Hello guys, here is another proposal to make BGS even better. Let's start with a fact: with the new update Retreats have become much more difficult to complete because they tend to "attract" missions from other factions around a system, increasing the influence of the factions in active retrat and making it fail.
Retreat is a crucial state especially for players rooting for Player Minor Factions wishing to invade particular systems (expecially big systems with 7 factions already present) and it's too easy to interrupt a retreat.
Considering this I think it's better to change this game mechanic, accordingly to the new BGS.
I propose for retreats to be considered as a special state that involves the faction retreating fighting to maintain their presence in a system and the faction currently controlling the system trying to push them out of the sa,e, longing for their facilities for example, or just to have more room to increase their status.
New rules should be like that: if the controlling faction is over (let's say) 50% of influence and a foreign faction goes below 1,5% (instead of the old 2,5%, to make it more difficult to achieve), the two factions enter a state of "conflict" (this could be with Conflict Zones or like Elections just by missions and other activities), and at the end of the conflict the fate of the foreign faction is decided.
What do you think about that?
Retreat is a crucial state especially for players rooting for Player Minor Factions wishing to invade particular systems (expecially big systems with 7 factions already present) and it's too easy to interrupt a retreat.
Considering this I think it's better to change this game mechanic, accordingly to the new BGS.
I propose for retreats to be considered as a special state that involves the faction retreating fighting to maintain their presence in a system and the faction currently controlling the system trying to push them out of the sa,e, longing for their facilities for example, or just to have more room to increase their status.
New rules should be like that: if the controlling faction is over (let's say) 50% of influence and a foreign faction goes below 1,5% (instead of the old 2,5%, to make it more difficult to achieve), the two factions enter a state of "conflict" (this could be with Conflict Zones or like Elections just by missions and other activities), and at the end of the conflict the fate of the foreign faction is decided.
What do you think about that?