I decided to make a proposal out of a comment about the automated light enhancement on dark planets.
Many cmdrs have complained about the automatic brightening of the dark side of planets.
A simple proposal that will satisfy everybody:
It should not be an automatic effect.
Light amplification should be something a pilot needs to:
.1: buy
.2: switch on
.3: it might use a little bit of energy and heat up the ship a little bit.
Stuff like this should add to the techy/sim feeling of the game.
By making it automatic it becomes a thoughtless mechanic, which is a real shame.
People are irritated about it because it is outside of their control.
I bet you will never see a thread about this anymore (and there have been many complaints) when cmdrs can choose to buy a light amplification device (or software) and can choose to switch it on or off.
Please FD give us player's agency and make this mechanic part of true gameplay.
That is how it should be. Simple things like this will add to the feeling of depth.
It accumulates and in the end will make the game great.
Many cmdrs have complained about the automatic brightening of the dark side of planets.
A simple proposal that will satisfy everybody:
It should not be an automatic effect.
Light amplification should be something a pilot needs to:
.1: buy
.2: switch on
.3: it might use a little bit of energy and heat up the ship a little bit.
Stuff like this should add to the techy/sim feeling of the game.
By making it automatic it becomes a thoughtless mechanic, which is a real shame.
People are irritated about it because it is outside of their control.
I bet you will never see a thread about this anymore (and there have been many complaints) when cmdrs can choose to buy a light amplification device (or software) and can choose to switch it on or off.
Please FD give us player's agency and make this mechanic part of true gameplay.
That is how it should be. Simple things like this will add to the feeling of depth.
It accumulates and in the end will make the game great.
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