game probably won't want to deal with and really doesn't need a specific explanation for beyond "they got lost in the vastness of space".
 
So, should we then need justification for instances in the fiction? You have to draw the line somewhere.

I agree that the speed limit may need some justification, but projectiles / debris / cargo flying about forever is something that the game probably won't want to deal with and really doesn't need a specific explanation for beyond "they got lost in the vastness of space".

Yeah I have to agree with you here. Going to such an insane level of detail, just to track projectiles, is not going to add anything worth while to the game.
 

Jenner

I wish I was English like my hero Tj.
So, should we then need justification for instances in the fiction? You have to draw the line somewhere.

I agree that the speed limit may need some justification, but projectiles / debris / cargo flying about forever is something that the game probably won't want to deal with and really doesn't need a specific explanation for beyond "they got lost in the vastness of space".

I agree in that I'm not losing sleep over vanishing projectiles. Just saying that some people like to ponder the imponderables. It's not too dissimilar than thinking out how the transporter in Star Trek works. It's a fun mental exercise that is ultimately meaningless.
 
I agree in that I'm not losing sleep over vanishing projectiles. Just saying that some people like to ponder the imponderables. It's not too dissimilar than thinking out how the transporter in Star Trek works.
A wizard does it ;)
 
I think that to the end of instance or some fixed distance beyond is a sensible answer.
Space is really big so probability of them hitting anything in particular after missing and leaving battle area is going to be effectively nil, so there is little point to keep tracing them.

The only (but interesting) possible exception might be projectiles in orbit - if they don't exceed escape velocity they are going to be passing through the same area repeatedly, but I don't think this makes tracking them actually worth it given how fast the amount of projectiles to be tracked would grow after all the battles - we are speaking of having to track significant percentage of all projectiles ever fired for days to years after they've been fired. :eek:

projectiles will loose speed

They won't - no friction in space.
 
Personally, I'd like to think projectiles fired at something visible (or on scanner) would at least have a chance even if slight, of connecting and doing some damage. The need to track them farther than visual/scanner range is pretty unnecessary. Attempting to hose down an enemy/station/enormo-ship at extreme long range is going to prove irresistable (for me anyway :D!), and it'd be a shame if some "magic hand" erases your cannon shells after an arbitary distance.

As for beam/energy weapons, I think diffraction effects could explain a limited range.

I'm still amazed at the attention to detail and sheer thought being devoted to the game design and implementation. It makes all the difference, and will IMHO take E.D. head and shoulders above lesser titles.
 
It would just be my luck that I was flying around deep space in 3 years time and get hit by a missile fired in the gamma test on the 1st day :D

meanwhile on a console in Frontier a message pops up on michaels computer... reward 1000credits.......
 
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