Proposal to Permit the Substitution of Ingredients for Engineer Modifications Using Different Ingredients From the Same "Group".

Robert Maynard

Volunteer Moderator
Proposal to Permit the Substitution of Ingredients for Engineer Modifications Using Different Ingredients From the Same "Group".

The following is the basis of a proposal for an evolution (rather than a revolution) of the existing method used for Engineered modifications and is based on an examination of the type and rarity of existing Data, Manufactured and Elemental materials.



The Examination

Engineer blueprints use fixed ingredients to permit the modification to take place. Taking FSD Increased Range as an example:

Grade 1: 1x Atypical Disrupted Wake Echoes;
Grade 2: 1x Atypical Disrupted Wake Echoes; 1x Chemical Processors;
Grade 3: 1x Chemical Processors; 1x Phosphorus; 1x Strange Wake Solutions;
Grade 4: 1x Chemical Distillery; 1x Eccentric Hyperspace Trajectories; 1x Manganese;
Grade 5: 1x Arsenic; 1x Chemical Manipulators; 1x Datamined Wake Exceptions.

Looking at these ingredients, a pattern of sorts emerges: the FSD Increased Range modification, in general, uses wake data, chemical manufactured materials and two elemental materials from the Nitrogen Group in the Periodic Table (and one from the Manganese Group).

This led me to think that there may be a way of using these groups of data, manufactured materials and elemental materials to change the outcome of modifications. See the following tables for my take on the groupings:

Current Engineer related data, grouped:

Data Group​
Very rare​
Rare​
Standard​
Common​
Very common​
Data​
Classified Scan Fragment​
Divergent Scan Data​
Classified Scan Databanks​
Unidentified Scan Archives​
Anomalous Bulk Scan Data​
Emission​
Abnormal Compact Emission Data​
Decoded Emission Data​
Unexpected Emission Data​
Irregular Emission Data​
Exceptional Scrambled Emission Data​
Encryption​
Adaptive Encryptors Capture​
Atypical Encryption Archives​
Open Symmetric Keys​
Tagged Encryption Codes​
Unusual Encrypted Files​
Firmware​
Modified Embedded Firmware​
Security Firmware Patch​
Cracked Industrial Firmware​
Modified Consumer Firmware​
Specialised Legacy Firmware​
Shielding​
Peculiar Shield Frequency Data​
Aberrant Shield Pattern Analysis​
Untypical Shield Scans​
Inconsistent Shield Soak Analysis​
Distorted Shield Cycle Recordings​
Wake​
Datamined Wake Exceptions​
Eccentric Hyperspace Trajectories​
Strange Wake Solutions​
Anomalous FSD Telemetry​
Atypical Disrupted Wake Echoes​

Current Engineer Manufactured / Salvaged materials, grouped:

Manufactured​
Very rare​
Rare​
Standard​
Common​
Very common​
Alloys​
Military Grade Alloys
Proto Radiolic Alloys​
Proto Light Alloys
Thermic Alloys​
Phase Alloys
Precipitated Alloys​
Galvanising Alloys​
Salvaged Alloys
Tempered Alloys​
Capacitors​
Military Supercapacitors​
Polymer Capacitors​
Electrochemical Arrays​
Hybrid Capacitors​
Grid Resistors​
Chemical​
Pharmaceutical Isolators​
Chemical Manipulators​
Chemical Distillery​
Chemical Processors​
Chemical Storage Units​
Components​
Improvised Components​
Configurable Components​
Mechanical Components​
Mechanical Equipment​
Mechanical Scrap​
Composites​
Core Dynamics Composites​
Proprietary Composites​
High Density Composites​
Filament Composites​
Compact Composites​
Conductors​
Biotech Conductors​
Conductive Polymers​
Conductive Ceramics​
Conductive Components​
Basic Conductors​
Cooling​
Proto Heat Radiators​
Heat Vanes​
Heat Exchangers​
Heat Dispersion Plate
Heat Resistant Ceramics​
Heat Conduction Wiring​
Crystal​
Exquisite Focus Crystals​
Refined Focus Crystals​
Focus Crystals​
Flawed Focus Crystals​
Crystal Shards​
Shielding​
Imperial Shielding​
Compound Shielding​
Shielding Sensors​
Shield Emitters​
Worn Shield Emitters​
" "
" "

Current elemental materials, grouped:

Elemental​
Very rare​
Rare​
Standard​
Common​
Very common​
Carbon Group​
-​
-​
Tin​
Germanium​
Carbon​
Chromium Group​
-​
-​
Molybdenum
Tungsten​
Chromium​
-​
Iron Group​
-​
Ruthenium​
-​
-​
Iron​
Manganese Group​
-​
Technetium​
-​
Manganese​
-​
Nickel Group​
-​
-​
-​
-​
Nickel​
Nitrogen Group​
-​
Antimony​
-​
Arsenic​
Phosphorus​
Oxygen Group​
-​
Tellurium
Polonium​
-​
Selenium​
Sulfur​
Scandium Group​
-​
Yttrium​
-​
-​
-​
Titanium Group​
-​
-​
-​
Zirconium​
-​
Vanadium Group​
-​
-​
Niobium​
Vanadium​
-​
Zinc Group​
-​
-​
Cadmium
Mercury​
Zinc​
-​
" "
" "
"

Looking at the tables it seems clear that both Data and Manufactured materials have all rarities in all groups (at least in the way that they have been grouped :) ) while Elemental materials have some gaps in particular rarities. The relatively complete coverage of groups vs. rarities leads to the proposal below.



The Proposal

Taking the Grade 3 modification as an example (and expressing rarity on a numerical scale from 5 to 1, 5 being Very Rare and 1 being Very Common):

Grade 3: 1x Chemical Processors; 1x Phosphorus; 1x Strange Wake Solutions.

The next step would be to translate the modification requirements into Type - Group (rarity):

Grade 3: 1x Manufactured - Chemical (2); 1x Elemental - Nitrogen (1); 1x Data - Wake (3). These ingredients have an overall rarity of 6 (out of 15 possible). Specified range minima and maxima for the standard modification are:
ATTRIBUTE​
MIN​
MAX​
RANGE​
INTEGRITY​
-15.0%​
-6.0%​
9.0%​
MASS​
25.0%​
10.0%​
-15.0%​
OPTIMISED MASS​
12.0%​
30.0%​
18.0%​
POWER DRAW​
14.0%​
5.0%​
-9.0%​

The actual range reduction due to the ingredients used in the blueprint would take into account both the overall rarity of the standard ingredients and the difference between that and the overall rarity of the ingredients used. The table below is a suggestion for the associated percentage range reductions:

Total / Delta​
-12​
-11​
-10​
-9​
-8​
-7​
-6​
-5​
-4​
-3​
-2​
-1​
0​
1​
2​
3​
4​
5​
6​
7​
8​
9​
10​
11​
12​
3​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
0.0%​
5.7%​
12.3%​
19.3%​
26.6%​
34.0%​
41.7%​
49.4%​
57.4%​
65.4%​
66.7%​
66.7%​
66.7%​
4​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
0.0%​
6.3%​
13.5%​
21.2%​
29.2%​
37.5%​
45.9%​
54.5%​
63.2%​
66.7%​
66.7%​
66.7%​
-​
5​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
41.7%​
0.0%​
7.0%​
15.1%​
23.6%​
32.5%​
41.7%​
51.0%​
60.6%​
66.7%​
66.7%​
66.7%​
-​
-​
6​
-​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
57.4%​
26.6%​
0.0%​
7.8%​
16.9%​
26.6%​
36.6%​
46.8%​
57.4%​
66.7%​
66.7%​
66.7%​
-​
-​
-​
7​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
65.4%​
41.7%​
19.3%​
0.0%​
8.9%​
19.3%​
30.3%​
41.7%​
53.4%​
65.4%​
66.7%​
66.7%​
-​
-​
-​
-​
8​
-​
-​
-​
-​
-​
-​
-​
66.7%​
66.7%​
51.0%​
32.5%​
15.1%​
0.0%​
10.4%​
22.4%​
35.1%​
48.3%​
61.9%​
66.7%​
66.7%​
-​
-​
-​
-​
-​
9​
-​
-​
-​
-​
-​
-​
66.7%​
66.7%​
57.4%​
41.7%​
26.6%​
12.3%​
0.0%​
12.3%​
26.6%​
41.7%​
57.4%​
66.7%​
66.7%​
-​
-​
-​
-​
-​
-​
10​
-​
-​
-​
-​
-​
66.7%​
66.7%​
61.9%​
48.3%​
35.1%​
22.4%​
10.4%​
0.0%​
15.1%​
32.5%​
51.0%​
66.7%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
11​
-​
-​
-​
-​
66.7%​
66.7%​
65.4%​
53.4%​
41.7%​
30.3%​
19.3%​
8.9%​
0.0%​
19.3%​
41.7%​
65.4%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
12​
-​
-​
-​
66.7%​
66.7%​
66.7%​
57.4%​
46.8%​
36.6%​
26.6%​
16.9%​
7.8%​
0.0%​
26.6%​
57.4%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
13​
-​
-​
66.7%​
66.7%​
66.7%​
60.6%​
51.0%​
41.7%​
32.5%​
23.6%​
15.1%​
7.0%​
0.0%​
41.7%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
14​
-​
66.7%​
66.7%​
66.7%​
63.2%​
54.5%​
45.9%​
37.5%​
29.2%​
21.2%​
13.5%​
6.3%​
0.0%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
15​
66.7%​
66.7%​
66.7%​
65.4%​
57.4%​
49.4%​
41.7%​
34.0%​
26.6%​
19.3%​
12.3%​
5.7%​
0.0%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​

The final step would be to permit substitution of a specified ingredient by another from the same group, with a different rarity. This effect on the standard ranges would depend on whether the overall rarity of all ingredients was higher or lower than standard. In the examples below an overall rarity change of 1 is considered.

The idea here is that substitution with a rarer ingredient would modify the RNG range positively, to reduce the variation range at the same time by moving the minimum towards the maximum - not to make the result better overall but to improve the chance of achieving a result that is close to the best, i.e. revised ranges for modification, after the substitution of one ingredient by another that was one rarity level more rare, would be, from the table above, reduced by 7.8%:

ATTRIBUTE​
MIN​
MAX​
RANGE​
INTEGRITY​
-14.3%​
-6.0%​
8.3%​
MASS​
23.8%​
10.0%​
-13.8%​
OPTIMISED MASS​
13.4%​
30.0%​
16.6%​
POWER DRAW​
13.3%​
5.0%​
-8.3%​

If a more common ingredient was used then the variation range would reduce with the maximum moving towards the minimum - this would possibly result in an outcome that was worse than the existing best, i.e. revised ranges for modification, after the substitution of one ingredient by another that was one rarity level more common, would be, from the table above, reduced by 26.6%:

ATTRIBUTE​
MIN​
MAX​
RANGE​
INTEGRITY​
-15.0%​
-8.4%​
6.6%​
MASS​
25.0%​
14.0%​
-11.0%​
OPTIMISED MASS​
12.0%​
25.2%​
13.2%​
POWER DRAW​
14.0%​
7.4%​
-6.6%​

The latter would offer less likelihood of as good a result as the standard ingredients would however it would permit a player lacking one (or more) specific ingredients to still be able to carry out the modification.

Using this approach, a Grade 3 FSD Increased Range modification could be achieved using, e.g. 1x Antimony, 1x Pharmaceutical Isolators and 1x Datamined Wake Exceptions for a higher probability of a "good" result or 1x Chemical Storage Units, 1x Phosphorus and 1x Atypical Disrupted Wake Echoes for a higher probability of a "worse" result.



Suggestion for an Enhanced Range of Available Elemental Materials

To enhance the range of elemental materials, additional members from the existing groups could be added. The following is one idea for an augmented list of elemental materials that includes a number of additional elements and rarities in some groups:

Elemental​
Very rare​
Rare​
Standard​
Common​
Very common​
Carbon Group​
Flerovium​
Lead​
Tin​
Germanium​
Carbon
Silicon​
Chromium Group​
Seaborgium​
-​
Molybdenum
Tungsten​
Chromium​
-​
Iron Group​
Osmium
Hassium​
Ruthenium​
-​
-​
Iron​
Manganese Group​
Rhenium
Bohrium​
Technetium​
-​
Manganese​
-​
Nickel Group​
-​
Darmstadtium​
Platinum​
Palladium​
Nickel​
Nitrogen Group​
Bismuth​
Antimony​
-​
Arsenic​
Phosphorus​
Oxygen Group​
Livermorium​
Tellurium
Polonium​
-​
Selenium​
Sulfur​
Scandium Group​
Lanthanum
Actinium​
Yttrium​
Scandium​
-​
-​
Titanium Group​
-​
Rutherfordium​
Hafnium​
Zirconium​
Titanium​
Vanadium Group​
Dubnium​
Tantalum​
Niobium​
Vanadium​
-​
Zinc Group​
Copernicium​
-​
Cadmium
Mercury​
Zinc​
-​
" "
" "
" "
" "
" "
" "
"



Summary

In summary, the proposal would permit the player to carry out modifications with what they had available from the same groups as the required ingredients (with possibly better or worse results than when using the standard ingredients depending on the relative rarity of the requirement compared to the actual ingredient used) rather than having to have the exact ingredients.
 
Last edited:

Robert Maynard

Volunteer Moderator
Supplemental



Tables of range reductions for 1, 2 and 4 ingredient blueprints:

One Ingredient:

Total / Delta​
-4​
-3​
-2​
-1​
0​
1​
2​
3​
4​
1​
-​
-​
-​
-​
0.0%
19.3%​
41.7%​
65.4%​
66.7%​
2​
-​
-​
-​
66.7%​
0.0%
26.6%​
57.4%​
66.7%​
-​
3​
-​
-​
66.7%​
41.7%​
0.0%
41.7%​
66.7%​
-​
-​
4​
-​
66.7%​
57.4%​
26.6%​
0.0%
66.7%​
-​
-​
-​
5​
66.7%​
65.4%​
41.7%​
19.3%​
0.0%
-​
-​
-​
-​

Two Ingredients:

Total / Delta​
-8​
-7​
-6​
-5​
-4​
-3​
-2​
-1​
0​
1​
2​
3​
4​
5​
6​
7​
8​
2​
-​
-​
-​
-​
-​
-​
-​
-​
0.0%
8.9%​
19.3%​
30.3%​
41.7%​
53.4%​
65.4%​
66.7%​
66.7%​
3​
-​
-​
-​
-​
-​
-​
-​
66.7%​
0.0%
10.4%​
22.4%​
35.1%​
48.3%​
61.9%​
66.7%​
66.7%​
-​
4​
-​
-​
-​
-​
-​
-​
66.7%​
41.7%​
0.0%
12.3%​
26.6%​
41.7%​
57.4%​
66.7%​
66.7%​
-​
-​
5​
-​
-​
-​
-​
-​
66.7%​
57.4%​
26.6%​
0.0%
15.1%​
32.5%​
51.0%​
66.7%​
66.7%​
-​
-​
-​
6​
-​
-​
-​
-​
66.7%​
65.4%​
41.7%​
19.3%​
0.0%
19.3%​
41.7%​
65.4%​
66.7%​
-​
-​
-​
-​
7​
-​
-​
-​
66.7%​
66.7%​
51.0%​
32.5%​
15.1%​
0.0%
26.6%​
57.4%​
66.7%​
-​
-​
-​
-​
-​
8​
-​
-​
66.7%​
66.7%​
57.4%​
41.7%​
26.6%​
12.3%​
0.0%
41.7%​
66.7%​
-​
-​
-​
-​
-​
-​
9​
-​
66.7%​
66.7%​
61.9%​
48.3%​
35.1%​
22.4%​
10.4%​
0.0%
66.7%​
-​
-​
-​
-​
-​
-​
-​
10​
66.7%​
66.7%​
65.4%​
53.4%​
41.7%​
30.3%​
19.3%​
8.9%​
0.0%
-​
-​
-​
-​
-​
-​
-​
-​

Four Ingredients:

Total / Delta​
-16​
-15​
-14​
-13​
-12​
-11​
-10​
-9​
-8​
-7​
-6​
-5​
-4​
-3​
-2​
-1​
0​
1​
2​
3​
4​
5​
6​
7​
8​
9​
10​
11​
12​
13​
14​
15​
16​
4​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
0.0%​
4.1%​
8.9%​
14.0%​
19.3%​
24.7%​
30.3%​
35.9%​
41.7%​
47.5%​
53.4%​
59.4%​
65.4%​
66.7%​
66.7%​
66.7%​
66.7%​
5​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
0.0%​
4.4%​
9.6%​
15.1%​
20.7%​
26.6%​
32.5%​
38.6%​
44.8%​
51.0%​
57.4%​
63.8%​
66.7%​
66.7%​
66.7%​
66.7%​
-​
6​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
41.7%​
0.0%​
4.8%​
10.4%​
16.3%​
22.4%​
28.7%​
35.1%​
41.7%​
48.3%​
55.1%​
61.9%​
66.7%​
66.7%​
66.7%​
66.7%​
-​
-​
7​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
57.4%​
26.6%​
0.0%​
5.2%​
11.2%​
17.6%​
24.3%​
31.1%​
38.1%​
45.2%​
52.5%​
59.8%​
66.7%​
66.7%​
66.7%​
66.7%​
-​
-​
-​
8​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
65.4%​
41.7%​
19.3%​
0.0%​
5.7%​
12.3%​
19.3%​
26.6%​
34.0%​
41.7%​
49.4%​
57.4%​
65.4%​
66.7%​
66.7%​
66.7%​
-​
-​
-​
-​
9​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
66.7%​
51.0%​
32.5%​
15.1%​
0.0%​
6.3%​
13.5%​
21.2%​
29.2%​
37.5%​
45.9%​
54.5%​
63.2%​
66.7%​
66.7%​
66.7%​
-​
-​
-​
-​
-​
10​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
66.7%​
57.4%​
41.7%​
26.6%​
12.3%​
0.0%​
7.0%​
15.1%​
23.6%​
32.5%​
41.7%​
51.0%​
60.6%​
66.7%​
66.7%​
66.7%​
-​
-​
-​
-​
-​
-​
11​
-​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
66.7%​
61.9%​
48.3%​
35.1%​
22.4%​
10.4%​
0.0%​
7.8%​
16.9%​
26.6%​
36.6%​
46.8%​
57.4%​
66.7%​
66.7%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
12​
-​
-​
-​
-​
-​
-​
-​
-​
66.7%​
66.7%​
65.4%​
53.4%​
41.7%​
30.3%​
19.3%​
8.9%​
0.0%​
8.9%​
19.3%​
30.3%​
41.7%​
53.4%​
65.4%​
66.7%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
13​
-​
-​
-​
-​
-​
-​
-​
66.7%​
66.7%​
66.7%​
57.4%​
46.8%​
36.6%​
26.6%​
16.9%​
7.8%​
0.0%​
10.4%​
22.4%​
35.1%​
48.3%​
61.9%​
66.7%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
14​
-​
-​
-​
-​
-​
-​
66.7%​
66.7%​
66.7%​
60.6%​
51.0%​
41.7%​
32.5%​
23.6%​
15.1%​
7.0%​
0.0%​
12.3%​
26.6%​
41.7%​
57.4%​
66.7%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
15​
-​
-​
-​
-​
-​
66.7%​
66.7%​
66.7%​
63.2%​
54.5%​
45.9%​
37.5%​
29.2%​
21.2%​
13.5%​
6.3%​
0.0%​
15.1%​
32.5%​
51.0%​
66.7%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
16​
-​
-​
-​
-​
66.7%​
66.7%​
66.7%​
65.4%​
57.4%​
49.4%​
41.7%​
34.0%​
26.6%​
19.3%​
12.3%​
5.7%​
0.0%​
19.3%​
41.7%​
65.4%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
17​
-​
-​
-​
66.7%​
66.7%​
66.7%​
66.7%​
59.8%​
52.5%​
45.2%​
38.1%​
31.1%​
24.3%​
17.6%​
11.2%​
5.2%​
0.0%​
26.6%​
57.4%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
18​
-​
-​
66.7%​
66.7%​
66.7%​
66.7%​
61.9%​
55.1%​
48.3%​
41.7%​
35.1%​
28.7%​
22.4%​
16.3%​
10.4%​
4.8%​
0.0%​
41.7%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
19​
-​
66.7%​
66.7%​
66.7%​
66.7%​
63.8%​
57.4%​
51.0%​
44.8%​
38.6%​
32.5%​
26.6%​
20.7%​
15.1%​
9.6%​
4.4%​
0.0%​
66.7%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
20​
66.7%​
66.7%​
66.7%​
66.7%​
65.4%​
59.4%​
53.4%​
47.5%​
41.7%​
35.9%​
30.3%​
24.7%​
19.3%​
14.0%​
8.9%​
4.1%​
0.0%​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
-​
 
Last edited:

Jenner

I wish I was English like my hero Tj.
I like the idea!

Also I'm quite impressed with your thoroughness. ;)
 
I.....uh... No. I got lost.

(Doesn't help that tables aren't properly viewable on mobile. Lol)

Seems similar, but incredibly more detailed (rep for that!), than an idea I had a while back about mixing up the recipes to adjust the outcome slightly.
Correct me if I'm wrong.

+1 from me anyway!

CMDR Cosmic Spacehead

Now I need to leave before the tables crash my phone. Lol

Edit. Ah ha! Full site. And now it all makes sense. :)
 
Last edited:

rootsrat

Volunteer Moderator
We'd need a whole new 3rd party application for that.

While the idea is not bad, I think the current implementation, when it comes to informing the player about what they need for what modification is absolutely horrible. If not for ED Engineers application, I would not touch that part of the game. While I do like Engineers and the involved gameplay (they allow me to do many varied activities), figuring out what you need and where and for which modification is a complete nightmare without a 3rd party app.

I'd say fix that aspect first, then make the whole mechanics more complex, as per your idea.
 

Robert Maynard

Volunteer Moderator
I like the idea!

Also I'm quite impressed with your thoroughness. ;)

Thank you kindly! :)

Seems similar, but incredibly more detailed (rep for that!), than an idea I had a while back about mixing up the recipes to adjust the outcome slightly.
Correct me if I'm wrong.

Not wrong - I'd been thinking about the "groups" of materials, elements and data for some time.

We'd need a whole new 3rd party application for that.

Hopefully a lot of the apparent complexity could be removed by adding information to the material / data descriptions and by permitting materials and data to be sorted in groups.

While the idea is not bad, I think the current implementation, when it comes to informing the player about what they need for what modification is absolutely horrible. If not for ED Engineers application, I would not touch that part of the game. While I do like Engineers and the involved gameplay (they allow me to do many varied activities), figuring out what you need and where and for which modification is a complete nightmare without a 3rd party app.

The proposed change would permit the ingredients list for each blueprint to be reduced to the group from which the ingredient must come from - there are fewer groups than there are materials / elements / data - and with clear distinction as to which group a particular ingredient sits in, the process could actually be easier in practice (even if it would appear more complex).
 
I feel this would just make engineering easier - not so dependent on finding specific materials - so dilute it. 10/10 for the presentation though.
 
A very thorough analysis.....well done. I had a similar idea, only allowing you to substitute certain blueprint requirements for either a rarer or less rare form-with a bonus or penalty to the upgrade roll.


For example, using your fantastic resource, lets say you have an upgrade that requires a number of different components-but Tungsten has an arrow on the left-hand side (in the UI). This means that the Commander could substitute the Tungsten for Chromium.....but perhaps at a -10% penalty to the resulting upgrade (applied after the initial roll is made).

In another example, a Blueprint might have Arsenic, with an arrow either side of it, clicking the right hand arrow will allow you to substitute the Arsenic for Antimony-for a +20% bonus to your upgrade, or click the left hand arrow to downgrade to Phosphorous, for a -10% penalty to your upgrade.

This, along with your original suggestion, would allow much more player agency in determining the quality of upgrades-hence reducing some of the RNGineers complaints-and also help to reduce the complaints of "grinding".
 
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