So we're here with ver 1.5 now.... I've been mining for the past few months, off and on a few hours after work. 80 million credits so far. I've made several adjustments to my ship during that time, trying to eliminate bottlenecks in the process and get the most efficient configuration possible geared towards long excursions.
Type 9 Miner:
5A & 3A Collector (5 limpets total)
3x2D Mining lasers
3A Refinery
1A Prospector
No shields, max cargo: 480
It's always been exciting to see that "Upgrade" button... I've noticed all kinds of cool little changes with each update that have slowly made mining a more lucrative pastime. Early on I tried various sizes of prospector limpet controllers, but quickly decided I didn't like bothering with more than one at a time. The reason for that is because the darn things have no rhyme or reason for the order of their destruction. It seems so obvious that the oldest prospector limpet should explode when you launch a new one, BUT THEY DON'T! I've tried a larger limpet controller with each update to see if FD has fixed them, and each time I've been frustrated to find out they are still . Anyone doing serious mining like myself can benefit from using prospector limpets. They do help speed up the process, but the fact that I can't count on a consistent oldest launched limpet dies first scenario, after all these updates makes me wonder what the problem is?
I don't want to create a post just to complain... it's a brilliant game and I'm happy to see it finally being made. I'm not sure how many other looney people like myself have spent so much time mining in ED but I have some suggestions that I hope someone might agree with:
-Prospector limpets should be faster in flight. 75% to 300% faster.
-Returning collector limpets go too far down before entering the cargo hatch. (perhaps unique to a type 9?)
-As of 1.5, the reduction of mineral content per-asteroid was a mistake. There is no good reason not to keep them at the previous average, or even a little more...
-And lastly... Prospectors: Oldest one dies first!
Type 9 Miner:
5A & 3A Collector (5 limpets total)
3x2D Mining lasers
3A Refinery
1A Prospector
No shields, max cargo: 480
It's always been exciting to see that "Upgrade" button... I've noticed all kinds of cool little changes with each update that have slowly made mining a more lucrative pastime. Early on I tried various sizes of prospector limpet controllers, but quickly decided I didn't like bothering with more than one at a time. The reason for that is because the darn things have no rhyme or reason for the order of their destruction. It seems so obvious that the oldest prospector limpet should explode when you launch a new one, BUT THEY DON'T! I've tried a larger limpet controller with each update to see if FD has fixed them, and each time I've been frustrated to find out they are still . Anyone doing serious mining like myself can benefit from using prospector limpets. They do help speed up the process, but the fact that I can't count on a consistent oldest launched limpet dies first scenario, after all these updates makes me wonder what the problem is?
I don't want to create a post just to complain... it's a brilliant game and I'm happy to see it finally being made. I'm not sure how many other looney people like myself have spent so much time mining in ED but I have some suggestions that I hope someone might agree with:
-Prospector limpets should be faster in flight. 75% to 300% faster.
-Returning collector limpets go too far down before entering the cargo hatch. (perhaps unique to a type 9?)
-As of 1.5, the reduction of mineral content per-asteroid was a mistake. There is no good reason not to keep them at the previous average, or even a little more...
-And lastly... Prospectors: Oldest one dies first!