[Proposal] Supercruise Overdrive

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While I understand the need and importance of supercruise, I currently find it rather dull. It is far more simple that flying in "real space", and often ends up just being tedious in my opinion. I suggest the following to make supercruise a little more engaging, and to make those extra-long trips a little more interactive.

Supercruise Overdrive
To engage overdrive, simply press and hold the button use for Boost in real space. For as long as you hold the button down, your possible supercruise max speed (size of the throttle) will slowly rise above what would normally be possible for the current amount of nearby gravity well. This will generate heat at a rate that also rises as the max speed does. Additionally, a noticeable amount of fuel will be consumed, again at an increasing rate the more your max speed is boosted. Both the heat and the fuel consumption start out fairly small, but will get absolutely unsustainable if the button is held down for long amounts of time. Finally, your maneuverability will be severely diminished while the overdrive is active, much like it is when your current speed is over your max. Releasing the button will cause your max possible speed (and all associated drawbacks) to quickly drop back down to normal, with even giant amounts of overdrive reverting back to normal in no more than a few seconds. You current speed will behave as normally, dropping down to your new maximum in the same way it does when you get over your max speed now. A brief cooldown (like the FSD cooldown) would ensue to prevent someone from just quickly tapping the button repeatedly.

What this does
As some of you may have noticed, your supercruise acceleration (both speeding up and slowing down) is entirely based on your current max speed. In fact, it seems to be some % of your max speed per second. This is extremely apparent when approaching a signal source out in deep space. If you're going a little too quick as you're getting close and are going to overshoot, you can de-target the signal source (which causes your max speed to shoot up, since there are no actual gravity wells nearby), and press all stop. Your ship will almost immediately come to a complete stop, since the amount of speed you had before is such a small percentage of your max. Engaging the supercruise overdrive would have a similar effect. With a higher max speed, you'll be able to speed up / slow down more quickly, allowing you to more quickly escape gravity wells, and (with good timing) more quickly decelerate at your destination. It would add a new skill to flying in supercruise, since you'd need to be familiar with your ship's thermal characteristics how fuel capacity. You'd need to get good at when to start the overdrive sequence too, since you can't just hold it at a desired level. Start the overdrive too late, and you wont have the acceleration you need to stop at your destination. Start it too early, and the heat and fuel consumption will force you to disengage the overdrive before you get to your destination and likely lead to an overshoot.

This would also lead to some interesting supercruise chase dynamics. It be a constant balancing act of heat and fuel management, and deciding when to engage the overdrive. Remember- your maneuverability goes way down while in overdrive, so the objective would be to reorient yourself first, then use the overdrive to open up the distance. I'm envisioning tense moments of "chicken" where both pirate and trader have their overdrives engaged, both desperately dumping heatsinks and repairing heat-damaged modules to try and keep the overdrive going longer than the other party. "I can't give it anymore, captain. The FSD is tearing itself apart, and fires are breaking out on all decks!" "KEEP IT TOGETHER, MAN! WE CAN'T AFFORD TO LOSE THIS CARGO!" It could be especially interesting during an actual interdiction attempt, if running the overdrive while lined up more quickly swayed the bar in your favor, but running it while not lined up more quickly swayed it in favor of the other party. It may only be one extra button press, but I think overall it would add a lot to supercruise gameplay. This of course would fit very well with my other recent suggestion, the Auxiliary Coolant Reservoir module.

Note: For the visuals, I'd love to see some sort of view stretching action going on that gets more severe the longer your keep the overdrive engaged. You know, something to really convey a sense of speed. From the third-party perspective, the little "star" that ships show up as could get brighter, and the trail could change color / get longer. All details subject to debate and change of course; it's just what I envisioned.
 
I really like this idea it would make sc more interesting but would likely have little impact on the hutton factor
 
I really like this idea it would make sc more interesting but would likely have little impact on the hutton factor
It would definitely make the hutton hike a little bit shorter, but not necessarily dramatically so. Remember, you can't just hold down the button indefinitely- the heat and fuel use will quickly become overwhelming. What this WILL do is make the trip a little more engaging since you'll be wanting to strategically engage and disengage the overdrive to maximize your average speed, but not melt your ship too bad, and not run out of fuel (a legitimate concern on a trek that long).
 
It would definitely make the hutton hike a little bit shorter, but not necessarily dramatically so. Remember, you can't just hold down the button indefinitely- the heat and fuel use will quickly become overwhelming. What this WILL do is make the trip a little more engaging since you'll be wanting to strategically engage and disengage the overdrive to maximize your average speed, but not melt your ship too bad, and not run out of fuel (a legitimate concern on a trek that long).

This is what i mean i think for day to day travelling it would add huge qol give dynamic chases in space but realistically doing the hutton run would be unused although im sure the buckyballers could use this as a great way to add a new event!
 
This sounds a lot the idea I posted in the suggests last week.

And a few months before.

And before that.

Lol

Looked up the thread you're (presumably) referring to- the supercruise overspeed one. It does appear to be very similar, so it's nice to know there are like-minded people! The big difference I see though is that with your suggestion, the player has a lot more direct control. You can move to a certain level of overspeed, and stay there as long as fuel / heat allows. The issue I have with this is that I think players would likely find an overspeed level they can comfortably maintain for extended periods of time with their ship, and just sit there. It would ultimately not add that much more engagement, since once they player reaches the desired amount of overspeed, they go back to just sitting and waiting. Additionally, you're raising the ship's current speed, not the max throttle speed. This does nothing to affect acceleration (speeding up and slowing down), which means escaping gravity wells will be similarly sluggish as it is now (as you often aren't able to accelerate to max speed), and the deceleration final-approach phase of a trip will take just as long. Ultimately, the overspeed mechanic you proposed would do a lot towards making long supercruise journeys shorter, but I don't think it would have much effect on making them or their shorter-duration brethren much more engaging / interesting. I like that our ideas for the drawback, fuel and heat, are basically the same though.

This is what i mean i think for day to day travelling it would add huge qol give dynamic chases in space but realistically doing the hutton run would be unused although im sure the buckyballers could use this as a great way to add a new event!

It would make the hutton a little shorter, but it certainly would remain long. I kinda like it that way, though. I don't want to just make long-distance travel shorter, as that mostly just undermines the scale of the game. What I DO want to do is make travel more interesting and engaging. I wouldn't mind the long trips if I were actually doing something other than just waiting during them.
 
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While I understand the need and importance of supercruise, I currently find it rather dull. It is far more simple that flying in "real space", and often ends up just being tedious in my opinion. I suggest the following to make supercruise a little more engaging, and to make those extra-long trips a little more interactive.

Supercruise Overdrive
To engage overdrive, simply press and hold the button use for Boost in real space. For as long as you hold the button down, your possible supercruise max speed (size of the throttle) will slowly rise above what would normally be possible for the current amount of nearby gravity well. This will generate heat at a rate that also rises as the max speed does. Additionally, a noticeable amount of fuel will be consumed, again at an increasing rate the more your max speed is boosted. Both the heat and the fuel consumption start out fairly small, but will get absolutely unsustainable if the button is held down for long amounts of time. Finally, your maneuverability will be severely diminished while the overdrive is active, much like it is when your current speed is over your max. Releasing the button will cause your max possible speed (and all associated drawbacks) to quickly drop back down to normal, with even giant amounts of overdrive reverting back to normal in no more than a few seconds. You current speed will behave as normally, dropping down to your new maximum in the same way it does when you get over your max speed now. A brief cooldown (like the FSD cooldown) would ensue to prevent someone from just quickly tapping the button repeatedly.

What this does
As some of you may have noticed, your supercruise acceleration (both speeding up and slowing down) is entirely based on your current max speed. In fact, it seems to be some % of your max speed per second. This is extremely apparent when approaching a signal source out in deep space. If you're going a little too quick as you're getting close and are going to overshoot, you can de-target the signal source (which causes your max speed to shoot up, since there are no actual gravity wells nearby), and press all stop. Your ship will almost immediately come to a complete stop, since the amount of speed you had before is such a small percentage of your max. Engaging the supercruise overdrive would have a similar effect. With a higher max speed, you'll be able to speed up / slow down more quickly, allowing you to more quickly escape gravity wells, and (with good timing) more quickly decelerate at your destination. It would add a new skill to flying in supercruise, since you'd need to be familiar with your ship's thermal characteristics how fuel capacity. You'd need to get good at when to start the overdrive sequence too, since you can't just hold it at a desired level. Start the overdrive too late, and you wont have the acceleration you need to stop at your destination. Start it too early, and the heat and fuel consumption will force you to disengage the overdrive before you get to your destination and likely lead to an overshoot.

This would also lead to some interesting supercruise chase dynamics. It be a constant balancing act of heat and fuel management, and deciding when to engage the overdrive. Remember- your maneuverability goes way down while in overdrive, so the objective would be to reorient yourself first, then use the overdrive to open up the distance. I'm envisioning tense moments of "chicken" where both pirate and trader have their overdrives engaged, both desperately dumping heatsinks and repairing heat-damaged modules to try and keep the overdrive going longer than the other party. "I can't give it anymore, captain. The FSD is tearing itself apart, and fires are breaking out on all decks!" "KEEP IT TOGETHER, MAN! WE CAN'T AFFORD TO LOSE THIS CARGO!" It could be especially interesting during an actual interdiction attempt, if running the overdrive while lined up more quickly swayed the bar in your favor, but running it while not lined up more quickly swayed it in favor of the other party. It may only be one extra button press, but I think overall it would add a lot to supercruise gameplay. This of course would fit very well with my other recent suggestion, the Auxiliary Coolant Reservoir module.

Note: For the visuals, I'd love to see some sort of view stretching action going on that gets more severe the longer your keep the overdrive engaged. You know, something to really convey a sense of speed. From the third-party perspective, the little "star" that ships show up as could get brighter, and the trail could change color / get longer. All details subject to debate and change of course; it's just what I envisioned.

Interesting idea. I'd love to see this connected to Multicrew (to use your own "I canna give it anymore" example). Overdrive can only be used if you have at least one other crew member onboard, & there does need to be a downside whose severity is based on how much you have overdriven. Possible FSD failure if you overdo it, internal damage to repair.....that kind of thing.
 
Interesting idea. I'd love to see this connected to Multicrew (to use your own "I canna give it anymore" example). Overdrive can only be used if you have at least one other crew member onboard, & there does need to be a downside whose severity is based on how much you have overdriven. Possible FSD failure if you overdo it, internal damage to repair.....that kind of thing.
The rapidly escalating heat and fuel use should do that. With longer overdrive activation, the heat would vastly outstrip the ships cooling capabilities and start causing module damage. With module damage comes the possibility of module malfunctions. To make things extra-interesting, I suppose you could also explicitly add an increasing chance of FSD failure on longer overdrive activation, that the engineering person has to preform some sort of increasingly difficult mini-game to prevent.
 
Love the idea. Imagine being in orbital cruise and lining up with the blue. You could activate fsd overdrive and 'slingshot' yourself out of the gravity well of the planet. Would make exploration a bit more engaging.

+1 rep btw
 
Yea! I like it. I like it alot. It keeps piracy and even makes it more interesting and those long escape times from planets wont hurt so much.

*looks into mirror*

''Sandro Sammarco.. Sandro Sammarco.. Sandro Sammarco... ...''

Please! Can we! :D
 
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OP, with this, the game would feel larger for sure and in my opinion, better, tired of all instancing :(. This reminds me of a mod we used when me and my friends played Freelancer back in the days. +1 for you, good post.
 
Not a bad idea at all.

One suggestion though: have a toggle option so that people with builds accommodating of the extra heat/fuel don't break their fingers.
 
Not a bad idea at all.

One suggestion though: have a toggle option so that people with builds accommodating of the extra heat/fuel don't break their fingers.

Since the heat at fuel consumption keep escalating the longer you keep the overdrive engaged, no ship will be able to handle it indefinitely. Longer than stock, sure, but not long enough to tire your average finger out.
 
You had me at "I can't give it anymore, captain. The FSD is tearing itself apart, and fires are breaking out on all decks!".

If only FDEV could implement stuff as fast as you come up with it.

See, this is something which could have been part of Engineers. An "interceptor / blockade runner" mod which reduces your jump range but adds this new mechanic.
 
I like this idea! I think that SC is cool but there is just too much of it. I wish that I could get closer to the planets faster, which look amazing and give you great expearience.

I would call the overdrive Lisa ;) Fsd screams:"You´re tearing me apart Lisa!"
 
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