Once you are allied with a faction, and are getting the best paid missions, where do you go from here? There needs to be something to encourage players to invest in the factions in the game, impact the BGS, and gain benefits from being loyal to a faction in the game.
I would like to see special missions being unlocked once you are allied with a faction, and have completed certain activities (e.g. mined 100 tonnes of gold for an extraction faction, collected 100 bounties for a military faction, delivered 1000 tonnes of minerals to a refinery faction, etc).
At this point a mission for that specific faction should be made available (potentially multi-part), which would result in a faction-specific reward. Factions themselves should have "tinkerers", less experienced engineers, that provide a faction-specific module which has an improved capability (less than engineers, but a small increase in capability), so you could acquire a "Faction X Pulse Laser", which had 5% more power than your regular ones, or a "Faction Y Refinery", which allows an additional bin, etc.
In addition to these Faction-specific modules, another possible reward could be all the resources to allow you to visit an Engineer and get a specific blueprint generated. Another option is a new ship (given ships start around 36K credits, you could include a ship up to the size of a DBX as a reward). These ships could be configured for a given role (e.g. an extraction faction may offer a Cobra pre-kitted with mining capabilities).
Offering faction-specific rewards will encourage players to invest in these factions, especially as word will get out about specific factions offering certain modules/ships. These faction-specific modules can also be engineered for even more variety.
I would like to see special missions being unlocked once you are allied with a faction, and have completed certain activities (e.g. mined 100 tonnes of gold for an extraction faction, collected 100 bounties for a military faction, delivered 1000 tonnes of minerals to a refinery faction, etc).
At this point a mission for that specific faction should be made available (potentially multi-part), which would result in a faction-specific reward. Factions themselves should have "tinkerers", less experienced engineers, that provide a faction-specific module which has an improved capability (less than engineers, but a small increase in capability), so you could acquire a "Faction X Pulse Laser", which had 5% more power than your regular ones, or a "Faction Y Refinery", which allows an additional bin, etc.
In addition to these Faction-specific modules, another possible reward could be all the resources to allow you to visit an Engineer and get a specific blueprint generated. Another option is a new ship (given ships start around 36K credits, you could include a ship up to the size of a DBX as a reward). These ships could be configured for a given role (e.g. an extraction faction may offer a Cobra pre-kitted with mining capabilities).
Offering faction-specific rewards will encourage players to invest in these factions, especially as word will get out about specific factions offering certain modules/ships. These faction-specific modules can also be engineered for even more variety.