PS4 is a great platform for PlanetCoaster.

Consoles are always dismissed in this genre save for some dumbed down interfaces such a Thrillville. and I have read many a post arguing that the lack of key and. Mouse is the issue.

The PS4 controller has a touch pad for exactly this reason. It also has a six plane balance rotation for THIS reason. This is a game that could work so well on a console and, with the introduction of the Neo handle any power needs of the game.

I think it would be a sorry choice not to consider the largest market after PC's.
 
Personally, I don't think the ps4 controller would suffice. I mean sure, they could do it and some people would be fine with it. You would be frustrated building complex details without the mouse and keyboard, but you could still enjoy first person mode.

But honestly, the biggest concern would be content sharing. If they couldn't allow ps4 players to share/download and play with the PC players, then you would be lacking a ton of content such as UGC and Blueprints or visiting parks.

I'm sure if it was worth it, they would have considered it
 
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Also, the PS4 only has an AMD Jaguar 8 core APU clocked at only 1.6Ghz. But it would be good if they considered a console version. Frontier does make Screamride and Zoo Tycoon for Xbox 360/Xbox One. Microsoft will be releasing Xbox Scorpio with their 320GB/s bandwidth next year and PS4 Neo is planned too. I also know Frontier utilizes Xbox One's Kinect for Zoo Tycoon too.

I still thing the PC version will be better, better graphics/hardware and stuff. My custom desktop PC has an Intel Core i7 6700k 6th gen processor (4 cores, 8 threads, high base speed of 4Ghz), and Sapphire Nitro AMD Radeon R9 390 overclocked/back plate version with bandwidth of 384GB/s and can easily play this game in 1920x1080p High settings.
 
Also, the PS4 only has an AMD Jaguar 8 core APU clocked at only 1.6Ghz. But it would be good if they considered a console version. Frontier does make Screamride and Zoo Tycoon for Xbox 360/Xbox One. Microsoft will be releasing Xbox Scorpio with their 320GB/s bandwidth next year and PS4 Neo is planned too. I also know Frontier utilizes Xbox One's Kinect for Zoo Tycoon too.

I still thing the PC version will be better, better graphics/hardware and stuff. My custom desktop PC has an Intel Core i7 6700k 6th gen processor (4 cores, 8 threads, high base speed of 4Ghz), and Sapphire Nitro AMD Radeon R9 390 overclocked/back plate version with bandwidth of 384GB/s and can easily play this game in 1920x1080p High settings.

I understand the argument against what will be a pre Neo PS4, however I live in a household that just doesn't require a PC with that much firepower. Sadly, it looks as if I will miss out on this particular experience.

Thanks for the feedback guys.
 
I'm sure in a year from now you will find a way to play a game... Its not like its a limited time thing. Why buy a new gaming console over a PC anyway?
 
I'm sure in a year from now you will find a way to play a game... Its not like its a limited time thing. Why buy a new gaming console over a PC anyway?

I will never understand why some choose to pay 600.00 for a console when for that same price you could build a PC that would preform just as good. On top of performance, you can upgrade the pc later to blow the console away.

My children have both a Xbox and a PlayStation but I bought them second hand for like 200 bucks each. They also have gaming PCs that I built for them and they both cost around 700 each..
 
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I just didnt like seeing my laptop struggle with this game. Thats why I got my first custom desktop PC with overkill hardware. And I get more out of my system now.
 
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Too many games are being dumbed down for the woefully low specs of consoles these days. Lets not have Planet Coaster be one of them.
Don't know if anyone remembers but when rct3 came out the game was so far ahead that even high end systems struggled to run it, those water effects added in the soaked expansion look better than some AAA titles being released even now.
 
I can't even begin to imagine how clunky and difficult the controls for Planet Coaster would be on a console, what with the controller having to share all the key bindings, placement, camera movement, object rotation, etc
 
Too many games are being dumbed down for the woefully low specs of consoles these days. Lets not have Planet Coaster be one of them.
Don't know if anyone remembers but when rct3 came out the game was so far ahead that even high end systems struggled to run it, those water effects added in the soaked expansion look better than some AAA titles being released even now.

The PS4 Neo specs are going to be somewhere ove 4 teraflops, the XBox Scorpio over 8... That's more than most home PC's so please, it's not a question of power. Neither however is it a question of interface . As pointed out many times before, the pS4 has Bluetooth and there are a swathe of keyboards available.

A console version is totally doable.
 
As pointed out many times before, the pS4 has Bluetooth and there are a swathe of keyboards available.

A console version is totally doable.

Sure, but then you have to make it clear for the Consumer that a extra Keyboard and Mouse is needed. Nobody will buy it then. So you HAVE to make it compatible with the Controller and this is an herculean Task that hardly ever works. These kind of Games are just too complex for the simple Controller layout. Even if they make it work, it wouldn't be fun.
 
Sure, but then you have to make it clear for the Consumer that a extra Keyboard and Mouse is needed. Nobody will buy it then. So you HAVE to make it compatible with the Controller and this is an herculean Task that hardly ever works. These kind of Games are just too complex for the simple Controller layout. Even if they make it work, it wouldn't be fun.

Millions of people bought a pretend guitar to play a game. Millions of people bought microphones, drums, light guns and.... Yeah. Peripherals are nothing new. I don't mean to come off like some prove legend gamer demanding something be made for me lol... I mean, those making Planet Coaster couldn't have foreseen that the consoles were going to jump life cycle to more powerful hardware. I still argue that there is a potentially massive consumer market for this type of game for those, like myself that don't want to play games in the study/ office whatever, nor do I want to spend a gazillion dollars on a laptop with enough grunt to run the game.

I'm positive that for everything this company is crowing Planet Coaster will deliver, they would shell out 50 bucks for a easy to come by peripheral.
 
Guitar hero is a bad example, the game wasn't fun without the peripheral. Think of playing Planet Coaster on a computer as playing GH with the guitar, and playing PC on a controller is well, like playing GH on a controller... nobody wants to do that [tongue]

they would shell out 50 bucks for a easy to come by peripheral.
if the $50 peripheral is so easy to come by, then why is the same not true for having a computer in your home? I mean, a PS4 cost a lot especially when you factor in controls and "extra" peripherals. PS4 is not usually a wise investment for the "lower class" imo, so therefore you should be able to afford a computer. Might as well just cough up the dough and get a computer [praise] they are really worth it too once you consider all the other features they have
 
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Are you familiar with a game called Mighty No. 9? It's a case study in how targeting multiple platforms can wreck a game and its developer. Check out the original demo of the product when it was targeted just at PCS, and then contrast that demo with the multi-platform product. They dumbed down the game, its mechanics, and its visuals to the point where every platform received a game designed for portables. Making Planet Coaster run smoothly on consoles would require the same type of compromises that damage the game.

Buy a PC. Simulation games like Planet Coaster are the PC's equivalent to something console-exclusive like Uncharted.
 
And with the controller argument thrown down again....I shall bow out, this is clearly 'Computer Country'.

Thanks to everyone who replied on the thread. I hope that Frontier does consider the PS4 controller as viable. I agree with all those that suggest a controller would be a challenge to get right but with the six axis 'lean' function of a PS4 controller, totally possible

(simply dip or tilt to rotate cams and hit a trigger/button when the image reaches the correct position to hold in place. Much like a VR controller, the handset becomes the camera position. This is something you have to map keys for on a PC yet on PS4 becomes a series of intuitive twitches. Map a few buttons, D-pad to menues...what's the big deal Frontier *S* ).

In closing, some people just don't want a gaming PC. Most PC gamer people, even in this thread say they don't understand this. S'why I shouted out for us other guys. When the Neo and Scorpio are released, some of us will have more power in the tank than some gaming PC's....worth considering when your argument is all about performance.
 
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Actually my belief is that the "current" ps4 isnt even 3 years old, and theres already another console? you really think in another 3 years people will care about ps4? Highly unlikely. I'm already hearing bad things about PSVR compared to Oculus (which frontier supports Oculus... so theres that too)

If RCT3 had been released on consoles in 2005 you would not have people playing it 10+ years later like people did with RCT3... consoles dont have longevity, making all the extra peripherals a waste of money. How many times you gotta buy new controllers for a new console? I still have the same mouse and keyboard for almost 10 years, but my hardware is easily upgradable, something console gamers seem to not understand. There isnt even a big enough market of ps4 NEO owners to get a good amount of sales.

Consoles are good for certain things like shooters, sports, RPGs.
Computers are better for RTS, sim management, and construction games
 
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Some people may not like gaming with a PC keyboard. Others can't afford a high end gaming PC which can thrash consoles. Others don't want to worry about "system requirements". This game IS do-able with a controller, Xbox or PS. Frontier makes simulation games for Xbox aka Zoo Tycoon and Screamride. EA makes The Sims 3 for consoles too, but when you play it on Xbox 360, PC settings wise it's like 576p (or some resolution below 720p) and on Low settings. But Screamride looks really good on Xbox One. I also have the Xbox 360 version and on the Xbox One version, the water looks like real life where as the 360 version looks like the water has been drawn with crayon. Console versions like current PS4 and Xbox One consoles would be able to play this game on 1920x1080 Low settings on 720p Medium settings. There are also people on here who want it for Macs. So far I think it's just for Microsoft Windows PC's. Well it is like the dominant market (PC). My Intel Core i7 6700k with AMD R9 390 and 16GB HyperX DDR4 2400Mhz and Kingston Fury HyperX SSD, is still going to be more powerful than the Xbox Scorpio and PS4 Neo, because the CPU speed is 4-4.2Ghz (4 cores, 8 threads, hyperthreading, 8MB cache), and AMD R9 390 GPU has a 384GB/s bandwidth and 512-bit bus and 8GB GDDR5 vRAM. But the Scorpio and Neo should be able to handle this game in 1920x1080 Medium or High.

I primarily game on Xbox 360 and Xbox One. I like the online Xbox Live service and social side to Xbox. And it's simpler, no system requirements to worry about. As someone put it: "Well for 1, consoles are cheaper and are way more user friendly so there's that. No messing with settings and having crashes and updating drivers and whatever other headache comes with PC gaming." Also, Xbox 360/One and maybe PS4, aren't prone to viruses as PC's are. I read virus makers tend to target PC's as it's more practical since most people have a PC. With PC gaming, it's not only the GPU that matters. It's the CPU too. PS4 and Xbox One use AMD APU's (CPU+GPU on like one chip), but the clock speeds of those APU's is very low (PS4 =1.6Ghz, Xbox One = 1.75Ghz).
 
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I don't own a current generation console admittedly but it would be interesting to see how they could make this work. With the simplified coaster builder controls this game has (compared to RCTW) I reckon that a controller friendly version absolutely could work with the analogue joystick controllers. The big concern for consoles would probably be CPU and GPU power, much like its a concern on PC currently. I'm not sure how much optimizing is going to help the performance of this game but if we see solid performance on PC after the fact then there is a chance they could further optimise for solid console performance by perhaps limiting guest numbers, park size etc.

A lot of it is going to boil down to interest in this genre of game I suppose. We've not had a new theme park builder for 10+ years before RCTW and PC came out. Having only really browsed this forum and the RCTW forum it's hard to gauge how well this game is actually doing and how much interest it has gathered as we of course are not privy to the pre-order numbers and RCTW arguably hasn't been a great release so it's hard to judge anything from that game. I suspect if this game is deemed a good success (I certainly hope it is for Frontier efforts) the team would at least think about consoles assuming it's technically feasible to port over.
 
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Next Problem is, Microsoft and Sony stated, that games MUST be 100% downwards compatible from Scorpio/Neo to PS4/XBOne. How do you think Frontier can do this? I think, that will not happen, the actual Hardware of a PS4/XBOne is like an "entry class PC".
 
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