[PROPOSAL] Change the way systems with permits work.

I would like to bring this up once more just to remind the devs about it.

I think the way the game currently handles systems with permits is a missed chance.
Currently we are 'magically' blocked from jumping into forbidden systems unless we have a permit.

I feel it would be infinitely more exciting if this was not the case.
We should be able to go there, but it should be very dangerous and if discovered we should become wanted.
And perhaps there could be a severe loss of reputation involved.

Also we should not be able to dock with normal stations but only with illegal/pirate stations, if present.

This would make much more sense and create exciting new gameplay possibilities.
Missions could tie into this.
Systems like these should be heavily guarded and illegal missions to go there should give big payouts.
 
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Although I see your point, do remember some of these systems with permits that you can't access are being gated off for later content.

EDIT: This should also be in the Suggestions Sub-Fourm
 
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Although I see your point, do remember some of these systems with permits that you can't access are being gated off for later content.

EDIT: This should also be in the Suggestions Sub-Fourm

I am not talking about those.
I am perfectly fine with the fact that FD will block areas for later development.

This should also be in the Suggestions Sub-Fourm

I agree.
 
I find it really annoying that SOL is a permit system. But I've nearly got the rank I need.
 
I recently got a SOL permit, I say recently, but I have no idea when I got it. I was expecting some 'hoo-har' about it. But no. One day I plotted a course, and SOL was one of my systems in the route.Lol
I did fly around abit. Then decided SOL is dull.
 
The only change I would like is for the permits should be for stations only. If you go to a permit locked system and request docking at a station, it will simply reject you. Or it could be so if you are interdicted by a system authority ship and scanned, you can be given a few minutes to jump out of the system and if you fail to do it, you are fair game just like launching from stations.

This would make a lot more sense than the current way the game does it.

Systems locked for future content could be locked in a different way, maybe a local space-time anomaly which would magically resolve itself when the content is ready.
 
Although I see your point, do remember some of these systems with permits that you can't access are being gated off for later content.

EDIT: This should also be in the Suggestions Sub-Fourm

If everyone did that, the Main would be a lot cleaner. I figure a good 25% of the posts right now belong in that forum.

"But no one goes there!"

Well, yeah, because you are not posting there. If you did, more people would go there.
 
All valid suggestions in this thread, I hope that FDEV will implement them. I suspect that it's one of the things possible to do, but which requires more programming than the current implementation.
 
The only change I would like is for the permits should be for stations only. If you go to a permit locked system and request docking at a station, it will simply reject you. Or it could be so if you are interdicted by a system authority ship and scanned, you can be given a few minutes to jump out of the system and if you fail to do it, you are fair game just like launching from stations.

This would make a lot more sense than the current way the game does it.

Systems locked for future content could be locked in a different way, maybe a local space-time anomaly which would magically resolve itself when the content is ready.

I disagree strongly. Some of these permitted systems have rares. If only the stations are blocked, then pirates can camp there to steal those rares. I like the idea that you should be able to travel to permitted systems without a permit but those systems should be heavily patrolled by elite security wings that interdict everyone that doesn't have a permit and that patrol the entire NFZ around stations instead of just the station. Also, the comms chatter for each system should be unique. For example, in LTT 198, the comms chatter should have a theocratic tone to them since the controlling faction is a theocracy.
 
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I disagree strongly. Some of these permitted systems have rares. If only the stations are blocked, then pirates can camp there to steal those rares. I like the idea that you should be able to travel to permitted systems without a permit but those systems should be heavily patrolled by elite security wings that interdict everyone that doesn't have a permit and that patrol the entire NFZ around stations instead of just the station. Also, the comms chatter for each system should be unique. For example, in LTT 198, the comms chatter should have a theocratic tone to them since the controlling faction is a theocracy.

That's exactly what I wrote, security should be on you constantly in permit locked systems, which you can jump to.
 
Although I see your point, do remember some of these systems with permits that you can't access are being gated off for later content.

EDIT: This should also be in the Suggestions Sub-Fourm

It would also be great if getting a permit actually represented something of value and worthwhile working for.

Other than Founders and Sol and some that may have rares, I've yet to understand why most of these require a permit.

Did I miss a memo somewhere?
 
It would also be great if getting a permit actually represented something of value and worthwhile working for.

Other than Founders and Sol and some that may have rares, I've yet to understand why most of these require a permit.

Did I miss a memo somewhere?


No you did not, or perhaps I missed it too.
Currently it makes no real sense as there's nothing tied in with the permits in any way.

I think it is logical that certain military systems require permits, but not if there are no true military assets like battle stations, fortresses and shipyards present in the game. These assets should be created and added to those systems. I would love to get a permit for such a system and then be able to see a military fortress and get special assignments (if my rank is high enough) or I would love to see a real shipyard with a capital ship under construction.

Also prison system are great for permits, but only if this means that there's something special there. I would expect to see a few prison stations that look the part and I should be able to get special missions there that are related to the prison theme. This station could be a modified Coriolis that looks much more fortified and has a smaller docking cylinder with only 4 docking pads inside. The entrance to the cylinder is closed off with huge steel doors and will only open for ships with a permit.
Such a prison station would need food, special shipments of prison clothing and uniforms, they need prisoners transported there, perhaps a prison ship needs protection by a trustworthy pilot, perhaps a prisoner has escaped, etc. etc.
You could even try to smuggle drugs in there and get paid very well for it.
Or you could try to smuggle a prisoner out of there.
There are numerous things FD could do with this.
 
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I would like to bring this up once more just to remind the devs about it.

I think the way the game currently handles systems with permits is a missed chance.
Currently we are 'magically' blocked from jumping into forbidden systems unless we have a permit.

I feel it would be infinitely more exciting if this was not the case.
We should be able to go there, but it should be very dangerous and if discovered we should become wanted.
And perhaps there could be a severe loss of reputation involved.

Also we should not be able to dock with normal stations but only with illegal/pirate stations, if present.

This would make much more sense and create exciting new gameplay possibilities.
Missions could tie into this.
Systems like these should be heavily guarded and illegal missions to go there should give big payouts.

Makes sense. I would also like the permits that we can't get to for future content, it shoudn't show up on the map, we just get an unknown FSD malfunction that stops us from jumping there when we try to give it a bit of mystery.
 
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No you did not, or perhaps I missed it too.
Currently it makes no real sense as there's nothing tied in with the permits in any way.

I think it is logical that certain military systems require permits, but not if there are no true military assets like battle stations, fortresses and shipyards present in the game. These assets should be created and added to those systems. I would love to get a permit for such a system and then be able to see a military fortress and get special assignments (if my rank is high enough) or I would love to see a real shipyard with a capital ship under construction.

Also prison system are great for permits, but only if this means that there's something special there. I would expect to see a few prison stations that look the part and I should be able to get special missions there that are related to the prison theme. This station could be a modified Coriolis that looks much more fortified and has a smaller docking cylinder with only 4 docking pads inside. The entrance to the cylinder is closed off with huge steel doors and will only open for ships with a permit.
Such a prison station would need food, special shipments of prison clothing and uniforms, they need prisoners transported there, perhaps a prison ship needs protection by a trustworthy pilot, perhaps a prisoner has escaped, etc. etc.
You could even try to smuggle drugs in there and get paid very well for it.
Or you could try to smuggle a prisoner out of there.
There are numerous things FD could do with this.

i like this, those sort of missions would certainly add some flavour, getting the entire Fed/Imp Navy hunting you down after smuggling a prisoner out sounds a riot. especially if we could swap ships or request help from a minor faction we're allied with to "slow 'em down fella's".
 
Fantastic idea.
I love the idea of things being soft rules. Police interdictions, warnings etc. rather than a simple "no permit - cannot jump there".

For non-civilised systems it's harder to do. Maybe some kind of "unknown FSD failure" when you attempt to jump there.
Or maybe at first the jump appears to complete but you come back into realspace in the system you jumped from.

CMDR CTCParadox
 
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