Proposal Discussion Proposed changes to the bounty/crime punishment system

I think that the best improvement (if this will ever get improved at all, and I am not even sure it should be) would be the void insurance for notorious criminals.
Simply after several bounties issued on one's head, the insurance company would refuse to cooperate and said criminal would have to start paying the deaths in full.
 
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Some nice ideas here. However, I am concerned that if players are able to issue bounties on other players it might be abused to harass players.

Of course, that happens in EVE all the time. (Wow, that's a bad word?) Upset someone in local/org chat? Here's your bounty. Does it really affect much? No. You show up as wanted/with a bounty to other players but if someone puts a 40k bounty on your head who's really going to go out of their way to claim it? You're going to have people chasing the big bounty players rather than going after the pocket change that a bounty of less than 50 million would award. I would very much expect to see bounties upwards of half a billion at any given point for the most notorious players. Now, throw in the fact that your time spent in-game/training skills doesn't mean jack crap here in Elite and it will be a lot more cutthroat for the players with higher bounties because anyone can come after you and try to kill you and they all have a fair chance of doing so.
 
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Unfortunately, I am afraid that increasing bounty payouts will lead to the return of the exploiting them in order to sell CR on the grey market.
Is it that bad? Nobody affected. Old or smart players who posess up to 100bil will dump their money for $ or to support newbs from their clans. The later definitely good for MMO game.
It was great time for player interactions when "scanner method" was working. Better/safer that current ways to unlock content.

Btw, there is SUGGESTIONS category. Blue one should know.
 
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Except this is a discussion on what we all would consider to be "good" changes to the bounty system. Not a suggestion on which ones to implement.

That key word is "discussion".
 
I think the underlying problem is that this game allows us to be a Pirate in the morning, a Bounty Hunter in the afternoon, and a Trader a night.

Therefore to allow this to happen our crimes need to be disposable. I'm sorry but this doesn't fit the tagline "Blaze your own trail" which suggests a uniqueness to my Commander making a name/reputation for herself thru the stars.

Instead the ease of which my crimes dissappear and that Space Stations won't arrest me and throw away the key when I land in them with a Million Credit bounty makes me feel that nothing I do matters. I'm not Blazing anything here if no one cares. I certainly don't feel I belong to any one faction if I can kill their Security Ships one week and then Bounty Hunt for them the next.

The lack of a persistent crime and punishment system doesn't just impact on player vs player kills, it also impacts immersion and a feeling of belonging in this game.

Another 2 cents
 
Good thoughts, I believe my proposal adequately covers parts of your concern in its crime & punishment section.

https://forums.frontier.co.uk/showthread.php?t=235327

Thank you for the link. Although I have read the thread itself, unfortunately I did not have enough time to read through your proposal. It is interesting, I agree with some ideas, but also there are some points that I disagree with.

I am going to reply to the "crime punishment" part of your proposal. I find the ideas described there really interesting. It is indeed aimed to prevent senseless destruction of any ship that is encountered. I'll omit discussing the issues with exploiting as I see it is is not possible to create an exploit-proof system, especially implementing something as complex as described. The loopholes are always going to be found.

The ideas of fragility and notoriety are worth considering. Possible restriction in station access might also be viable, however, one should be careful with that. I doubt that it is a great idea if access to most of the stations is restricted.

Maybe this should be applied to a sphere of a certain size around the system where a player has committed crimes? And how about adding some bonuses to the players with high notoriety level in Anarchy systems? E.g. discounts on repairs, refueling, etc.?

And as I mentioned the ability to bounty hunt wanted (notorious) players also looks interesting to me.
 
After reading through this thread it seems to me that trying to fix the current system would be game breaking in a lot of ways. I for one would like to see murder play a bigger part in Pilots Federation ranks, and have perks tied to them. Basically reward CMDR's for not wantonly murdering across the galaxy.
 
After reading through this thread it seems to me that trying to fix the current system would be game breaking in a lot of ways. I for one would like to see murder play a bigger part in Pilots Federation ranks, and have perks tied to them. Basically reward CMDR's for not wantonly murdering across the galaxy.

Yes, it is correct. The changes to the bounty system might cause havoc in the game in a lot of ways. However, this is exactly why we should have had a well-thought bounty system when the game was launched. I.e. the game should have developed basing on the bounty system.

It is also obvious to me that this system does not work as it is practically non-existent. This also means that it cannot be fixed with band-aids, we need a major overhaul.

And surely the longer they wait the harder it is to change it as more and more gameplay elements are affected by it.
 
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Great points, great ideas, I agree in principle that the punishments are too small and insignificant in many ways - basically, the deterrent is not a deterrent at all. In the past week I've been killed twice by players who are camped at a space station. One time I was just leaving in a T6 and was ambushed by an FDL. The other time I was docking and inside the space station trying to get on the pad! I actually have no idea what ship my killer was in that time. I don't believe that in either case the station or local security responded at all. This wasn't piracy, it was murder for     s and giggles, and seriously        me off. I carried on playing in Solo - it's lonely but much less frustrating.

In neither of these cases was the deterrent sufficient, these people do this all the time - one of them has a proud line in his signature about being a player killer and the other posts videos of him doing this on youtube, I'm just waiting for my 5 minutes of fame!

In my opinion anyone with a bounty for murder should be hounded by local and interstellar security forces and bounty hunters equal or greater in fighting ability to themselves. They should not be able to even call up the galactic map when not docked for fear of being attacked. The bounty for murder should be hundreds of ks of credits, not 6k. Other costs relative to the value of ship and cargo destroyed should also be included in the fine that the player has to pay when they claim their insurance.

Finally, since I'm on a roll of a rant right now, fines should not become dormant when a player is killed or expire after a period of time. They should stay live until they are paid, and if the authority that issued the fine wants to place a bounty then those bounties should also stay live until claimed - i.e. if a player is killed then the killer gets the right to claim all their bounties, but the player has obviously come back to life in the meantime and they should still have every bounty on their head until their first killer claims each bounty. This way it's a race to get paid for the bounty and would remove the easy way out of players getting their friends to kill them in sidewinder.

Many of you may have already written the same things or disagreed with what I've written, please excuse me for repeating anything, I don't have the luxury of time to read everything on these forums as there're so many posts and threads.

PS - My frustration is not directed against people who play PvP "right" - I don't mind people interdicting me, or shouting "blockade" and giving me the warning and chance to run away. In the cases I write above the first thing I knew was that my shields were gone, a second later I was dead. Cowards.
 
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