PSA: Don't go to Jaques in Open

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Just get a posse and blow him back to Privet Drive. Post that on You Tube. Justice done.

Bust seriously, you would guarantee that someone would be sat near Jacques ready to do this. Why not switch to Solo for the final leg is beyond me.
 
Hi, I've just started playing Elite.

Ive heard open is full of griefers but I'm not sure what that means, could someone explain it to me please?

Also, what's a UA bomb?

It means some players that are probably bullied in real life enter the game because it is the only place where they can do a thing, so they kill weaker players just to have any fun in their sorry lifes. Just play in solo or find a private group. They will end playing with less and less player who are worth playing with.

UA bomb means carrying some items to stations that will damage and disable them, so the rest of the players can't get very profitable missions because some players abused the same missions and now that they are rich don't want to anyone else get money because then they will be like anyone else.
 
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Goose4291

Banned
Not trying to put words into the poster's mouth but what the argument is, I believe, is that as long as the mechanic does not severely penalize players behaving like this, you'll always find people doing anything possible just because they can. It's the fault of that player, indeed, but it is also the fault of the environment that does tolerate this. In the case at hand, the game environment does not punish players for this type of behaviour so they just do it.

Exactly right :)
 
Good to hear that someone is still continue what I did started at Jaques, unless they are SDC. I really dont like them, despite having similar "gameplay" roles.

Oh, wait, what I am saying... if that person is harry? He did came back with cutter this time? Or its someone else?
Jaques is just your type of hunting ground. Unarmed explorers that expect no hassle. You must be the most active combat logger/seal clubber that ever existed in this game so far. You combat logged on me, several times and I was in a Cobra to your FDL. So you made the long journey to Jaques just for the easy pickings hey. Did you run off when people resisted?
 
I assume you never accept the insurance rebuy then, and start every time you die in a Sidey at Trevithick Dock, LHS 3447?

All this talk of risk is nonsense.

Yup, and they also take on huge risks by targeting non-combat equipped ships in wings of four. True risk taking right there.

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Jaques is just your type of hunting ground. Unarmed explorers that expect no hassle. You must be the most active combat logger/seal clubber that ever existed in this game so far. You combat logged on me, several times and I was in a Cobra to your FDL. So you made the long journey to Jaques just for the easy pickings hey. Did you run off when people resisted?

That's how these type of players work. They chastise others for "not taking/accepting risks," but then log at the first sight of an actual challenge. It's quite telling.
 
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One thing that would help, though not solve, this is to change the game mechanic so insured ships are replaced at the nearest station instead of the last one docked at. It actually makes sense from a lore perspective. If you last had your car serviced in California, and wrecked it in NY, and lived in NJ, where would you expect to have it repaired or replaced?

I'd like to discuss this from a lore perspective though (by lore, I mean what makes sense in far flung galactic civilization).

I would expect policing to get more and more efficient over time as systems were populated and developed different institutions and laws. Also, on the frontier (pun intended), I would expect lawless acts to be much easier to get away with. I would also expect there always to be lawless persons who would get away with as much as they could and a majority of law abiding people who disapproved of their actions. I would not expect a magic hand to come out of the sky and zap the bad guys. I would expect laws and cops that would jointly, in civilized areas at least, attempt to make it more uncomfortable to break the law than to obey it.

How did pioneers get by on the US frontier? They were subjected to many dangers that the fledgling law enforcement couldn't handle totally. Well, they banded together in wagon trains to deter attackers. They hired skilled fighters to protect them. They set up towns with laws that were enforced by the local "cops". They punished law breakers severely, when caught.

I'm not sure how this translates to a game like ED, but I would not want to see a risk free environment (dull) nor a total free for all like EvE Online, where the inmates have, with the apparent blessing of the Devs, pretty much taken over the asylum. I played EvE for a while and quite enjoyed it, then came to ED with the idea that as a much less established game it might eventually find a healthy balance between the two extremes.

We shall see.
 
Legit but lame as hell attacking unarmed Explorers and traders that may have traveled for a week's worth of game time, only to be sent back to the bubble via the rebuy screen. It is lamer than combat logging imo. I'm sick of every open world game being a kill on sight deathmatch.

Unarmed ships belong in the shipping lanes of high security core Federation and Empire worlds.

They do not belong in Lawless or Anarchy systems in Deep Space.
 
From an ingame perspective. Anyone prattling about at the entrance stopping pilots from delivering much needed supplies, resources and data, really should be blown out the sky with bigass station guns.

No bountie's, no fines, no warnings.

So far out the bubble, this is the wild frontier. No second chances.

Unfortunately, FD can't be bothered to implement that...
... So emergent gameplay is needed.

Stop complaining and tool up.
Or get someone to do it for you.
Or fly in solo/group.

Plenty of choice. No reason to die.
 
I don't really see how advising people, who would be distraught or feel victimized by what normally happens in Open play, to play in a different mode is hyperbolic or hysterical. Maybe recheck the thesaurus?

That isn't a better experience for everyone. Personally, I don't see much point in doing things in games without risk but I'm not about to tell everyone else that is the only way to experience a game.

If anyone feels distraught or victimised by playing a computer game then they need to make an appointment with their Doctor and seek some medical help and I'm quite serious about that. Yet almost on a daily basis the forum sees yet another whining post about something or other.

Its irrational and unhealthy for what takes place in a computer game to affect anyone. Theres way more to it than all of this but sadly we can't go over that ground given the opressive and bised moderation that goes on,.
 
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How did pioneers get by on the US frontier? They were subjected to many dangers that the fledgling law enforcement couldn't handle totally. Well, they banded together in wagon trains to deter attackers. They hired skilled fighters to protect them. They set up towns with laws that were enforced by the local "cops". They punished law breakers severely, when caught.

I'm not sure how this translates to a game like ED, but I would not want to see a risk free environment (dull) nor a total free for all like EvE Online, where the inmates have, with the apparent blessing of the Devs, pretty much taken over the asylum. I played EvE for a while and quite enjoyed it, then came to ED with the idea that as a much less established game it might eventually find a healthy balance between the two extremes.

We shall see.

The intent in ED is that players should group together. There's nothing wrong about taking an unarmed T9 into Jaques, but you should be doing it with a wing of two or three well-armed fighters.

Likewise players in decently armed ships could set up a patrol at Jaques around the station, wing each other as they arrive, and then offer a wing beacon to anyone arriving to ensure their safety.

(Kinda like how the game offers no rescue service, so we have the Fuel Rats).
 
Sadly, one of the main problems of ED is a lack of in-game invisible moderators, guarding those griefers and instantly banning them not for week or month, but forever.

Banning for simply playing the game. Wow that's kinda sad of your behalf.
 
Banning for simply playing the game. Wow that's kinda sad of your behalf.[/QUOTE

banning for a time is a great idea, but ban them to solo... [cry] mommy
now that would be real pain for said players.
but it would never happen,

but the huge gun on a station has merit, inside the no fire zone and do a killing and go boom, and every time the CMDR is in range of the station go boom,
again never happen
anyway it would mess with Buckyball to much and that is main reason I fly in open, it is a requirement in the races, [hotas]
unlike the rest of the game there is no game based reason/requirement to be in open I have seen.

there are many reasons for open and I have hopes it will get better as time goes on,
but for me it seems to be mostly for, counting coupe or the unpredictable CMDR's that can add another layer to the game, or even co op game play that does happen, like the The Planet Wilson adventure this was what this game can be, that is true immersion! [yesnod] :cool:
 
I'm glad I'm not cowardly and sheltered in my safespace. Gosh I would really be bothered by people like CMDR Harry Potter if I was. Luckily, I view videogames as videogames, and enjoy them for what they are. The day I need to use them to escape my life and use them as some form of substitute... I hope that my immersion is not broken when I die, and it actually kills me. :D
 
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One of these days we're all going to look back at this as the "good 'ol days," the days when a psychopathic murderer had to work his tail off just to get his killing machine to Jaques, the days when time & distance limited that kind of play to just a few individuals making the trip for their seal clubbing sport. With Insta Transfer for ships, and perhaps even more significantly Insta Spawn for players themselves when multi crew comes about, we'll look back and say to ourselves "Wow, where did this fleet of murderers from SDC just appear from???"

Yeah, won't that be great when the new bubble is overrun by these guys?
 
I propose a description for each mode on the Selection screen.

Open - It's a big bad world out there, with other human beings thriving on your salty, salty tears, with no other purpose than to kill you, because they can. Only those who truly wish to feel a sense of achievement when they finally reach "Elite" need apply. [insert smiley stirring a pot here]

Private - ...

Actually, this is going to end badly. I'll stop here. :x

Z..
 
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I laugh at un-armed explorers and traders. Can you ask to be shot at any louder? I mean other than someone finding out who you are in the game after whining about it on the forum. It's like a group of motorcycle riders complaining about head trauma while demanding to ride their bikes without helmets among high speed traffic with cars.

Only if the car drivers when they see these motorcyclists swerve across the road to purposefully take them out.

There is no excuse for boosting out of any station to intentionally destroy another player. Yes it is valid within the game, yes Open is a dangerous place, and there is nothing wrong with any of those game mechanics.

But those that do it are idiots in the game world and probably just as annoying in the real world.

I don't laugh at un-armed explorers and traders, I cry for those who find this anti-social activity enjoyable.

 
ED is a great mirror of real life social behaviors. We have builders, selfless helpers, leaders, followers, egoists, criminals and even psychopaths. The whole gamut is there, both good and bad.

Even the justifications are the same. There's a paper in this.
 

Jenner

I wish I was English like my hero Tj.
I think this thread has run its course. It's old news now anyway. :)

Closing.
 
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