COMPLETED CG Protect Deliveries to Tionisla (Bounty Hunting)

Kietrax

Volunteer Moderator
Summary
System: Tionisla
Station: Brett High (Orbis Starport, large pads available, 329 Ls from main star, 117.42 Ly from Sol)
Objective: Hand in Bounty Vouchers for Alliance Rapid-reaction Corps
Time limit: 7th December 3309 @ 06:00 UTC

Description
Councillor Nakato Kaine has requested deliveries to the Tionisla system in protest against the anti-xeno defence pact.
The Alliance Rapid-reaction Corps, which is hosting the initiative, will protect participants by redeeming bounty vouchers for the destruction of any wanted ships.
The campaign was personally arranged by Councillor Nakato Kaine, the representative for Tionisla in the Alliance Assembly. Speaking to the Old Worlds Gazette, Kaine stated:
I aim to prove that the Alliance’s military fleet is not as dependent upon Sirius Corporation as many believe. This campaign demonstrates our capability to stockpile vital resources for the Alliance Defence Force. And we have plenty of researchers, mechanics and manufacturers ready to develop our own defences against the Thargoids.
The campaign begins on 30th of November and will run for one week. If the final target is met earlier than planned, the campaign will end immediately.
To earn rewards you must sign up as an active participant before handing in Bounty Vouchers at Brett High. Only Bounty Vouchers handed in after signing up will count toward your personal contribution total. The Bounty Vouchers must have been awarded by either the system's controlling faction, or the major faction aligned with the system controller.
Please note that if you have any crew members, a proportion of your bounty vouchers will be automatically assigned to them. These bounty vouchers will not count towards your personal contribution total, and your crew will receive the reward for these bounty vouchers when they are handed in. The proportion of bounty vouchers assigned to your crew will depend on their rank.
Be aware that faction-state changes and other disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly.
Notes:
  • Brett High is located at planet New Caledonia
  • Station services: Commodities Market, Blcak Market, Shipyard, Outfitting, Repair, Restock, Refuel, Fleet Carrier Administration, Social Spaces
  • Nearest Interstellar Factors (with reasonable in-system cruise distances, other options are available but lots owned by local controlling faction):
    • Brett High - not much use for local bounties but it's there for other stuff
    • Quator Station in Quator (Coriolis starport, S/M/L pads available, 140 Ls from main star, 11.18 Ly from Tionisla)
    • Clifford Terminal in Colando Po (Outpost, S/M pads only, 864 Ls from main star, 13.37 Ly from Tionisla)

Latest status
Last updated: 7 December 7:00 UTC - finished

Current Progress:
Current Participation Rewards:
Global Progress: 27,674,224,824 credits earned (Tier 4 target: 70.375B)
Contributors: 1,016
Reward Tier: 2/4
Global Reward:
None listed
Top 10 CMDRs: 12,000,000 CR
Top 10%: 6,400,000 CR
Top 25%: 4,000,000 CR
Top 50%: 2,400,000 CR
Top 75%: 1,600,000 CR
Top 100%: 800,000 CR

CG threshold tracking
Inara (https://inara.cz/galaxy-communitygoals/) tracks overall progress, your contributions and estimates tier boundaries.

Journal data (used to track progress) can be submitted via various third party tools or by direct journal imports on Inara. For more details see https://inara.cz/inara-api/.

New &/or have questions about the Community Goals? Check out the Community Goal Guide ... click here
 
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PROTECT, YEAH!!!!

I mean... ahem... thank you to all parties involved in adding a "protect" component to this wonderful Community Goal. Let's have death and mayhem!! fun in the CG. Good luck everyone!
 
PLENTY of spots owned by ARRC

SystemDistance (Ly)CNBHaz RESHighMedLowOwnerUpdated
Tionisla0.0Alliance Rapid-reaction Corps2023-Nov-30
Zaonce1.9Alliance Rapid-reaction Corps2023-Nov-30
Leesti9.5Alliance Rapid-reaction Corps2023-Nov-30
Diso10.4Alliance Rapid-reaction Corps2023-Nov-29
Neganhot12.8Alliance Rapid-reaction Corps2023-Nov-29
Ritila13.2Alliance Rapid-reaction Corps2023-Nov-30
Teorge13.7Alliance Rapid-reaction Corps2023-Nov-26
Heheng14.2Alliance Rapid-reaction Corps2023-Nov-30
Maraudi14.3Alliance Rapid-reaction Corps2023-Nov-30
Morotriman17.9Alliance Rapid-reaction Corps2023-Nov-30
Lemastshi19.7Alliance Rapid-reaction Corps2023-Nov-26
Arque20.3Alliance Rapid-reaction Corps2023-Nov-30
Tianve21.7Alliance Rapid-reaction Corps2023-Nov-29
Kalveig23.5Alliance Rapid-reaction Corps2023-Nov-18
Kamcabi23.6Alliance Rapid-reaction Corps2023-Nov-27
Pipera31.4Alliance Rapid-reaction Corps2023-Nov-26
Gadagombiri33.3Alliance Rapid-reaction Corps2023-Nov-30

Source
 
I've never participated in a combat-oriented community goal before. What's the best way to contribute? I've been hanging out at the nav beacon and blasting wanted ships. I could go to a RES, I guess, but don't really want to deal with all the asteroids.
 
I've never participated in a combat-oriented community goal before. What's the best way to contribute? I've been hanging out at the nav beacon and blasting wanted ships. I could go to a RES, I guess, but don't really want to deal with all the asteroids.
If you don't like asteroids try the compromised nav beacon in Lemastshi.
 
I've never participated in a combat-oriented community goal before. What's the best way to contribute? I've been hanging out at the nav beacon and blasting wanted ships. I could go to a RES, I guess, but don't really want to deal with all the asteroids.
The best way is probably to find an installation owned by ARRC that is spawning pirate attack scenarios. This takes time to do because the information we can get out of the game is insufficient. I believe the scenarios happen when the faction is in boom - so you would find those systems (on Inara), visit one and visit each installation and check its owner (Inara cannot accurately know the owner of every space installation), then wait 1-2 minutes to see if a scenario starts.

If it does, then you select to join ARRC, kill all the pirates over multiple waves, then wait 1-2 minutes for the next one to start, and repeat. R/R/R as needed. Hand in the bounties at the CG station.

I'd tell you if I knew of any, but I haven't looked.

The next best is a CNB or Haz RES in a system owned by ARRC.
 
no ship discounts for this CG then?
The discounts are attached to the trade CG, and would be for all players if it succeeds, not just participants.

(which may not be happening; it looks like the discounts were not good enough to motivate people, considering the ships are not exactly expensive anyway and there are already places in game offering equal or better discounts. It looks like the CG was not intended to succeed.)
 
It looks like the CG was not intended to succeed.
I don't think that's true - it has a Tier 1 target well below the previous record low tonnage for a standard 1-week bubble trade CG, it uses readily-accessible trade goods, it's conveniently positioned, it's got a bit of "maybe it's anti-Club" tinfoil potential which usually attracts some interest.

Sure, there's no 100k/tonne trade profits, or triple-engineered module rewards, but those never used to be necessary to get safely over 10MT of cargo anyway.

Far more likely is that its failure will derail (or at least require some adjustment to!) a planned Kaine vs Mahon/Sirius plotline before it even gets going.
 
Maybe people dislike the Alliance? It is the least popular of the superpowers. Or maybe they like Sirius better and want it to continue its partnership with the Alliance? Maybe just the bounty hunted sounded more interesting. I don't know, but it would be interesting to know.
 
I think the Alliance aligned player base never had the numbers, but they are probably the most dedicated ones. People who are really invested into Elite often picked the Alliance whereas casual players were more likely to pick the Federation. There's a lot of the latter, but they don't tend to stick around. Adversarial combat CG used to be a cakewalk for the Feds, I think the result would look very different today.
 
Anyone else finding the pirates in Tionsla are a bit more aggressive than usual pirates? Sometimes they seem to be opening fire without even bothering to scan first.
 
Anyone else finding the pirates in Tionsla are a bit more aggressive than usual pirates? Sometimes they seem to be opening fire without even bothering to scan first.
i quite like the random pirate taking potshots... it makes life a bit more interesting.... hoping the regular behavior of wings is sorted soon though. unless it's now a feature that is lol
 
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