Now this isn't really closely related to Elite as a sandbox CYOA type of thing, but there is an interesting insight on way developers can "force" players to the intended gameplay and whether is it better to discourage the bad behaviour or encourage the intended behaviour.
[video=youtube;7L8vAGGitr8]https://www.youtube.com/watch?v=7L8vAGGitr8[/video]
[video=youtube;7L8vAGGitr8]https://www.youtube.com/watch?v=7L8vAGGitr8[/video]