Proposal Discussion Prolonged Boost To Increase Speed Ceiling. Why Not?

I'm no physicist or scientist, so I may not be understanding this properly, but I always thought that if you maintain thrust at a particular rate of power in the vacuum of space, you continue to accelerate, fuel permiting. Isn't that true?

I think that's how it works... or at least something along those lines if you can achieve a prolonged boost (burn) - boost which we have in ED, but unfortunately nowhere near prolonged. Although, if a learned bloak out there can school me that it's not, then I guess I could understand and accept the speed limit we currently experience outside sc.

But if continued acceleration is indeed the way it works in space, then can somebody explain the thinking behind FD's decision to limit our boost speed in normal ops? Unless I'm way off in my understanding of the physics, I'm guessing it has something to do with guarding against boring gameplay in the combat departement... maybe???

I look at it from a simplistic, un-scientific frame of mind, granted, but also from a gamer's point of view, and what I come up with is - if Evochron Mercenary can make it work, and rather well I might add, then why can't ED? EM employs a speed limit too, in a sense, but boosting is different. You hold boost, you gain a lot of speed over time.

I'm not talking about achieving sc speeds, but upwards of something like 5,000m/s, and gained only after a lengthy, fuel burning acceleration.

If a player had the ability to boost away from danger at high speed using sustained acceleration with at least a halfway decent chance to escape, think how that might alleviate the griefing issue.

Point 1: fierce lions in the bush can obliterate their prey, just like Cobra/Anaconda flying pirates (or griefers) can do to trading/starting vessels; but the lions don't just waltz in and take their prey, they have to stalk it, and nearly always have to give chase... often very difficult chase. Why should it be any different for the pirate (or griefer)?

Point 2: I just feel that for folks who yearn to engage in pvp or pve combat, there's the desire for the combatants to get in range, stay in range, and blow their opponent away; so I don't think being able to boost to high speeds should necessarily facilitate a result in low combat victories and boring game play. Warriors always think they can pull out a victory, even from the toughest of fights, and I think a lot of folks - when commited to battle - will be so focused on winning, be it from adrenalin rush, murderous rage, over-cockiness, or a combination there of, eventual loosers and victors will arise often enough for a high degree of fun to ensue. There'd also be lots of fun to be had swooshing through space at high speeds, buzzing the stations... just for the rush of it. Meaning with no annoying instance change. I really want that in ED when outside the sc envelope.

Plus there's nothing wrong with running and escaping and surviving to fight another day. It's realistic. It's a natural part of the human experience, and it's a damned good military doctrine when appropriate (and it really es griefers off :D ). I don't think one should have to worry about mass lock in order to run away. Nor do I think boosting away should always be a sure fire bet for escape... after all, the predator can boost too... maybe he's been a very successful pirate (or griefer) and has upgraded his boost pack with a very costly but effective modification. Or not. Maybe it's the saavy trader who's smartly invested in the modified boost pack.

I don't know, perhaps there's a completely different thinking behind FD's implementation of the speed boost limit. I guess that's what I'm trying to figure out here while I argue for higher boost speeds.
 
While speed limits are an artifac and not realistic, they are in for a) gaming purpose and b) technical network limitations.

DB stated that while realistic, FFE and FFE2 combat was not fun and he much preferred the original Elite model and also due to network limits speeds greater than 1000m/s (combined - 500M/s *2 ships) would lead to too many inaccuracies in PvP.
 
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While speed limits are an artifac and not realistic, they are in for a) gaming purpose and b) technical network limitations.

BD stated that while realistic, FFE and FFE2 combat was not fun and he much preferred the original Elite model and also due to network limits speeds greater than 1000m/s (combined - 500M/s *2 ships) would lead to too many inaccuracies in PvP.

I see. That's a shame about the network limits. So many hurdles presented trying to work out the damned network stuff... even just cleaning it up, as I still get network glitches even with 2.02.

But I guess I have to disagree with DB (edited: apologies, Mr Braben :) ) because, while I never played the original elite, I thought the combat in FFE was awesome fun, and so different and refreshing from the typical fare of space sims of the time.

Man, I'd really like to open the throttles in ED space. Still having a blast with pb2 though :)
 
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I have to admit the combat in Elite II/FE was tedious at best. Coming from a person who played Elite 2 for years and years ...
 
just try i-war2 ...

Try Independence war 2 and you see the (predominantly bad) result of having high speed dogfights - its never close and intimate as it should be!! Dogfights started close and then progressively spread wider and wider until you were hundreds of kilometres away from each other and everything else!
 
Try Independence war 2 and you see the (predominantly bad) result of having high speed dogfights - its never close and intimate as it should be!! Dogfights started close and then progressively spread wider and wider until you were hundreds of kilometres away from each other and everything else!

It's all a matter of opinion. I suck bad at IW2 and turned away from it from constantly dying, which bums me out because I love the flight model alot. But I have great fun with EM's combat mechanic, where boosting and speed adjustment is a signifigant part of one's battle strategy. It's actually quite the same way with ED, and I love the combat, I'd just like to see an increase in the range of attainable velocities.
 
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