[PROPOSAL] Drop in drop out role based play

I'm a premium beta and original '84 player and this idea has been in my head a long time before ED.
I love this game - so thanks soo much for many many hours out in the void living a childhood dream :)

Now with the drop in drop out mechanic of 2.3 multicrew I thought I would propose it here.

Its a fairly simple Idea:

You get to play as an "NPC" somewhere in the game. The flow would be like this:

* Choose a profession Police, Merc, Navy, Pirate, Bounty Hunter, Smuggler.
* Choose from a predefined loadout list
* Choose play target (Credits/Kills/Time)
* Choose Mode Open/PG/Solo
* You could also have a "Instant action" that randomizes the selection
* The client then selects a System that suits the profession (there could be filters for Fed/Imp/alliance
* Off you go
* it would be intersting if you could hide that you are a player - unless you use text / voice chat
* at the end you get a session summary like MC to show you your stats and rewards

The current 2.3 multicrew "Join Ship" function looks like it could be a template for this - but with no need for a player to join.

Anyhoo - keep up the good work! :)
 
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I had proposed the same type system for NPCs years ago in another developing MMO. A nice temporary break from your main, where you can play some other character and role, with their limitations in place. What rewards past just doing something different is a good question, maybe have some type of separate stat for a NPC roleplayer. I don't think your main should get anything out of it, could open some exploits.
 
I had proposed the same type system for NPCs years ago in another developing MMO. A nice temporary break from your main, where you can play some other character and role, with their limitations in place. What rewards past just doing something different is a good question, maybe have some type of separate stat for a NPC roleplayer. I don't think your main should get anything out of it, could open some exploits.


Good point, MC is already exploitable. I think there should be some type pf reward though, I like the separate stats idea a bit like CQC I suppose.
 
I just see such a thing as a different mode of play outside of your character. One possible reward would be to have that roleplay mode be its own character in a sense, and as you play and progress in it, you start from a basic newbie NPC and through either successes and/or play time you get to select higher ships and situations.
 
I just see such a thing as a different mode of play outside of your character. One possible reward would be to have that roleplay mode be its own character in a sense, and as you play and progress in it, you start from a basic newbie NPC and through either successes and/or play time you get to select higher ships and situations.

Yes I like that idea! Role based rank progression separate from the main character would be fun. :)
 
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