When I obtain an intel package it tells you who you can sell it too. You then go to an Imp, Fed or alliance station and sell it.
I think that is a very odd mechanism. Why does the package tell me who wants to buy it?
Intel should be just intel... and the only thing it should tell you is who owns it.
I think the gameplay around intel packages could be much more interesting.
An example of what I would like to see:
When you obtain an intel package the player might go to a station contact to find out who wants to pay for it.
I would like to see different options for paying clients:
Perhaps a local faction will pay 30.000 credits, but a faction 30 ly from your location would pay 60.000.
Or perhaps the contact tells you that if you go to the Imperial capital system they will pay you 2 million, but you will have to go there within 8 hours from now.
You can then decide what you want to do.
For future gameplay interaction:
When the intel is very sensitive I would love it when my contact would give me coordinates down on the surface of a planet (or in the asteroid rings of a gas giant). I would go down to the planet and find a ship waiting for me.
I land next to it. I would contact the ship, send over the data and then get paid.
Or perhaps I would have to drive in my SRV to an SRV waiting on the surface and hand over the data.
There could also be situations where things might go wrong and the client tries to steal the data.
I think this would be much more interesting and exciting game play.
I think that is a very odd mechanism. Why does the package tell me who wants to buy it?
Intel should be just intel... and the only thing it should tell you is who owns it.
I think the gameplay around intel packages could be much more interesting.
An example of what I would like to see:
When you obtain an intel package the player might go to a station contact to find out who wants to pay for it.
I would like to see different options for paying clients:
Perhaps a local faction will pay 30.000 credits, but a faction 30 ly from your location would pay 60.000.
Or perhaps the contact tells you that if you go to the Imperial capital system they will pay you 2 million, but you will have to go there within 8 hours from now.
You can then decide what you want to do.
For future gameplay interaction:
When the intel is very sensitive I would love it when my contact would give me coordinates down on the surface of a planet (or in the asteroid rings of a gas giant). I would go down to the planet and find a ship waiting for me.
I land next to it. I would contact the ship, send over the data and then get paid.
Or perhaps I would have to drive in my SRV to an SRV waiting on the surface and hand over the data.
There could also be situations where things might go wrong and the client tries to steal the data.
I think this would be much more interesting and exciting game play.
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