[PROPOSAL] Bounty hunt licenses revisisted

I know I have addressed this Bounty hunt topic before, but I made a few changes to an older proposal of mine and I also wanted to stress that the system I propose will make the Powerplay territorial layer very relevant for regular players too.
I think a better integration of certain aspects of Powerplay into the game as a whole is very important.

My Proposal:

Currently everybody can do bounty hunting and murdering and pirating at the same time.
I think that is 'somewhat' unrealistic and superficial.
We need more depth.
I think it would be great if we could buy a license to be able to bounty hunt with certain privileges in a certain area.
This license system would not replace the current bounty hunt system, but would add to it!

Having to buy a system license for every single system would be very inconvenient and unpractical.
Having to buy only one license per major faction (Federation, Empire, Alliance) would be too simplistic and easy.
But since the addition of Powerplay we have another political layer of just the right size: Powerplay territories.

PURCHASING A LICENSE
I suggest that it would be perfect if we had to buy bounty hunt licenses per sphere of influence of the PowerPlay masters.
This way you would have the convenience of buying a license for multiple systems and it would also be a more dynamic affair as Powerplay systems can change hands. It would make things more interesting, because you would have to keep an eye on whether you have a license for the system you are in. It would make the bounty hunt business a bit less mindless and give it a bit more depth.
Of course to stay in character someone like Archon Delayne would not sell bounty hunt licenses to kill pirates.
. The purchase of a bounty hunt license would only be possible in the capitol system of a Power.
. The price of a license could be linked to the number of control systems of the Power.
. The price of the license would therefore vary per power. A smaller power's license would be cheaper than a larger power's license.
. If a power gains systems the license should become more expensive.
. A license should not be cheap. It should be an investment. Perhaps 100k per Powerplay control sytem, perhaps more.
. The license fee is a one time affair. Once bought you keep it unless you become wanted in the power's territory.

As I already indicated an important side effect of this system is that it will make the PowerPlay political layer more relevant for players who do not take part in PP.
Regular players would have to be aware of who is controlling certain parts of space and they would need to determine where the capital system of the power is to get the license.

ADVANTAGES OF THE LICENSE
- Owners of a license get a small, perhaps 5%, bonus to regular bounty killings.
- It should allow bounty hunters with a license to hunt targets that do not have a local (the area for which you have a license) bounty!
You will no longer become wanted for killing ships that do not have a local bounty, but do have a bounty in another system. They even could have a bounty in another power's jurisdiction. With a license you are allowed to hunt them in every system that is under the control of the power you bought the bounty hunt license from. This will make the kill warrant scanner more interesting as a tool.
- Owners of a license can get special, more profitable bounty hunt missions from the local law. These missions might even send them into the territory of other powers.
There could be special requirements. For example you might have to follow them through a few systems to kill them in a specified system only.
- The KWS (Kill Warrant scanner) is a more important tool for the licensed bounty hunter. Without a scan he does not get a bonus. And without a KWS he cannot identify targets with out-system bounties

REQUIREMENTS FOR A LICENSE
- You might need to be Friendly with the system where the Power has it's capitol.
- You might need to have a certain minimum of unlicensed bounty kills to be able to buy a license.
- You cannot be wanted in the Powerplay territory you want to buy a license for.

LOSING YOUR LICENSE
If you engage in criminal activities in the area for which you have a license, you will lose the bounty hunt license in any of the systems that belong to that specific PowerPlay master. You will then have to rebuy the license once you are no longer wanted.
You would still be able to bounty hunt without a license, but you would lose all privileges: You can only attack ships that are wanted in the system you are in and you would no longer receive a bonus, or be able to get special bounty hunt missions from local law enforcement.

NEW PLAYERS AND A LICENSE
For new players a License will be too expensive. It is something they can work towards.
A new player can still do normal bounty hunting without a license. Having done so might even be a requirement for being able to get a real bounty hunt license.
A starting player would not be able to afford a full bounty hunt license, but he can still go to a res and kill pirates like normal as an unlicensed bounty hunter.
He is not allowed to kill targets that are not wanted in the local system and he will not have access to special bounty hunt missions and he will not get bonuses.
Of course this is a more limited form of bounty hunting, but it also would give the player a feeling of progression once he is able to buy a full license from a power.

Final remark:
Currently bounty hunt missions for the system you are in are very rare. Most of the time you are sent to a neighbouring system.
This should change. It makes much more sense if the local governor issues frequent local bounty hunt missions too.
Doesn't he want to get rid of those pirates in his local RES?
 
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I would vote against it. I think it marginalizes the minor factions if the Power is implicitly forcing them to ignore active enemies in their midst. Say minor faction A hires someone to assassinate someone in minor faction B. The assassin is wanted in B's territory. The assassin returns to A's territory, "home" if you like, and the system authority would have to stand by while bounty hunters attack their ally. It, as I said, marginalizes the minor factions, removes their "agency" in the galaxy.
 
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BGS influence could stay the same.

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I would vote against it. I think it marginalizes the minor factions if the Power is implicitly forcing them to ignore active enemies in their midst. Say minor faction A hires someone to assassinate someone in minor faction B. The assassin is wanted in B's territory. The assassin returns to A's territory, "home" if you like, and the system authority would have to stand by while bounty hunters attack their ally. It, as I said, marginalizes the minor factions, removes their "agency" in the galaxy.

That might indeed be something to consider.
 
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