Protesters!

My grizzly bears had low welfare. Everything was right, all in the green, but still one stayed in the water and one stayed in the cave. Than protesters came, and I did not know what to do. Reloading the game did not help. Welfare was completely red and I thought that it was an other bug. I have an zoo in Antarctica, and my bears there have constant offspring and are the centre of the visitor's attention, but than it occurred me that this zoo was in Africa, and we even had an heatwave. Lots of coolers place to 14 celcius and now everybody is happy. The protesters are a bit slow, but they will leave. Protesters can kill your zoo, but they are not evil. Sometimes they are right. Actually, I believe they are always right :)
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I still think it would make it neat mechanic to the game if a fully trained security guard (5 stars) could kick out protesters. I agree they have a point in the game... but it would be a way that people might want to use up their money and "level up" their staff. Right now, I haven't found a real benefit of increasing staff training. All of my staff are happy (year 77 in game) and I only trained 1 staff each level (1 level 5, 1 level 4, etc and the remainder as level 1) as a test. I'm not experiencing a huge benefit compared to the increased expense. Just a potential added game mechanic idea.
 
I noticed yesterday that we could eject a group of guests from our zoo but I haven't checked on it with protestors. They would probably just block guests from entering.
 
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