Proposal: 3D/VR Flight Recorder (Videographers and Rift Users Please Read)

I don't mean for this to be a double post, but I brought this up in dangerous discussions and I thought I'd summarize here, because it would be an especially fun feature for VR users. This is the TL;DR section, a link to the full post will be included.

I know everyone has their favourite list of must-haves and must-fixes, but this idea has been knocking around in my head for so long now that I had to get it out. If you’re a Rift user you might find this proposal especially interesting.


For those who don’t care to read lengthy forum posts (and for everyone else as well):


TL;DR


I’d like to see an in game flight recorder similar to the editor in Rockstar’s GTA V for PC. However, I’m not so concerned with it being as feature rich. The key features I would like to see are as follows:


-The ability to play back in game flight recordings from multiple POV or camera angles (including exterior angles).


-The ability for Oculus Rift users to be able to play back flight recordings from inside the rift with head tracking


Exporting and editing can be added later, if at all.


If you’re not familiar with the Rockstar editor, how it works, and what would make a similar system different from current capturing techniques, I will provide a brief summary at the end of this post.


/TL;DR

Full post in DD:

https://forums.frontier.co.uk/showthread.php?t=163505

Thanks for reading!
Nostronaut
 
Yeah, This could be client side only, so no extra server load. It would work much like telemetry.

Record pitch/roll/yaw angles of your ship and others, as well as their 3d position in space relative to your ship.

The only thing i am worried about is areas like in ring systems, the rocks may be randomly generated, so unless there is a random string that can recreate those rocks in the same exact positions, it might cause issues with things clipping if they come real close.

Sometimes GTA5 will do this, the recorder forgets or remembers a car incorrectly.
 
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